R_Scandura Wrote:
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> i'm not sure about this but i noticed that non 3d
> objects may cause some overlapping problems. in
> example a couple of times i noticed that if you
> enable the 100/200/300 signals from the track
> sector you have to take care if you later place an
> object where the game calculates to put the
> panels. I found strange that i had no way to make
> appear an object in certain places.
>
meter boards are classed as objects
> the bug of the after-race happened also in some
> lighter tracks so i guess is something id related.
can't vouch for any modded belini tracks
> recently raced at birmingham and noticed trees
> moving inside the tracks where i supposed there
> should be marshals waving flags. But during the
> race never noticed problems with marshals waving
> yellow flags
>
the track maker has used flagman object defs as trees
> what kind of problem happens at suzuka?
well it's weird, I'm working on the alterations on suzuka 2009 slot 15
based on the 2006 version (slot 16) and I'm getting scenery corruption
@ turns 3/4, identical dats loaded to slots 15/16 one good,one not
pk
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