Lo2k Wrote:
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> OK, well, I took some time to answer all your
> points, Dave and I will see for new .col/.bin
> editing...
I see, great
> the posibility to directly edit the angle of the
> ccbends, now we work with those values wich dont
> stand for anything, wich makes it a lot harder to
> imagine what you want. so i just entering an angle
> in degrees would be possible that would be great.
> Well first these are not values which stands for
> anything, these are radius length.
> Anyway, there are two trouble, entering angle in
> degree instead of radius length:
> - Hazardous precision because the angle value you
> will input will need to be rounded to closest
> radius length in mm
> - Using angles for complex curves would mean
> nothing because complex curves can't be defined by
> two angles, only by two radiuses and we can't get
> radiuses from two (or even one) angle either.Hm, thats a shame, i see the trouble.
> to see where a ccline section ends, now it flows
> from selected to normal color with a fade. a hard
> end would be better so you can see exactly at wich
> sector it ends/begins.
> Done in v11.7 :pTY
> in the info about the section, not only state the
> lengt, but also the begin/end section. i know
> these things wont be high priority, but in the
> long run they can make trackediting a lot more
> easy
> Would it be really usefull ? Well i think so, cause for the first few sectors to see where the line begins and edit that sector is easy, but when your doing ccline section 19 you'll have to add up all the values to know wich sector you should "normalize"
> when creating a new corner in DAT it is very hard,
> beacuse the ARM DIRECTION of the section is
> modeled after the section in front and behind, is
> it possible to make the arm directions (left and
> right) align with the "spline" (is it called
> that?) of the section?
> This offset between sector and bank's arm
> direction is here since the beginning badly.
> I found a solution to solve it yesterday, but I
> was afraid it could mess .bin creation or cc-line
> display and preferred disabling it for v11.7
> release.
> I will have anyhow to apply it in future because
> this ofset is responsible for the messy Monaco
> display (and mabye other tracks too).
> It's not a spline but I understand what you mean great
> If this feature is not possible to make for you,
> is it then possible to make the arm direction
> editable in degrees?
> I think this one should be done because precision
> is not that important here and minor difference in
> rounding should not be felt in game".also nice to hear
> also, when pressing the ADD button for a section
> the focus comes out of the selectbox, so i cant
> press up/down to go to an other section, could you
> make it that the focus stays there for the up/down
> button?
> Really ? It might comes from the very latest
> changes I did then...
> OK, That's fixed for next version Hm thought it was in previous versions too, but i could be wrong
> when modelling a track from scratch you need to
> load a background, but you dont want all buildings
> standing in your site, so can you make it possible
> to just only load the DAT/bin/col but sill be able
> to import/create visual objects, wich will make
> their own .gp file if youy save them?(so you can
> remember the position, and maybe later create a 3d
> track from scratch)
> Well, I havn't solve this matter of background
> object yet as objects are only supported by
> 3DEditor for .gp4 files.I understand, but cant you just simulate the fact that you have an gp4 file loaded? And empty one. it's kinda messy creating a new track with all those monza buildings in the way :+
> when modeling an layout, you constantly want to
> displace and rotate the bits, what you dont do is
> make the sections higher/lower, because you do a
> flat track first(i presume i'm not the only one
> doing it like that) could it be possible to have
> (in adition to the mouse swap setting) a setting
> to have the left mousebutton for moving, and the
> right button for rotating. so you dont constantly
> have to switch form rotate to displace and vice
> versa.
> Hmm, this can be an option, yes.
\o/
> nice job on 11.7 so far btw
> At last a good point :P
> BUG? when i edit the arm direction, the arm
> directon of the next section changes, not the one
> i selected.
> It's like that since very early .dat support in
> 3DEditor (see my answer to arm direction above).ok
> what MAY also be handy, is that when i select bank
> description in the sectors' details i can displace
> the endpoint of the bank with the displace funtion
> of the gfx window.
> That's an idea. Done, will be in next versionLooking forward to that one allready
edit oh, i just had an idea baout arm direction (yes again :+) is it posibble to have arm direction edited relative to the section it's assigned to? so an value of 0 would mean its in line with the section, any other vallue would mean an offset. instead of like now being relative to the whole scene.
edit2I've noticed during ccline editing, when i shift the line, all goed well untill i enter a value somewhere around 600. when i get above that (jut try 999 for instance) you will see the shift that you see wont match with the meters value in the box. Known problem?
feature requestMaybe a button to set alle dat sector heights to the same as sector one. sometimes things get bumpy, and getting it flat is nearly impossible doing the movement by hand. so it owuld be pretty handy imho
Edited 3 time(s). Last edit at 01/30/2005 01:05PM by <Maverick>.