b-tone Wrote:
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> would it be hard to reassign the initial sector?
> montreal used to start near the hairpin, but
> otherwise the layout was mostly the same as it is
> now.
>
> ____
> Tony
cant you just displace the initial sector, and place new sectors in front of it untill you reach the current start?
Lo2k Wrote:
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> Both methods are used as far as I know but I don't
> know clearly what setting is used to set wich
> method is used.
> I also thought for a time that the Reflect Class
> set the only objects to be auto-reflected without
> any mirrored real geometry but from what you just
> explained it doesn't seem so simple...
> Other settings to take in account are track
> quality options and mirrored objects choices made
> in the f1graphics.cfg file, I assume they also
> play a role here.
well i just tried some things, and it seesm pretty simple, flag=0 object is reflected in the water flag=64 object is not reflected, thus it will need an REFLECT_ counterpart. every object below the track will be displayed through the track when wet, i'm not sure the "REFLECT" tag really does anythin at all? Maybe it's just for the programmers to keep stuff organised.
Btw, just did some tests, some walls DID show up on their own after setting the flag, but i may have found why they used the double objects instead of reflection for the wall, i'll find out....