whaa, crappy editting, made a "new" ovallike circuit on monza, well thats what i wanted, just for fun, well i totaly screwed up, made a mess, but it still works ingame. now i took the hungaroring and made a very neat and tidy round track. looks great, but that one doesn't load. :{ and i dont know why not. anybody with any idea: (lo2k :+, or xero maybe) [
maverick.dynasoft.nl]
i'll just begin again from scratch. Btw lo2k, any updates?
hm, litle update, had the cars really driving in circles and taking all corners (although in the last one (of 2 :+) they did go off alot, but thats fixable, now i had a little bend in one section, wich i thought caused it, but when i corrected it i deleted a sector on wich the pitlane begun, i replaced the sector but it wouldn't matter, it crashed, (start all over, cause forgot to backup, stupid, stupid)
I'm now wondering, as all ccline went really great, no misformations, and the cars followed it like rabits, but after that little bend in the sections it screwed up, as i saw a little bend in the line after the first intersecion after the trackbend. now i know of the ccdirection when starting a ccline, but i THINK (just my suspicions) that its more than that. i think EVERY section must properly interact with the one in front and behind. now i dont know how, as i see some of the original tracks dont have the things described by xero before (if one is 5 other 15 the one in between should ne 10) so i'm thinking it's somewhat more comlicated than that, but dont know HOW complicated... maybe xero can back me up on this one as i know he's had some experience too.
ty for your time
Edited 1 time(s). Last edit at 02/01/2005 06:03PM by <Maverick>.