@Maverick: here are finally your answers
how do you get the -5 value?I used -5 wich is a value that make the cc-line looks like what I experimented in game. I could have used -4 too as both values give close cc-line displays in 3DEditor.
Anyway the same "error" can be seen in 47th sector as well whatever the value.
where the hell does this shiftvalue comes from? Cause it's not set in the ccline, as in my own version i deleted the cc sections, and rebuild all by myself, so if i create a totaly new ccline, why would i need shiftvalue, does this mean that maybe this value is "computed" within the dat sectors? i mean, it's gotta be in there somewhere, like total sectors/bends=shiftangle, wich makes sure the ccline interacts with the dat.(just a stupid example, but you get that)What are you speaking about by Shiftvalue ? Are you speaking about initial shiftangle or ShiftX values, or simply about each ccline section shift value ?
Initial sector can't be deleted and all shift values above are part of ccline section definitions so I can't really get what you're looking for in .dat track sectors.
Another idea might be you're speaking about difference between 3DEditor and ingame ccline that looks to be a shift value effectively.
Well, if that's it, I sincerely don't know yet but it is not necessary a hidden value but maybe simply little approximation errors all along the track given an overall shifted effect.
now when i put in -3, the cars whent right of the final straight..but.. this was exactly where the display of the ccline in 3deditor was. do you understadn what i mean?
also, are shiftX and shiftangle the same thing? as maybe they are both in every track, but you have them mixed up?ShiftX and ShiftAngle are not both in a track, just because it's the same raw value but it seems it is used differently with straight initial section or curved one.
Yep, I understand what you mean in your Brazil tests but I really don't know yet how shiftX is used in game.
Been looking at brazil again, setting shiftangle to -3. cc's folowed the (too wide at the end) line, editted the line to follow the track, they took it perfectly, but only when i kepted shiftangle at -3, reseting it to default (0) makes the cars not folow it right, and they now follow a line wich lies between 2 and 3 (cant get more specific with this 3deditor version as you know) is it maybe possible that shiftangle is altered when the ccline is altered? So it should be an auto calculated value when you change the ccline?At Brazil, With default shiftangle value, ingame ccline is perfect.
So if you change shiftangle to -3, ingame ccline will obviously be a bit offroad.
If now you fix the cc-line for -3 shiftangle to get a perfect ingame ccline and reset shiftangle value to 0, it's obvious ingame ccline will be wrong.
Of course, it could be auto calculated if I would know how to calculate it...