ErickVonDraxeler Wrote:
-------------------------------------------------------
> "put up with a blue upper sky" = ?
>
> "realistic weather uses mapped sky, the colours
> used for the mapping is somewhere in the exe." =
> discard that, I've tried a wet race with no SMAP_
> files and I got a cloudless yellow sky...
yellow sky!!! probably becaus
by
belini
-
Grand Prix 3 realistic weather uses mapped sky, the colours used for the mapping is somewhere in the exe.
if you want a night race with changing weather the only option is to either put up with
a blue upper sky or use the visor helmets
by
belini
-
Grand Prix 3 ErickVonDraxeler Wrote:
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> Outstanding, as always!! Shall Himura Janai bless
> this track!!
>
> Two idiot questions...
>
> 1 - Did you developed the graphics for sky?
>
> 2 - Will them be available for wet weathers?
no, night sky as the scenery covers all but the very top of the sky.
I wanted to keep re
by
belini
-
Grand Prix 3 singapore almost finished, should be released within the next couple of weeks,
check forum for details.
pk
">" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350">
marina bay
">" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350">
building estoril
belini on youtube
by
belini
-
Grand Prix 3 quickslick Wrote:
-------------------------------------------------------
> yes could be, but maybe Paul can tell us more
> about
it's the heli shadow, reason it shows on some tracks and not others is because of the sun position
for that particular year, have noted and will fix.
pk
">" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350">
b
by
belini
-
Grand Prix 3 R_Scandura Wrote:
-------------------------------------------------------
> i think the real life is going too much over what
> the gp3 code can do.
> Decreasing the fuel consumption means less fuel to
> carry onboard, than faster times to be balanced by
> the laptime finetuning. also should be increased
> the pace of the car and tweaked the grip/life of
> tyres othe
by
belini
-
Grand Prix 3 R_Scandura Wrote:
-------------------------------------------------------
> belini Wrote:
> --------------------------------------------------
> -----
> > it could be possible by increasing the fuel
> flow
> > so it's
> > faster than tyre change, I'll look into it one
> > day
> >
> > pk
>
>
> do you mean increasi
by
belini
-
Grand Prix 3 R_Scandura Wrote:
-------------------------------------------------------
> i think it's not possible to simulate only tyre
> changes.
> The only way eventually would be if cars will
> mandatory pit when the tyres are over the wear
> limits. in this case you could set for no stops
> with the fuel load and let the AI stop when tyres
> are gone. You'd have fr
by
belini
-
Grand Prix 3 ErickVonDraxeler Wrote:
-------------------------------------------------------
> Suggestion... How about to make still active
> tracks on the current layouts? What I mean?
> Example: Jerez with that "UFO" in pit straight is
> a good one... As Belini had released Valencia
> circuit (not the one used by F1...)
>
> And why not... The new tracks used for test.
by
belini
-
Grand Prix 3 belini suzuka 1996 - 2006 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini spa 1996 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini silverstone 1996 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini monza 1996 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks the file limit is 18mb, but I has problems uploading files over 12mb
big session all tracks will be uploaded soon, next track release - estoril 96
">" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350">
hill vs massa
belini on youtube
by
belini
-
Grand Prix 3 belini monza 1996 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini hungaroring 1996 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini hockenheim 1996 - 2006/2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini montreal 1996 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini monaco 1996 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini magny cours 1996 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini a1-ring 1996 - 2003 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini barcelona 1996 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini imola 1996 - 2006 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks belini sepang 1999 - 2008 v8.1
updated graphics, re-programmed magic data
requires belini genjams 4 or higher
gp32k only
belini on youtube
by
belini
-
GP3 F1 Tracks some of you may have wondered why all the uploads stopped, well I found a
better way of programming the magic data so here's an update for released
v8.0 tracks.
melbourne, interlagos, buenos aires, jerez, nurburgring, indy, shanghai,
sakhir, valancia, fuji, istanbul.
reprogrammed magic so cars are more managable in the wet and player is less
likely to oversteer in low grip seaso
by
belini
-
Grand Prix 3 magic update, requires belini v8 tracks
belini on youtube
by
belini
-
GP3 F1 Tracks drafi5 Wrote:
-------------------------------------------------------
> GeForce 9800GTX+ works fine for me.
>
>
>
> Happy racing from Germany !!!
is that also with gp32k, I was getting a really lo PO with the 9600gt
when driving with no other cars but in the race the PO went through
the roof. be nice to find a directx10 card that worked
maybe a good idea when post
by
belini
-
Grand Prix 3 ErickVonDraxeler Wrote:
-------------------------------------------------------
> Well, I'm still in doubt about video cards... It's
> suggested to avoid DirectX 10, so I shouldn't get
> a GeForce 8 or later, as they supports DX10...
> It's possible to use those cards with DX9
> drivers?
>
> If not, I'm finishing with THIS machine:
>
&g
by
belini
-
Grand Prix 3 ErickVonDraxeler Wrote:
-------------------------------------------------------
> belini Wrote:
> --------------------------------------------------
> -----
> > intel are fine, I have an E8400 dual core 3ghz
> and
> > nvidia 7900gtx max PO in the wet 30%
> > suggest you have at least 1gb of memory and
> > remember to turn off vertical sync as it
by
belini
-
Grand Prix 3 shlund Wrote:
-------------------------------------------------------
> Hey, I had the same problem and I forced the
> gpx-patch to shut down (ctrl-alt-delete) and after
> that I tried again and it worked.
> Settings: high verbosity and 0 CPU...
>
> Only GP3-exe should be compatible with win98
> (right click on exe) and not the gpx-patch exe.
>
> Perhaps a
by
belini
-
Grand Prix 3