Lo2k Wrote:
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> Sorry Maverick, I wrote my answers to your list
> this morning but forgot to copy/paste it here
np
> When selecting a face in a col file with "fix cam"
> OFF i allways seem to end up on the wrong side of
> the track, upside down, can you fix that?
> Well, can you give me an example of a non-working
> face (giving me face number in an original .col
> file) ?
i can, take hungaroring2001.col >> tarmac >> triangle face 45
> Multiple selection will be there in a future
> version but I can't say when right now because it
> needs important internal code changes.
sounds fair enough
> You said before somewhere that splitsectors are
> always at 1/3 and
> 2/3 of the tracks, would it be possible to
> visualize them on the .dat
> circuit?
> Well, that's an idea. Yes it could be done.
great
> Previewing files along a .gp4 file is not a big
> problem but editing and saving these additional
> files is one.
Hm well for editting cfp files i dont think i would be jumping for this, cause they are not what i thought they were, and atm i have no clue whatsoever what use they are.
> Yep, I looked at Duffer's track yesterday (where
> his car was starting in the middle of the pitlane)
> and finally fixed it using this automatic feature
> to compute cc-cars direction.
> Once I did it, cars has started from garage as
> usual and was no more like attracted left or right
> all along the track at it was (like a cc-line but
> stronger).
Ah nice to see my theory on this was correct, hope to see the update soon, as it will be very usefull
>
> End :P
>
not really, i have more, we recently talked about height clipping remember? I looked into it and setting the clipping to one and moving the object 10 above the track makes it not visible ingame, wich is nice cause you can use that for what we talked about
just move it 100mtrs aboce and set clipping top 1 (and flag to 64, you know what thats for (if you read my previous posts, wich i'm sure you did) and it'l be great
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