How to build a track in 60 minutes [v0.51]

Posted by <Maverick> 
Re: How to build a track in 60 minutes [v0.51]
Date: July 26, 2005 10:23PM
Posted by: Zjokke
Mavericks manual : "Also don''t forget to check the
Re: How to build a track in 60 minutes [v0.51]
Date: July 26, 2005 10:53PM
Posted by: <Maverick>
when you click once on the tracksector a popup will show up, it has the checkboxes :)

Re: How to build a track in 60 minutes [v0.51]
Date: July 27, 2005 06:58AM
Posted by: Tom2681
>>check the
Re: How to build a track in 60 minutes [v0.51]
Date: July 29, 2005 04:11AM
Posted by: MikaHalpinen
I didn't read through the thread, but I did read the guide, and found an error, apologies if it's been noted. About 3/4 the way down, "IfNow we can texture our objects. "

Excellent guide, Maverick!
Re: How to build a track in 60 minutes [v0.51]
Date: July 30, 2005 06:09PM
Posted by: <Maverick>
tonight i'll go on a vacation, so my server with downloads will be offline, also i wont be contactable

See you all in 2 weeks :)

Re: How to build a track in 60 minutes [v0.51]
Date: July 30, 2005 10:19PM
Posted by: Paco
have a good time, Dave :)



I'm against sigpics
Re: How to build a track in 60 minutes [v0.51]
Date: August 01, 2005 11:21PM
Posted by: Anonymous User
Has anybody got a track they have been working on for general release yet???
Re: How to build a track in 60 minutes [v0.51]
Date: August 02, 2005 01:19AM
Posted by: Paco
no



I'm against sigpics
Re: How to build a track in 60 minutes [v0.51]
Date: August 02, 2005 10:42PM
Posted by: [FIN]Räkä
Please tell me how do I edit cc-line in GP4 3D Editor. I am tired of reading those previous posts.
Re: How to build a track in 60 minutes [v0.51]
Date: August 03, 2005 02:21AM
Posted by: Paco
have you tried reading the 3DEditor User Guide, or Maverick's tutorial?? it's explained there :)



I'm against sigpics
Re: How to build a track in 60 minutes [v0.51]
Date: August 03, 2005 08:16AM
Posted by: [FIN]Räkä
I can't download Maverick's guide. Where that official 3D Editor guide can be found?
Re: How to build a track in 60 minutes [v0.51]
Date: August 03, 2005 01:22PM
Posted by: Anonymous User
Check your pm fin
Re: How to build a track in 60 minutes [v0.51]
Date: August 03, 2005 06:12PM
Posted by: Paco
[FIN]Räkä Wrote:
-------------------------------------------------------
> I can't download Maverick's guide. Where that
> official 3D Editor guide can be found?


it's included with the program itself :P (it's a html file)



I'm against sigpics
Re: How to build a track in 60 minutes [v0.51]
Date: August 03, 2005 10:58PM
Posted by: Anonymous User
Just a beginners question ,, when i want to conect my pitlane to the track .. how do i determine the position of the s/f line????
Re: How to build a track in 60 minutes [v0.51]
Date: August 04, 2005 12:55AM
Posted by: Tom2681
>>how do i determine the position of the s/f line????

Strange question...
The s/f line is automatically situated between the last track sector and the first track sector.
You have to make sure that your pitlane starts before it and ends after it.

BTW: I've read your PM. Everything I've learned comes from Maverick's tutorial.
It would be pointless for me to make one as well.
+ I don't really have the time.

Feel free to ask me any questions though. Even stupid ones ;-)
Re: How to build a track in 60 minutes [v0.51]
Date: August 04, 2005 03:27PM
Posted by: Anonymous User
Got my track to load but at the moment this is what i see. any ideas??
My new track height is above the old one but i don't see my new track surface???





Edited 2 time(s). Last edit at 08/04/2005 03:31PM by jimbob1.
Re: How to build a track in 60 minutes [v0.51]
Date: August 04, 2005 05:55PM
Posted by: gildoorf
Hi there, this is my first attempt on track making.

I've just read great Maverick tutorial and all stuff written by you guys here at this thread.

Here goes my questions:

1. The track (used new shangai s1ct16.dat as basis. I preserved the pitlane sectors.)

[i11.photobucket.com]

[i11.photobucket.com]

[i11.photobucket.com]

2. I edited the dat, the cc line and some kerbs.

[i11.photobucket.com]

3.At the end, before generating the bin files, noticed that pitlane flags were missing. Even so, tried on but the game crashed. Any ideas?

[i11.photobucket.com]

4. How do I have the shape appeareance? This wireframe view isn't that easy.



PS.: If any of you would like to build this track together, please send your mail then I'll post. I'd like to make it as a Mclaren track test, at Woking neighbourhood. I have not much time and no zmodeler knowledge, so any help would be useful.

[www.treehugger.com]

[i11.photobucket.com]

[i11.photobucket.com]

[i11.photobucket.com]

[www.mondiale.co.uk]

[www.arcoweb.com.br]


Thank you all, very very good job.

Re: How to build a track in 60 minutes [v0.51]
Date: August 04, 2005 07:33PM
Posted by: Tom2681
@Jimbob1:

I think you forgot to read the chapter about graphics in Maverick's tutorial. ;-)

-If you build only the physical side (.dat) you won't be able to see the track.
-You need to work on the graphical side (.gp4) if you want to see your track.

Look for "Building the grafical track" in his tutorial. :-)

P.S: If your track is invisible EVEN with the graphical part done, it must mean that you forgot to update the Trackname2001.gp4 file in Trackname2001.wad
Re: How to build a track in 60 minutes [v0.51]
Date: August 04, 2005 10:01PM
Posted by: Anonymous User
ps. i'm work on slot 1 melbourne data... the strange thing i noticed gp4 spells the wad file differently to the track name....melbourne-----melborne2001????
Re: How to build a track in 60 minutes [v0.51]
Date: August 04, 2005 10:49PM
Posted by: Tom2681
American spelling perhaps (like colour -> color) ?
I've always wondered about that too.
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