orjanbye Wrote:
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> Well, I have tried to learn how to make a track,
> but I find it very difficult.
> I started with "how to make a track in 60 min."
> but the .dat file never loaded in GP4, I only got
> crash to desktop.
>
> I am slowly coming to grip with the user interface
> in 3D-editor, but I still don't feel comfortable.
> And I have to learn everything on my way from file
> formats to which software to use etc..
>
> I want to try to make something from scratch, but
> the guides I have read advice me to build the
> track over the old one. And move objects rather
> than delete.
> It is very confusing even to select and move an
> object. I can see the object on the screen, but I
> don't know which it is on the list as there are
> hundreds of objects. How do I know which is
> which??
> I thought maybe it is easier to just delete all
> objects, all track segments, everything. And start
> from a blank sheet of paper. At least to me it
> feels more logical and less confusing. Would this
> be possible?
>
> I am sure I sound stupid, but I am very new to
> this and confused.
starting out in track editing isn't easy...but using mavericks guide is a very good start....for me it took a lot of time experimenting with 3d editor to see what the items did...i think it also depends on how much you want to build your own tracks also...you need to spend time..lot's of it...& be prepared for errors....remember these words..always back up your work......i agree it is disparing to have your fledging track not load & ctd..at the time i wanted to build a track that would look ok in game....& not ctd all the time....there are many things to cover in track editing...there are many methods also.....you need to try many things...i find you have to use a lot off imagination & comprimise as 3d editor has limits to what you may want to do....i made my circuit rousseau track as a first attempt at building a stable track...the method for building this i don't use myself all the time now...it could be a good way for you to start though...look in the files page for my guide to how i built this track.....the method i used here was displace objects not delete them.....this has pros & cons to it.....once you find how to do things..try to improve it..
"this is the best way e.t.c" may not suit you....people always say this when they prefer a way of doing things....
first & most important build your dat file slowly & correctly...this is the most important part of the track.....you will find later the graphical side is secondry....as i said my guide to the building of my track was (A) way...
there are other ways now...but as i was learning at the time,it gave me my first track using this build method.....this may help you with some of the beginners issues also.......stick with it....theres nothing better than having your own track in your favourite f1 sim......
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www.gp4trackeditingtutorials.zoomshare.com]