vesuvius Schreef: ------------------------------------------------------- > Absolutely stunning! will there be new graphics > for qualifyings as well?:D Thanks! Yes, I'm currently working on the qualify screens.by SDI - Grand Prix 4
Here are a few more Besides a pit stop timer, a pit lane timer will be shown: Race won by... also note the yellow flag condition:by SDI - Grand Prix 4
The surprise is that the lap counter will not be necessary anymore, as it will be included in a new Digital 2010 mode in GPxSAT.by SDI - Grand Prix 4
The address where it crashes is related to audio. Some audio class pointer is invalid/corrupted.by SDI - Grand Prix 4
Yes, only GP4 was a problem, but I've fixed it now. It should work in the next version.by SDI - Grand Prix 4
So you play without sound? I guess the conclusion is that GPxPatch doesn't work without a soundcard. I'll try to support 'no sound' in the next version.by SDI - Grand Prix 4
Do you have a soundcard? Does it have 3D sound support? Is sound enabled in GP4?by SDI - Grand Prix 4
It crashes in a GPxPatch, but I'm puzzled why it crashes there. It's related to DirectX. Could you please post gpxpdata\log\gpxpatch.log?by SDI - Grand Prix 4
GPxPatch cannot load all extensions. Please include the other logs too. PS: please upgrade to GPxPatch 4.02 too.by SDI - Grand Prix 4
I've heard about it before, but I don't know why it happens On my Windows 7 system it doesn't seem to recognize my sound card at all. Selecting 2d sound hardware acceleration does nothing, and 3d is disabled. Recalibrate does nothing either. And I have no idea what calibrating sound means.by SDI - Grand Prix 4
ChrisJ Schreef: ------------------------------------------------------- > That sounds like great news! If you feel like it, > an option to change the colour of the font > depending on actual speed (as the official HUD > does) would be really appreciated and a great > addition too! This was already added in the last version. Go check it out > Thanks a lot for your eby SDI - Grand Prix 4
mortal Schreef: ------------------------------------------------------- > It means you install gp4, then the 9.6 patch, then > gpx-patch. The order of installing 9.6 patch and GPxPatch doesn't matter.by SDI - Grand Prix 4
You might check if you put a zero anywhere as value because it's a divide by zero exception (Exception code: 0xc0000094). And it seems to be related to bank fence height or something.by SDI - Grand Prix 4
Very nice. Will it support GPxPatch 4.x?by SDI - Grand Prix 4
Yellow counter should already be possible, because there's a yellow flag info item that can show an image. This image can be shown on top of the normal image.by SDI - Grand Prix 4
Nope, but I can always add it...by SDI - Grand Prix 4
Did you change anything in your installation compared to when it still worked? An updated tool or something.by SDI - Grand Prix 4
When you save the game, do you overwrite an existing file? If so, is it actually overwritten? If not, maybe it's read-only or something? Have you tried to save under a different name?by SDI - Grand Prix 4
Maybe I need to add a "Race Lap" info item, because the "Lap" info item shows the current lap of the selected car instead of the race leader.by SDI - Grand Prix 4
Yes, having the font file in the panel folder with the .ini pointing to it.by SDI - Grand Prix 4
Not sure if I understand you A local font is a font you distribute with your panel. It can be added and selected inside the panel and it doesn't depend on the fonts installed by the user on the main GPxPatch tab.by SDI - Grand Prix 4
Hi, any reason why you're not using a local font for the panel? It's easier to install then.by SDI - Grand Prix 4
If you're using TSM without CSM you can consider using the track manager in GPxPatch. It allows you to use custom tracks without touching or replacing existing files.by SDI - Grand Prix 4
It crashes while parsing an animation data file in anim.wad. Specifically: AnimationData\Race\AnimSetup.set.by SDI - Grand Prix 4
Oh nice, a generic copy So you select the track in CSM? The way you copy the performance files, a restart of GP4 is needed for them too, to take effect. GPxSet has a way of specifying all performance files for each track directly, by using the slot number after Path, e.g. Path01=... for the first slot. Not sure if there's a macro for track slot that expands to 01 to 17 though.by SDI - Grand Prix 4
As far as GPxPatch is concerned, performance files can be specified for each track, and the one used is based on the track selection in-game. But the same is not true for physics files or car shapes. It's possible that CSM has a setting to swap a physics file in gpxpdata based on the track selection in CSM, but this I know nothing about.by SDI - Grand Prix 4
It's technically not possible to make the game use different physics for each track or for each team. You'll have to restart GP4 between driving on each track, using the different physics for each launch.by SDI - Grand Prix 4
Hard to see. It seems to be related to sound.by SDI - Grand Prix 4
Oops, I made a small mistake. I've now uploaded the correct inst-gpxpatch402.exe. This one works with GP4 1.00 (I've just tested it). Sorry for the inconvenience.by SDI - Grand Prix 4