How to build a track in 60 minutes [v0.51]

Posted by <Maverick> 
How to build a track in 60 minutes [v0.51]
Date: June 22, 2005 12:36AM
Posted by: <Maverick>
Well after many questions for tutorials on trackediting i made an initial version. It asks some basic knowledge, but i believe most people here have that. Ask me anything you want, and if you find anything that's unclear, of just plain wrong, tell me and i will correct it for a next version.

download>>>>> [maverick.dynasoft.nl] <<<<<







Edited 7 time(s). Last edit at 03/21/2006 02:40PM by mortalwombat.
Re: How to build a track in 60 minutes
Date: June 22, 2005 12:38AM
Posted by: Mini Maestro
thanks you kind sir :) ;)
time to mod that chicane at suzuka
Re: How to build a track in 60 minutes
Date: June 22, 2005 12:40AM
Posted by: <Maverick>
Mini Maestro Wrote:
-------------------------------------------------------
> thanks you kind sir
> time to mod that chicane at suzuka

you wont find tips for that in here, it tells you how to make them from scratch, but i think when you can do that, it's a small step to modifying tracks.


Re: How to build a track in 60 minutes
Date: June 22, 2005 12:42AM
Posted by: fongu
cool, nice work, but i wont have the time to do it from scratch, altho 60 mins sounds promising :)






Edited 1 time(s). Last edit at 06/22/2005 12:50AM by fongu.
Re: How to build a track in 60 minutes
Date: June 22, 2005 12:43AM
Posted by: keiran
nice tutorial Maverick I know a lot of it from playing about but you have cleared up some things I hadn't been 100% sure about and the hexeditor is a good idea will save a lot of time :)

Keiran


vMax.Keiran
Velocity Maximum Simulation Racing
www.vMaxSR.com
www.liveforspeed.net LFS Status:



Edited 1 time(s). Last edit at 06/22/2005 12:43AM by keiran.
Re: How to build a track in 60 minutes
Date: June 22, 2005 12:48AM
Posted by: Tom2681
Thnaks a lot Maverick.

I wish it would work for me but it doesn't.

As soon as I open a DAT track file, 3D-Editor crashes.
And just when it looks like it works I get an error in file "atioglxx.dll" (?).

I guess this is related to the graphics bug that Laurent fixed in version 13.5b.
I really hope it will be fixed in the next version.
Re: How to build a track in 60 minutes
Date: June 22, 2005 12:50AM
Posted by: fongu
yeah i get that with the dat files sometimes with my new ati drivers :(


Re: How to build a track in 60 minutes
Date: June 22, 2005 12:57AM
Posted by: <Maverick>
try older ati drivers, they should work with 3deditor as far as i know





Edited 1 time(s). Last edit at 06/22/2005 12:57AM by <Maverick>.
Re: How to build a track in 60 minutes
Date: June 22, 2005 09:26AM
Posted by: Flash Formula
Great Tutorial, I'm learning now...:)

But where can i get the Hexeditor? and what does it do?

Thanks...:)
Re: How to build a track in 60 minutes
Date: June 22, 2005 11:18AM
Posted by: <Maverick>
Flash Formula Wrote:
-------------------------------------------------------
> Great Tutorial, I'm learning now...
>
> But where can i get the Hexeditor? and what does
> it do?

Google? :+
i'll put urls behind the programs
done, redownload it and you will have urls to all the tools






Edited 1 time(s). Last edit at 06/22/2005 11:25AM by <Maverick>.
Re: How to build a track in 60 minutes
Date: June 22, 2005 06:21PM
Posted by: Flash Formula
Thanks Maverick:)
Re: How to build a track in 60 minutes
Date: June 22, 2005 07:14PM
Posted by: Anonymous User
cheers maverick nicely laid out tutorial. i think you'll have a lot of interest in this. keep on updating as you make progress a hopefully we will see lots of new tracks appearing on this site .. cheers



[g.1asphost.com]



Edited 2 time(s). Last edit at 11/04/2005 09:47PM by jimbob1.
Re: How to build a track in 60 minutes
Date: June 22, 2005 07:21PM
Posted by: <Maverick>
i'm looking forward to seeing the first new track from you guys :)

Re: How to build a track in 60 minutes
Date: June 22, 2005 08:02PM
Posted by: Poppi
Thanks a lot for this, Maverick. Maybe it helps me get my tracks working.
Re: How to build a track in 60 minutes
Date: June 23, 2005 12:49PM
Posted by: <Maverick>
update: [maverick.dynasoft.nl]

added anchors for easy navigating, and a section about creating a layout with map, by indirect request from flash formula :)

Re: How to build a track in 60 minutes
Date: June 23, 2005 01:48PM
Posted by: vesuvius
Amazing tutorial Maverick, great job :)
Re: How to build a track in 60 minutes [v0.3]
Date: June 23, 2005 02:28PM
Posted by: Anonymous User
great work maverick, just what we mortals needed!

ill be giving it a bash when i have some time
Re: How to build a track in 60 minutes [v0.3]
Date: June 25, 2005 03:05PM
Posted by: <Maverick>
new update: [maverick.dynasoft.nl] v0.4

- added more pictures to the zmodeler part, some people didn't find everything that clear because they dont know zmodeler.
- bin files now in extra's
- typos typos typos :+

please comment :)

Re: How to build a track in 60 minutes [v0.4]
Date: June 25, 2005 05:14PM
Posted by: Tom2681
Perfect ! Thanks Maverick !

The ZModeler part is very clear now. :-)
Re: How to build a track in 60 minutes [v0.4]
Date: June 25, 2005 06:10PM
Posted by: Anonymous User
Just a question: What do you mean exactly by "make the tga transparent " ?
The tutorial is perfect, thank Maverick, great job !
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