shlund Wrote:
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> Fantastic circuit and brilliant work
>
thankyou
> I can see the blue sky above the 'dusk horizon
> jams' is there any way to avoid this apart from
> driving with visor (haven't tried to install the
> visor though..)
>
the reason I've made singapore and yas marina th
by
belini
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Grand Prix 3 ErickVonDraxeler Wrote:
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> Question: I got a bug in the boxes... The last
> sections of pit building makes the crew members
> stay "inside" the building... Or the building
> walls appears in front of the men...
>
> Whatever... That's it...
it's a bug I've tried to endlessly fix along with
by
belini
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Grand Prix 3 R_Scandura Wrote:
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> you mean that it's possible to use an hex editor
> to tweak performances between races without
> causing pc explosions?
> this gives me an idea
just repatch new values with gp3edit no need to hex edit
pk
by
belini
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Grand Prix 3 Racer#73 Wrote:
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>
> So, I'm asking if someone might have an idea of
> what might be the cause of this. Is it the graphic
> card, the processor, the RAM? BTW, a pink strip
> started to appear the inside of the tires while
> the camera is in cockpit view, how do u fix this.
>
could be your anitvirus/fir
by
belini
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Grand Prix 3 I think performance is only saved when you save a game half way through a session, as you've saved
game after the race has finished you should be able to patch new performance for the next race
best option is to use gpxpatch for performance files.
pk
belini on youtube
by
belini
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Grand Prix 3 belini Wrote:
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> thought I'd resurrect this thread as I need a new
> graphics card.
>
> belini monza, back of grid 45%
> first chicane carnage 90%
> race average 12% to 50%(pits)
> 25.6 fps, 1280x1024
>
> cpu intel duel core E8400 (3ghz)
> nvidia 7900gtx
> Os XP SP3
>
> any directx1
by
belini
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Grand Prix 3 ErickVonDraxeler Wrote:
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> The GP3 folder remained intact, as it's not in the
> system partition... The same configuration... It
> worked until I reinstalled Windows...
I meant re-install eax, the install files are in gp3 2000/EAX folder
by
belini
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Grand Prix 3 ErickVonDraxeler Wrote:
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> Well, since I formatted my PC few ago, I can't
> render EAX... Just aborted it... ^^"
>
> And another one for my series... GP3 - Random bugs
> on random PCs...
have you installed eax from the gp32k folder?
GP3 - Random bugs - too old!!!!!
by
belini
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Grand Prix 3 sté Wrote:
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> hi paul
>
> i have reloaded everything once again and now the
> problem does not exist anymore
> the cars pit as they should
> The first time i loaded the track ,as i remenber
> correctly i dit not have any data
> in the cocpit, so it must be due to a bad
> gameloading ,because it has not re
by
belini
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Grand Prix 3 sté Wrote:
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> yes
> when i loaded the track they slowed down just
> before the chicane and then completly mist the
> chicane and drove over the grass ,after i put in
> the magic files all was good again ,strange
> otherwise superb track
> greetz
> stefaan
did you double check this? I run multi qual session
by
belini
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Grand Prix 3 drafi5 Wrote:
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> Ps I had to put in new magic data otherwise the
> cars crash when they come back to the pits
> but the 2006 magic data of Suzuka works fine for
> me
>
that's very strange, are you sure? I've just done several tests and they pit fine for me,
there's no difference in the magic of 2006
by
belini
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Grand Prix 3 black screen first appeared with the later versions of sp2 or sp3,
can't remember exactly.
start gpxpatch, than at black screen alt-tab and close gpxpatch,
gpxpatch will now start correctly every time in that windows
session.
belini on youtube
by
belini
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Grand Prix 3 R_Scandura Wrote:
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> In example I still have no idea about how belini
> tracks are organized (versions, genjam etc) i
> still miss jams in game whatever thing i install
> or i have the wrong version loaded with outdated
> genjams.
if you read the info it tells you what version of genjams are required,
currently v4.
by
belini
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Grand Prix 3 ErickVonDraxeler Wrote:
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> OK... I'm working on a "custom" carset... A
> GP2-like one... Then, I took a look on your perf
> files to have a reference about car/team
> performances...
>
> So, I have a question: For the "top driver", may I
> use the GP3's default values for it (810 BHP
by
belini
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Grand Prix 3 thought I'd resurrect this thread as I need a new graphics card.
belini monza, back of grid 45%
first chicane carnage 90%
race average 12% to 50%(pits)
25.6 fps, 1280x1024
cpu intel duel core E8400 (3ghz)
nvidia 7900gtx
Os XP SP3
any directx10 cards that can match this?
thanks pk
belini on youtube
by
belini
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Grand Prix 3 ErickVonDraxeler Wrote:
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> I guess that it's due some patchings I've done on
> it... What exactly the 2009 grip patch does more
> than 2008 one?
the difference between the patches is bhp correction, 2008 358bhp, 2009 746bhp, it's not
much but it does make a difference.
pk
">" type="application/x-shockwa
by
belini
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Grand Prix 3 Pedersen Wrote:
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> No, i had Vista x64 installed earlier *there is
> another thread about it here* and i opted to go
> back to XP x32 again, so here i am....but another
> turn of events, now everything works perfectly! PO
> is down to 60-70% and on your tracks its around
> 100%... i´m abit confused hehehe.
with the
by
belini
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Grand Prix 3 Pedersen Wrote:
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> hmmm...i think my computer is acting up or
> something...cause when i dont have any drivers
> selected the po is between 110 and 160, it
> switches really quick between thoose to
> numbers...and if i select an onboard camera,
> example the one on the right side of the airintake
> looking forward
by
belini
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Grand Prix 3 R_Scandura Wrote:
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> i'm not sure about this but i noticed that non 3d
> objects may cause some overlapping problems. in
> example a couple of times i noticed that if you
> enable the 100/200/300 signals from the track
> sector you have to take care if you later place an
> object where the game calculates to put
by
belini
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Grand Prix 3 R_Scandura Wrote:
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> it happens in other tracks too where i see trees
> invading the track after the end of the race.
is this the gp32k version, I've not had any problems
the chequered flag bug was caused when I had to re-build singapore 2009
to get it below 200k, the object def got changed without me noticing,
should be
by
belini
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Grand Prix 3 Pedersen Wrote:
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> Well i do have a
> AMD Phenom 9650 Quad-Core 2.3ghz, 6gb ram(even
> thoe xp can only use 4), 512mb Sapphire Radeon
> 4830 hd gfx card.
>
the problem is the graphics card, it's too new directx 10 cards
give a really hi PO, a 2.3ghz cpu should give an average of around 90%
except at the old hoc
by
belini
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Grand Prix 3 I'm not getting an error either, what's the problem
pk
belini on youtube
by
belini
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Grand Prix 3 I've been searching the web for info on f1 cars Downforce Coefficient
and Downforce/drag ratio, I've found some info but as always is
contradictory.
if anyone has values from a more trusted source please post
thanks
pk
by
belini
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Grand Prix 3 ErickVonDraxeler Wrote:
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> I have a question... Is Belini with some hints
> about Yas Marina Circuit? I mean, a beta already
> made, just waiting for objects?
I'm struggling to find any enthusiasm to start the building of abu dhabi,
another boring, flat, design by numbers tilke monstrosity with stupid buildings,
I'
by
belini
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Grand Prix 3 R_Scandura Wrote:
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> tried all, still some annoyance indeed. what i
> noticed most is a slipstream multiplier. In
> example with 3 cars or more behind eachother there
> is a sort of vacuum effect at the braking which is
> too much exagerated.
not really noticed anything
> another annoying problem is AI car ignori
by
belini
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Grand Prix 3 R_Scandura Wrote:
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> gosh
> in some very fast tracks AI cars behave so stupid
> at the braking (like hockenheim or monza). they
> keep ramming each other without any logic. simply
> fly into the car in front without control :S
yep, a combination of low wing and high fuel load causes this, grip patch (gp32k)
95% fixs
by
belini
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Grand Prix 3 seem to remember 99 is the max laps without ai starting to do weird stuff, 127 probably max laps.
as ever with gp3 everything is hard wired in the exe and probably cross referenced dozens of times
which makes finding this stuff difficult.
should be more info on this in the old TE forum
by
belini
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Grand Prix 3 R_Scandura Wrote:
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> any good suggestion on how to deal with
> slipstream? how to increase or decrese it? I know
> a couple of strings do it but dunno exactly how to
> deal with them
magic has no effect on slipstream
by
belini
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Grand Prix 3 wvdriel Wrote:
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> One question for mr. belini. In the singapore and
> estoril info-files you have listed te
> playergripvalues for these tracks. I cant seem to
> find this value for valencia. Could you please
> provide us with one?
> Otherwise thanks for these incredible tracks.
valencia player grip 15733
"
by
belini
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Grand Prix 3