GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: March 11, 2006 02:31PM
Posted by: vesuvius
Looks great Zeppelin :)
Re: GP4 Track Editing - new new thread
Date: March 11, 2006 07:27PM
Posted by: TTM
I found solution to clipping issues with DXT5 + Full transparency textures.

You can use DXT5 texture if you move object or part of object in scene 1.

I tested it with my Melbourne pitbuilding. I moved Glass part to scene 1 and retain rest of pitbuilding in scene 4 and everything works well.

Maybe this works also with other tracks. :)
Re: GP4 Track Editing - new new thread
Date: March 11, 2006 08:52PM
Posted by: uskoff
thank jimbob1 :D
work!!!
Re: GP4 Track Editing - new new thread
Date: March 11, 2006 09:12PM
Posted by: Ruboy
@TTM:

Is it only for DXT5? This is similar to kerbs. You should not keep them and the other track objects (from .dat, f.e. verges) in one scene because they are interfering. I guess it's a general issue that objects which are very close to each other should not be placed in one scene.
Anyway, good work:)

Re: GP4 Track Editing - new new thread
Date: March 11, 2006 09:33PM
Posted by: Anonymous User
This may explain why the original objects such as pit buildings / stands/ etc are made up of many parts ..some placed in different scenes......

@uskoff.....glad it works 4 u......post some screenies when you have something interesting to show.......
Re: GP4 Track Editing - new new thread
Date: March 11, 2006 10:34PM
Posted by: Turbo Lover
zeppelin101 Wrote:
-------------------------------------------------------
> A little preview of the soon-to-be-released foetus
> (hopefully)






I see you used the fence option to create a treeline, a shame you see a thin line on the top of the trees, the high res version of Monza has sadly also the same problem.
Re: GP4 Track Editing - new new thread
Date: March 11, 2006 10:40PM
Posted by: Ruboy
Could not the problem be solve if you place the vertexes 8on the left with the thin line) a few mm or cm under the tarmac?

Re: GP4 Track Editing - new new thread
Date: March 11, 2006 10:54PM
Posted by: zeppelin101
No, because this would mean that the shadows would disappear entirely
Re: GP4 Track Editing - new new thread
Date: March 12, 2006 12:27AM
Posted by: Ruboy
Than also elevate the vertexes on the side of the rails. This should work, shouldn't it?


Re: GP4 Track Editing - new new thread
Date: March 12, 2006 01:25AM
Posted by: zeppelin101
Then the shadow would be floating ;-)
Re: GP4 Track Editing - new new thread
Date: March 12, 2006 04:56AM
Posted by: Daniel Knott
Isn't it just a problem with the tree textures themselves - the top line must not be completely transparent or something.

H E L L O
Re: GP4 Track Editing - new new thread
Date: March 12, 2006 05:01AM
Posted by: Guimengo
Maybe we get to drive accross a shallow swamp, you know ? ;)
Re: GP4 Track Editing - new new thread
Date: March 12, 2006 06:31AM
Posted by: TTM
This tree texture problem can be solved if you edit alpha channel and make bottom line of texture to transparent.

Re: GP4 Track Editing - new new thread
Date: March 12, 2006 10:52AM
Posted by: Lo2k
Yep, was about to say it.
Other solution : edit mapping coords to be a little below maximum values (0.01 to 0.99 instead of 0 to 1).

Re: GP4 Track Editing - new new thread
Date: March 12, 2006 10:55AM
Posted by: b-tone
i can add 6 kerbs (6 l + 6 r) to an empty scene, but any more cause crashes. even if i make them bridge objects.
is there a problem with my 7th kerb? or is ther a limit of 6?

____
Tony

Re: GP4 Track Editing - new new thread
Date: March 12, 2006 11:56AM
Posted by: zeppelin101
Lo2k Wrote:
-------------------------------------------------------
> Yep, was about to say it.
> Other solution : edit mapping coords to be a
> little below maximum values (0.01 to 0.99 instead
> of 0 to 1).
>
>
That was what I was going to try today ;-)

Re: GP4 Track Editing - new new thread
Date: March 12, 2006 12:00PM
Posted by: Lo2k
@B-tone: weird. I never heard about such possible limit.

@Zeppelin: it's anyhow faster to simply change alpha layer last pixel line of the texture to black.





Edited 1 time(s). Last edit at 03/12/2006 12:02PM by Lo2k.
Re: GP4 Track Editing - new new thread
Date: March 12, 2006 12:03PM
Posted by: zeppelin101
I have 36 kerbs all told in my track, and it works a treat.

However, with the first track I made, I hit a strange problem where my 13th kerb was causing a crash. If it's just the 7th one, try removing it from the .gp4 and seeing if it runs, then check over the sectors in the dat, it's possible that you've added extra kerb start flags, or kerb desc. flags by accident :)
Re: GP4 Track Editing - new new thread
Date: March 12, 2006 08:48PM
Posted by: b-tone
i deleted that 7th kerb and it loads now.
but one problem i've always had is pitlane bins. stick it in the wad and it crashes :<|
is there some trick other than converting dat to bin?

____
Tony

Re: GP4 Track Editing - new new thread
Date: March 12, 2006 10:11PM
Posted by: Lo2k
try to add or remove one pitlane sector, recreate the .bin and try if track loads again...I know there's a bug when pitlane has a given amount of sectors.

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