Hello everybody.
First of all i have to tell that the tutorial
is fantastic, so thanks Maverick to make this
nice and useful tutorial.
I wrote to tell to all the people that want
to make a gp4 car or a track can read my tutorial:
Making a gp4 car. ( [
www4.uji.es] )
The tutorial have a web version and a pdf version, all in english and spanish.
In the tutorial is explained how to use
ZModeler, how to map..., this is very interesting
for track editing.
The contents of my tutorial are:
In this tutorial I try to explain the esential steps to modify an original gp4 car.
The parts of this tutorial are:
ZModeler basics.
Introduction
Working with the views
Objects box
Status bar
The axis
The material editor
Modes
Snapping tools
Other important tools
Numeric Bar #1
Create
Modify
Surface
Select
Display
The gp4 filter
How to create a good mesh
What we need?
Get car out GP4
Objects in the car
The photos
Creating the 3D mesh
Some tips
Adjust the normals
What is a normal?
A slightly bended surface
A very bended surface
The front wing of a GP4 car
The body of a GP4 car
Map the car
How to map the car
Saving the car1 and car2 (lod_0)
The car_lod_4
The materials (textures) in a GP4 car
Paint the car
How to paint the templates.
Texture shading
Car body lines and screws
Logos
Paint a cockpit
Paint a helmet
Paint pitcrews
Finaly, get the car and the textures in the game
the gp4 files, the lod_0, lod_1, lod_2, lod_3 and lod_4
The tex files
Make a wad file
some adjustments with team editor
Modify car phisics with GP4 Phisics Editor
Summary: the most important steps
The most important links and tutorials
I hope that the tutorial helps the people
to build cars and tracks.
*********************
Vicente