-->Turbo Lover: I'm creating object from a professional 3D program, and 3DS is the format. Why you want to use the Zmodeler? I import it directly to 3Deditor, but there is some things you need to know:
- UVMapping is vertically flipped, so, you can flip them before exporting or flip it inside 3DEditor (there is an 'action' to do this);
- Normals are inverted outside in. Even you compute normals at 3DEditor, your object will look dark or singlesided. So, invert the normals before export;
- The normals aren't so good, even flipped. When you import the object, compute normals with 3DEditor, and everything will be good.
- If you have unwelded points at the UV Mapping, you must have them unwelded at the shape too, or the map will be messed. This is the only thing 3DEditor doesn't supports yet.
-->Cleber Pister: I'm answering questions about trackediting at the "autoracing". All that information was got here and at realgpx. There I'm starting from the beginning, and in Portuguese. See you there.