Lo2k Wrote:
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> Good news: I just got rid of the latest major
> trouble with 3deditor (too slow .gp4 import/read
> with high poly objects), so everything is in rails
> again for a possible tomorrow release.
>
> On another side, the 1616 sector barrier seems
> inbreakable yet (at least by me).
> I did a second test with a squared track this time
> having 400 sectors by side and GP4 still crash
> (even with shr 7...).
>
> If you want to test this one too, Shutt1e, you can
> grab it here.
> My biggest track test so far is 1441 sectors
> long.
>
> Anyway, GP4 does not like cars going too far away
> from the original track bounds.
>
>
good news about the new release
about the sector limit,maybe the exe does not allocate enought memory to read more than 1616 sectors,i've find where the dat is readed but still miss where and how much memory is allocated.