a magicdata thread? could it be useful?

Posted by R_Scandura 
Re: a magicdata thread? could it be useful?
Date: May 04, 2009 09:34AM
Posted by: savinaclaudio
RRRReméééédiooo Wrote:
-------------------------------------------------------
> savinaclaudio Wrote:
>
> > A bit misunderstendig: of course the tyre wear
> > depends first of all by the tyre type (as i
> wrote:
> > soft tyres have a shorter life but allowe you
> to
> > have better lap time, as they have more grip).
> > CC tyre wear is affected only by the tyre
> choice:
> > yes (as i wrote: CC tyre wear is something
> > pre-determined, as CC adjust their setup to
> track
> > conditions: of course depending on what tyre
> type
> > they use).
> > Human player's tyre wear is also affected by
> the
> > value in MD.
> > So we agree.
> > Bye.
>
>
> I need to read things more slow...I've
> misunderstood everything.

We agree, and this is what matters ;-)
Re: a magicdata thread? could it be useful?
Date: May 04, 2009 06:09PM
Posted by: R_Scandura
belini Wrote:
-------------------------------------------------------
> it could be possible by increasing the fuel flow
> so it's
> faster than tyre change, I'll look into it one
> day:)
>
> pk


do you mean increasing the fuel consumption to force the pitstop?

-------------------------------
Re: a magicdata thread? could it be useful?
Date: May 04, 2009 07:01PM
Posted by: belini
R_Scandura Wrote:
-------------------------------------------------------
> belini Wrote:
> --------------------------------------------------
> -----
> > it could be possible by increasing the fuel
> flow
> > so it's
> > faster than tyre change, I'll look into it one
> > day:)
> >
> > pk
>
>
> do you mean increasing the fuel consumption to
> force the pitstop?


I could make the pitstops shorter by increasing fuel flow
at pitstops so you get a 5 to 6sec pitstop

there maybe be a value in the exe to stop the cars taking on
more fuel but it could be difficult as the ai will probably
fall off the track a when running 100% fuel, it'll end carnage
at the faster tracks like monza.

I suppose a fix for that would be to decrease the fuel consumption
but it's a lot of work to re-programme the magic and decreasing the
fuel consumption would end up ever lap be almost at qualy speed,
anyway it's something to think about for next year

pk
Re: a magicdata thread? could it be useful?
Date: May 04, 2009 08:02PM
Posted by: R_Scandura
i think the real life is going too much over what the gp3 code can do.
Decreasing the fuel consumption means less fuel to carry onboard, than faster times to be balanced by the laptime finetuning. also should be increased the pace of the car and tweaked the grip/life of tyres otherwise the performance decadence will make consume half the fuel by lapping 3/4 secs slower each lap.
Also happens too frequently that in cases of rain in example or unscheduled stops that at half race the AI cars will pit carrying aboard again the whole quantity of fuel instead to set enough to cope the rest of the race/stint.
there is a reason if i simulate only fictional season now... :(

btw, do you know the value to tweak to reduce the pitstop time? would be a good sharing at least for many seasons

-------------------------------
Re: a magicdata thread? could it be useful?
Date: May 05, 2009 10:58AM
Posted by: savinaclaudio
You got it man!
For the same reason i'm having past year Cart/Indy seasons: started with 2002 and now going to race 1998 (time is relative...) ;-)
Re: a magicdata thread? could it be useful?
Date: May 05, 2009 01:02PM
Posted by: belini
R_Scandura Wrote:
-------------------------------------------------------
> i think the real life is going too much over what
> the gp3 code can do.
> Decreasing the fuel consumption means less fuel to
> carry onboard, than faster times to be balanced by
> the laptime finetuning. also should be increased
> the pace of the car and tweaked the grip/life of
> tyres otherwise the performance decadence will
> make consume half the fuel by lapping 3/4 secs
> slower each lap.
> Also happens too frequently that in cases of rain
> in example or unscheduled stops that at half race
> the AI cars will pit carrying aboard again the
> whole quantity of fuel instead to set enough to
> cope the rest of the race/stint.
> there is a reason if i simulate only fictional
> season now... :(

well you have to look on the bright side, my opinion is that gp32k is still the
best racing sim, the emphasis being on the racing part, it's all right having an
open ended sim that you can change ever parameter to simulate whatever rules the
fia will dream up next, but if it doesn't deliver when racing it, what's the point.
end of small rant:)

>
> btw, do you know the value to tweak to reduce the
> pitstop time? would be a good sharing at least for
> many seasons

belini pitstop patch reduces the time for front wing change, I don't know where it is in gp3:(

pk

btw: only 0 and 100 works for tyre choice in gp32k
Re: a magicdata thread? could it be useful?
Date: May 05, 2009 01:59PM
Posted by: R_Scandura
yeah! all the problems happened because FIA gone bad like an acid milk but til some years ago gp3 and gp32k fit perfectly. and even though some weird attitude like the coding of those bugged mechanical problems it's still the best sim out there.

i tied to locate some parameters with the hex but it's a total mess. I'm digging to find how to increase the number of laps in qualyfying. in free practise if you set fuel for 10 laps AI will stay out for 10 laps. but in qualy only 3 no matter of the fuel. would be great to simulate the newest Q3 session.


yup. i noticed the tyre selection seems to accept all hard or all softs :(

-------------------------------
Re: a magicdata thread? could it be useful?
Date: May 09, 2009 06:49PM
Posted by: symp1
It is possible to have a good Magic Data for Istanbul track please. You can send me at my e-mail stevejuneauf1@hotmail.com thanks you!

Sincerely yours!
Re: a magicdata thread? could it be useful?
Date: May 09, 2009 09:20PM
Posted by: Jackal
The Belini version? That one already contains magic data if I'm not mistaken...
Re: a magicdata thread? could it be useful?
Date: May 10, 2009 12:14AM
Posted by: symp1
Where i find the Magic Data for the track in the Beleni folder?
Re: a magicdata thread? could it be useful?
Date: May 10, 2009 12:50AM
Posted by: St.Hubbins
It in the track.dat so you need to extract it with cmagic.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The test of a first-rate intelligence is the ability to hold two opposed ideas in the mind at the same time, and still retain the ability to function. -- F.Scott Fitzgerald
Re: a magicdata thread? could it be useful?
Date: May 10, 2009 02:56AM
Posted by: symp1
I have CMagic but i don't know how to extract the Magic Data from the Turkey2006.dat file???
Well, people interested on making better tyres take a look on the other thread about tyres. I hope you like the excel sheet.
Re: a magicdata thread? could it be useful?
Date: May 10, 2009 07:53AM
Posted by: symp1
Ok i finally find a Magic Data file on the drafi site. Thanks to everyone!
Re: a magicdata thread? could it be useful?
Date: August 24, 2009 11:37AM
Posted by: R_Scandura
any good suggestion on how to deal with slipstream? how to increase or decrese it? I know a couple of strings do it but dunno exactly how to deal with them

-------------------------------
Re: a magicdata thread? could it be useful?
Date: August 24, 2009 03:41PM
Posted by: belini
R_Scandura Wrote:
-------------------------------------------------------
> any good suggestion on how to deal with
> slipstream? how to increase or decrese it? I know
> a couple of strings do it but dunno exactly how to
> deal with them


magic has no effect on slipstream




Re: a magicdata thread? could it be useful?
Date: August 24, 2009 04:20PM
Posted by: R_Scandura
gosh :(
in some very fast tracks AI cars behave so stupid at the braking (like hockenheim or monza). they keep ramming each other without any logic. simply fly into the car in front without control :S

-------------------------------
Re: a magicdata thread? could it be useful?
Date: August 24, 2009 07:30PM
Posted by: belini
R_Scandura Wrote:
-------------------------------------------------------
> gosh :(
> in some very fast tracks AI cars behave so stupid
> at the braking (like hockenheim or monza). they
> keep ramming each other without any logic. simply
> fly into the car in front without control :S

yep, a combination of low wing and high fuel load causes this, grip patch (gp32k)
95% fixs this but even with the patch I had to reduce the fuel load for monza to
stop stupid crashes.




Re: a magicdata thread? could it be useful?
Date: August 24, 2009 08:04PM
Posted by: R_Scandura
tried all, still some annoyance indeed. what i noticed most is a slipstream multiplier. In example with 3 cars or more behind eachother there is a sort of vacuum effect at the braking which is too much exagerated.
another annoying problem is AI car ignoring my position or even my existance in the track. in example at the chicane in hungaroring i must let every ai car pass if they attack otherwise we collide. they don't 'see' that i'm placed in front of them to block, just go.
there is something that makes the car react later to the presence of a car in front otherwise would be a big AI lack. fuel weight + vacuum effect + car blocking and the AI car still go like on open space :S

i remember you once posted something about these commands which i took for good. seen a certain effect but unable to quantify it

128 ; subtracted from diff between field_e2 of 2 cars and then compared to speed of first car
11762 ; tyre wear
64768 ; added to car.field_108. related to cc grip factor
256 ; grip???

also what about the air resistance?

-------------------------------
Re: a magicdata thread? could it be useful?
Date: August 26, 2009 07:48PM
Posted by: belini
R_Scandura Wrote:
-------------------------------------------------------
> tried all, still some annoyance indeed. what i
> noticed most is a slipstream multiplier. In
> example with 3 cars or more behind eachother there
> is a sort of vacuum effect at the braking which is
> too much exagerated.

not really noticed anything

> another annoying problem is AI car ignoring my
> position or even my existance in the track. in
> example at the chicane in hungaroring i must let
> every ai car pass if they attack otherwise we
> collide. they don't 'see' that i'm placed in front
> of them to block, just go.

they are aggresive, you're probably not getting on the throttle
earlier enough in the previous turn:) it's one of my favourite
overtaking places at hungaroring


> there is something that makes the car react later
> to the presence of a car in front otherwise would
> be a big AI lack. fuel weight + vacuum effect +
> car blocking and the AI car still go like on open
> space :S
>

this is probably because you've stearing help on, it's the games
attempt at steering you away from trouble, it's not noticable when
you have steering help 90% or lower.


> i remember you once posted something about these
> commands which i took for good. seen a certain
> effect but unable to quantify it
>
> 128 ; subtracted from diff between field_e2
> of 2 cars and then compared to speed of first car

it is related to slipstream but has no noticable effect, I've
got this listed as ai aggresiveness



64768 ; added to car.field_108. related to cc grip factor
main ai grip, orig values used are 64768, 64896, 65024, and 0 (65536)

256 ; grip???
main ai grip, maybe fine tuning, orig values used are 256, 384, 512, 640, 768

also what about the air resistance?
used with desc45/46, see below

desc45=related to next value below
also ride height, use in conjunction with desc 46, to alternride height
low=low ride height
orig values used low=12 spa, hi=33 sepang

desc46=ride height
low=higher ride height
low=930 nurburgring, hi=1010 melbourne/suzuka

desc47=air resistance?
not sure if that is the right description, but it needed to be named something:)
orig values used low=15465 interlagos, hi=16892 monaco

basically if you lower desc45 then you lower desc46/47,
desc47 air resistance is altered to adjust engine power output, it's important
to check fuel consumption after altering this value.



Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy