Hello
Sorry Jimbob1, but I'm returning to trackmaking right now, and I didn't see your track yet.
I need to make a verge with diagonal lines. If I detach all the faces to a new part, I have the squares flipping one after one, and I don't get the result I want. The solution I've found is detaching a square to part one, another to part two, another for one, two, one and so on. Then I assigned a flipped texture to part two. This resulted on this figure:
But I faced a problem. If I do this too many times, the game crashes. Somebody knows how can I do this, without crashing?
-->Lo2K: Can you make the detach feature detach faces to another object too? Would be good.
Somebody knows why when I exported the verge to ZM and reimported it, the verge appeared some miles away from the right place?
Thank you all