@B-tone: I looked at your track and met what I sometimes met before and that I perceived like an invisible wall all around the track. Once car reached the wall, it is irremediably attracted toward the center of the track.
But your track finaly reminded me the big square that was visible in Track Editor so I took back my old GP2 docs and found what I was looking for : there was a known world bound for tracks and it was defined by a 510units long square.
And it seems this old bound is still there.
You can check it hitting the "8" key in game (with GPxpatch) as Ricky also bound his track map to this limit.
I myself added the square limit in 3DEditor few minutes ago and here is the result:
So your track is badly going off the limit and for now your only solution is to rebuild your track closer to square center to avoid this trouble.
That's why I added in the to-do list a feature to displace a whole .dat track some weeks ago.
@All:
Anyhow, as I posted it on the last track editing thread, you maybe didn't saw that I just fixed two important troubles experimented so far by many of you:
- pitlane.bin generation was often wrong and could lead to many troubles and in particular game crashes
- garages floor where not drawn in .col files resulting in missing pitcrews
Both have been fixed for next 3DEditor version.
Edited 1 time(s). Last edit at 10/12/2005 07:18PM by Lo2k.