How to build a track in 60 minutes [v0.51]

Posted by <Maverick> 
Re: How to build a track in 60 minutes [v0.4]
Date: June 25, 2005 06:47PM
Posted by: <Maverick>
Twins27 Wrote:
-------------------------------------------------------
> Just a question: What do you mean exactly by "make
> the tga transparent " ?
> The tutorial is perfect, thank Maverick, great job
> !

It means you should edit the alpha layer so the texture won't show up. I'll edit the part that says that, and make it mroe clear.

Re: How to build a track in 60 minutes [v0.4]
Date: June 25, 2005 07:47PM
Posted by: Mini Maestro
any help?
3DEd 13.5b keeps stopping with a ati dll error message.
i have tried 3 different drivers and it doesnt work :(
Re: How to build a track in 60 minutes [v0.4]
Date: June 25, 2005 09:34PM
Posted by: Tom2681
Catalyst 5.6 works for me.
Catalyst 5.4 used to give me the error message.
Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 08:38AM
Posted by: Berger_Fan
Has anyone got a good track layout pic of Phoenix 1991?


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Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 12:04PM
Posted by: stifflers mum
cant this be sticky?
Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 07:23PM
Posted by: spiff
Berger_Fan Wrote:
-------------------------------------------------------
> Has anyone got a good track layout pic of Phoenix
> 1991?
>
> __________________________
> Greg Alexander - Webmaster of:
>
> A Member of the GP4 1991 Mod Team


[perso.wanadoo.fr]
Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 07:41PM
Posted by: Tom2681
For my first attempt at track-editing, I used Marc Aarts' GP3 Trackmap ;-) :



Not 100% accurate but pretty close.
It was the only hi-res trackmap I could find.
Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 08:38PM
Posted by: kizz360
:) great tutorial, is there away to load a picture for the background to work from? that would help

kizz




Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 09:03PM
Posted by: Tom2681
Not yet, but as Maverick explained, all you have to do is:

-convert your trackmap to tga format.
-Create an horizontal object in your .gp4 file.
-Put your tga trackmap on the object (as a texture).
-Scale, rotate and displace your trackmap until it is right where you want it to be and start modeling.
Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 09:08PM
Posted by: kizz360
ah cheers :)




Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 09:25PM
Posted by: <Maverick>
and mind the scale!!
Whitout noticing you might be building a mini or mega circuit (i once had this, not very handy ;) )

Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 09:44PM
Posted by: Tom2681
LOL !

You should have seen my first attempt at building Paul Ricard.
It was like a Go-Kart circuit. ;-)

But if you build your track on top of another track, it's easy to compare the different scales.
Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 10:43PM
Posted by: Anonymous User
maverick , when i try to move the first pit sector to where i want on track. i click on displace and try to move but it stays in a fixed position & just stretches or bends? what am i doing wrong???
Re: How to build a track in 60 minutes [v0.4]
Date: June 26, 2005 11:11PM
Posted by: Tom2681
There's sector 1 and sector 0.
First you have to move sector 1 (stretch), then move sector 0 (un-stretch).
Re: How to build a track in 60 minutes [v0.4]
Date: June 27, 2005 12:43AM
Posted by: fulcoboy
I can move the pitlane but it is always above my track?? Can I lower or rise it?
Re: How to build a track in 60 minutes [v0.4]
Date: June 27, 2005 12:46AM
Posted by: <Maverick>
When in displacement mode, you can lower/rise you pitlane (or track) with your rightmouse button. you can also edit the zvalues in the sector position property

Re: How to build a track in 60 minutes [v0.4]
Date: June 27, 2005 02:25PM
Posted by: JC_1507

Somebody tell me the following things--

I originally created an oval from this track, but it was unplayable, I started on the grass and the car did flips and all kinds of crazy stuff.

So i decided to start again knock out the first chicane, but when i drive through the place, i can still see the chicane, even though i cant drive there. I can go staright on but the car dips down slightly and back to normal. Any suggestions?

[mars.walagata.com]

That is a link to my DAT



Edited 1 time(s). Last edit at 06/27/2005 02:27PM by JC_1507.
Re: How to build a track in 60 minutes [v0.4]
Date: June 27, 2005 02:38PM
Posted by: fulcoboy
That you still can see the chicane is normal. That's all just graphical :) The DAT decicdes where you can drive. That's my opinion anyway I'm not an expert. ;)
Re: How to build a track in 60 minutes [v0.4]
Date: June 27, 2005 06:03PM
Posted by: Tom2681
JC:

You need to learn some basics before modifying a track.

The dat file is just the physical side of the track. Modifying the dat doesn't modify how the track "looks".
It's the .gp4 file that contains all the info about texture mapping on the track.
Re: How to build a track in 60 minutes [v0.4]
Date: June 27, 2005 11:32PM
Posted by: <Maverick>
Jup JC, you should read the tutorial once more i guess, you skipped the grafical part ;-)
And whiel you're at it, donwload the new version.
Minor improments in some explanations, for instance pitlane modeling, and some more typos fixed. Keep giving comments, it can only make it better.

grab the new version here: [maverick.dynasoft.nl]

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