*****GP4 Track editing - The new thread*****

Posted by Forgotten-Boy 
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 09:56AM
Posted by: shutt1e
yes, having the tarmac in the game is'nt difficult, having it working like in the original tracks is'nt a piece of cake.

gp4 replace all the TRACKxx sections in the .gp4 with the corresponding sections in the .bin file, this allow some nice effects like skids and wet reflections.
All the tarmac sections in the .gp4 file must be in the "none" class and named TRACKxx, using different name or class cause the lack of the bin effects and the tarmac become a static object (like just in f1ch). Of course you can't have the tarmac in the .gp4 file made in one big section and named as TRACK00 or you can't see large parts of the tarmac in the game.
The unk values in the TRACKxx sections must contain some data, usually the same values of the tarmac sections of the track used as base for unk1 and unk2, 0 for unk3 and unk4 and a value for unk5 (not 0). i still don't understand what's the unk values stands for but they are source of trouble if all are set to 0.

slicing the tarmac in sections in zmod is not so difficult, i said all the TRACKxx sections have to match the corresponding sections in the .bin, 3deditor generated .bins are made of group of 60 vertices, so in zmod the exported dat object must be detached in groups of the same lenght. be sure to start by the right triangle.
For my shanghai track i've sliced all the verges too in the same number of sections, this is a damn hard work but you will be surprised when i could release it.


Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 10:08AM
Posted by: Red_Bull
omg, adelaide....

best of luck with that mate! i'd looove to see that one ;)

not sure about that corner which leads into the victoria racecourse tho. think its a bit tighter from memory.


great work so far, keep it up.
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 10:16AM
Posted by: b-tone
great work zjokke!

my dream of having all 1979 & 1988 tracks one day gets easier all the time :p

____
Tony

Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 11:07AM
Posted by: Lo2k
3DE 14.4 has a bug related to .gp4 import
And which one ?

Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 11:22AM
Posted by: Tom2681
As Shuttle said, it has to do with importing big .gp4 files.

For example: importing my track makes version 14.4 crash, but 13.5b can import it with no problems.



Edited 1 time(s). Last edit at 07/08/2005 11:26AM by Tom2681.
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 11:25AM
Posted by: Tom2681
The error message is displayed right after I've selected the gp4 file to import.

Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 12:44PM
Posted by: Lo2k
Such error message are perfectly useless (at least for me).
I would rather like to know what object you tried to import and if the loading bar started to progress ?
If zipped object is smaller than 1Mb, can you send it to me ?
And tell me what track you're trying to update (But I pretty sure from your shot that you're trying to import the object in Monza track :))

Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 01:23PM
Posted by: Paco
thanks for the asnwers guys, i'll try it later, cause now i'm off to have my hair cut :)



I'm against sigpics
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 01:35PM
Posted by: Tom2681
>>Such error message are perfectly useless (at least for me).

Sorry.

>>I would rather like to know what object you tried to import and if the loading bar started to progress ?

I tried to import the whole track tarmac (DTrack.gp4) in scene N°3 in the Monza track.
The loading bar doesn't even start. It stops at "reading scene 1 part 0".

Maybe there's something wrong with my .gp4 file, but 3DE 13.5b has no problems importing it.

>>If zipped object is smaller than 1Mb, can you send it to me ?

ça marche. l'objet fait 110 ko.

It's not a huge problem (I don't mind using 13.5b and 14.4 together), but I'd love it if you could fix it. :-)
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 03:33PM
Posted by: <Maverick>
what happens if you import it as a 3ds?

Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 05:04PM
Posted by: Tom2681
I never tried that.

*Checking*

Only one object is imported (a kerb).
But it doesn't crash 3DE.
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 06:31PM
Posted by: <Maverick>
well, what are you trying to do? import the whole scene at once? That is not in the posibilities of 3deditor. you can only import 3d objects built of 1 scene/object. no wonder 3deditor crashes.

Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 06:58PM
Posted by: Tom2681
>>what are you trying to do? import the whole scene at once?

No, I know I can't do that.
That's why I've never tried to import a 3ds file into 3deditor.

>>no wonder 3deditor crashes.

Could you at least try to read my post properly ?
->"I tried to import the whole track tarmac (DTrack.gp4) in scene N°3 in the Monza track."

I'm just trying to import the tarmac by doing what you've said in your tutorial.
(3DS export -> ZM -> Merge -> Export 1 object as .gp4, etc...)
I've done it at least a dozen times without problems with 13.5b.

I'd just like to know why 13.5b can do it and 14.4 can't.
This, to me, looks like a bug.

BTW: I've just e-mailed Laurent about this problem.
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 07:11PM
Posted by: vesuvius
@ Shutt1e

Any Shanghai screens to show ? :D
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 07:11PM
Posted by: <Maverick>
you dont understand, you shouldn't import the 3ds file generated by 3deditor, you take one object in zmodeler, and dont export to gp4, but export to 3ds. does 3deditor crash if you do that?

Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 07:15PM
Posted by: Lo2k
Well, no need to become agressive, Tom and Maverick, I have the solution : 3DEditor 14.5 :)

Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 07:20PM
Posted by: Paco
good news! :)



I'm against sigpics
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 07:20PM
Posted by: Tom2681
@Maverick:

Ah, OK. Sorry, my bad.

*Testing*

Yep, it works.
So this problem is only related to .gp4 import.



Edited 1 time(s). Last edit at 07/08/2005 07:21PM by Tom2681.
Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 07:22PM
Posted by: <Maverick>
well there's v14.5 now anyways :)

Re: *****GP4 Track editing - The new thread*****
Date: July 08, 2005 07:24PM
Posted by: vesuvius
Great work once again Lo2k :) downloading now.....



Edited 1 time(s). Last edit at 07/08/2005 07:24PM by vesuvius.
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