I'm currently developing a night sky pack, actually based on original ones with heavily reduced brightness (32/255 points) and then going to test in the game... Then, I've used Belini's idea to extended the scenery (that is, painted the cyan area black) to the sky limits (there are any?)
By now, I'm using Scandura's Singapore, which is the only option while Belini's working on it... As I said, I've painted the sky black and gone to track... If I choose a sky pack who aren't at game (like "sunsetsky"
, the sky will be fully black (it would be a more realist sky for night races, as the lighting spots would blind the sky around and make it fully black with no stars (maybe a moon appearing, nothing more than that...)
Back to sky, set "sunset" one, set wet race... Then, the sky was as usual (daytime with dark clouds) and the horizon (with black sky) started to vanish...!! That's it... It simply disappeared while I was wandering around the track... Another one to "Random Bugs on Random PCs" series...
So, I'm starting to guess about how the sky are made in game... That's where our research begins... There are the "skya__.bmp" files, which are _a, _alo, _b, _blo, _c, _clo, _d, _dlo, _e and _elo... By now, I just found out that _alo are the SW counterparts for _a files, _blo for _b and so on...
Then, I started my research... First, removing all smap_ files... Started a wet race and I got a cloudless yellow sky!!
Then, replaced the smap_ and removed the sky_ ones and I got a default rainy sky, which means that game uses the sky_ for dry weather and smap_ for wet weather...
So, I got to make the Belini hint for sky: paint the horizon's cyan parts black, to create a night effect... Tested it at Fuji, which uses 192px height horizons... Both dry and wet got OK, except that it won't fill entire sky for obvious reasons...
Then, extended its height to 256px... For dry, normal... For wet, it began to disappear slowly until I didn't had any horizon around track... "Fuji-san don't exist anymore!!" Got it?
OK, there's a way to make possible night and rainy races? For now, I need the nightsky_ files to do that, but I must deactivate rain for that... Otherwise, wet races uses a daytime sky... What now?!
GPGSL-3: Fox race driver and team manager - 2011-2012 Constructor Champion - 2012 Driver Champion
Season 9 - #18 Erick Von Draxeler - #35 Marcus Bongardt