OK, well, I took some time to answer all your points, Dave and I will see for new .col/.bin editing...
OK so here we go with Q&A:
you dont know anything about cars not going fast on a straight sector?NO, I don't know as I still hadn't time to heavily test cc-line aspects...
the posibility to directly edit the angle of the ccbends, now we work with those values wich dont stand for anything, wich makes it a lot harder to imagine what you want. so i just entering an angle in degrees would be possible that would be great.Well first these are not values which stands for anything, these are radius length.
Anyway, there are two trouble, entering angle in degree instead of radius length:
- Hazardous precision because the angle value you will input will need to be rounded to closest radius length in mm
- Using angles for complex curves would mean nothing because complex curves can't be defined by two angles, only by two radiuses and we can't get radiuses from two (or even one) angle either.
to see where a ccline section ends, now it flows from selected to normal color with a fade. a hard end would be better so you can see exactly at wich sector it ends/begins.Done in v11.7 :p
in the info about the section, not only state the lengt, but also the begin/end section. i know these things wont be high priority, but in the long run they can make trackediting a lot more easyWould it be really usefull ?
when creating a new corner in DAT it is very hard, beacuse the ARM DIRECTION of the section is modeled after the section in front and behind, is it possible to make the arm directions (left and right) align with the "spline" (is it called that?) of the section?This offset between sector and bank's arm direction is here since the beginning badly.
I found a solution to solve it yesterday, but I was afraid it could mess .bin creation or cc-line display and preferred disabling it for v11.7 release.
I will have anyhow to apply it in future because this ofset is responsible for the messy Monaco display (and mabye other tracks too).
It's not a spline but I understand what you mean
If this feature is not possible to make for you, is it then possible to make the arm direction editable in degrees?I think this one should be done because precision is not that important here and minor difference in rounding should not be felt in game".
also, when pressing the ADD button for a section the focus comes out of the selectbox, so i cant press up/down to go to an other section, could you make it that the focus stays there for the up/down button?Really ? It might comes from the very latest changes I did then...
OK, That's fixed for next version
when modelling a track from scratch you need to load a background, but you dont want all buildings standing in your site, so can you make it possible to just only load the DAT/bin/col but sill be able to import/create visual objects, wich will make their own .gp file if youy save them?(so you can remember the position, and maybe later create a 3d track from scratch)Well, I havn't solve this matter of background object yet as objects are only supported by 3DEditor for .gp4 files.
Creating objects on top of .bin/.col/.dat to save them to .gp4 for a future track from ground is science-fiction
when modeling an layout, you constantly want to displace and rotate the bits, what you dont do is make the sections higher/lower, because you do a flat track first(i presume i'm not the only one doing it like that) could it be possible to have (in adition to the mouse swap setting) a setting to have the left mousebutton for moving, and the right button for rotating. so you dont constantly have to switch form rotate to displace and vice versa.Hmm, this can be an option, yes.
nice job on 11.7 so far btwAt last a good point
BUG? when i edit the arm direction, the arm directon of the next section changes, not the one i selected.It's like that since very early .dat support in 3DEditor (see my answer to arm direction above).
what MAY also be handy, is that when i select bank description in the sectors' details i can displace the endpoint of the bank with the displace funtion of the gfx window.That's an idea. [some minutes later] Done, will be in next version
[/some minutes later]