iRacing

Posted by NeilPearson 
Re: iRacing
Date: September 05, 2009 09:11AM
Posted by: smorr
Yeah, but I do believe that they run the Moto GP bikes the right way around the speedway. Not like it matters to F1, I get the urge their not coming back to Indy for a very long time.


The Flanker is gone. :(
Re: iRacing
Date: September 05, 2009 12:16PM
Posted by: SchueyFan
smorr Wrote:
-------------------------------------------------------
> Yeah, but I do believe that they run the Moto GP
> bikes the right way around the speedway.

Yes, that's what i was referring to.





My GP4 Downloads, Twitter (@ed24f1)
Re: iRacing
Date: September 10, 2009 06:56PM
Posted by: DaveEllis
Indy Motor Speedway released. 3 Layouts.

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Re: iRacing
Date: September 10, 2009 07:20PM
Posted by: DaveEllis
Ford V8 Supercar and Phillip Island Grand Prix Circuit to Join iRacing.com Service
Australian Car and Track to Be Available to iRacing Members Around the World

BEDFORD, MA (September 10, 2009) – The L & H 500 at Phillip Island, ninth round of the V8 Supercar Championship Series – top auto-racing attraction in motorsport-mad Australia – kicks off this Friday at the eponymous race track on the popular Australian island tourist destination. In celebration of the event, iRacing.com has announced agreements to include both the historic Phillip Island Grand Prix Circuit and the 2009 Ford Falcon “FG01” V8 Supercar in iRacing’s internet-based motorsport simulation service.

“One of our initiatives this year has been to expand our list of tracks and cars to reflect the international nature of our membership,” said Steve Myers, iRacing’s executive producer, noting that earlier this year the company had begun work on England’s Brands Hatch and Oulton Park and Circuit Club Zandvoort in the Netherlands. “Approximately 40% of our membership lives outside North America, and a significant portion of those members are in Australia and New Zealand. We’re pleased to be adding Phillip Island Grand Prix Circuit and the Ford V8 Supercar to our growing list of international tracks and cars.”

Myers thanked Ford Performance Racing’s Mark Roworth for assistance with the Ford V8 Supercar and Australia’s former V8 Supercar champion and budding NASCAR star, Marcos Ambrose, for his help in expanding iRacing’s membership in Australia and New Zealand. Myers also noted that while the addition of these two items of Australian content – which are expected to become available to iRacing members in 2010 – might generate a degree of home-town pride for Kiwis and Aussies, the appeal of the Ford Falcon V8 Supercar and Phillip Island Grand Prix Circuit would not be limited to iRacers in those two countries.

“The Aussie V8 Supercar races have been broadcast internationally, and fans across the globe have recognized the appeal of the tight competition the series offers,” Myers said. “And one of the great things about our internet-based service is that it permits motorsport fans from all over the world to enjoy the fun of competing in online races at venues across the globe.”

Ford Falcon V8 Supercar

The Falcon FG01 was developed to comply with a strict set of technical regulations developed by V8 Supercars Australia (the body that markets, manages and promotes the series) to ensure close competition between Ford and the other series’ other major manufacturer, GM’s Australian arm, Holden.

Based on the Falcon XR8 road car, the 2009 Ford V8 Supercar is the result of collaboration among leading Ford teams Ford Performance Racing, Triple 8 and Stone Brothers Racing, according to Ford Australia motorsport manager Ray Price.

"Aside from the obvious lines and aesthetics that we've inherited from the FG Falcon XR8 road car, the adjustments to create a unique and functional V8 Supercar have come together into one extremely well-rounded vehicle, Price said at the race car’s public introduction last year. "We're absolutely ecstatic with our new FG01 – overall the car just looks a tougher package."

The rulebook controls virtually all vehicle specifications, including those of body dimensions, wheelbase, track, suspension configuration and pick-up points, as well as front and rear aero devices.

“The rules even specify the maximum amount of downforce the car can generate,” Price said, “so we have concentrated instead on things like safety, damageability and repairability.”

Those are three factors that iRacing’s members don’t have to concern themselves with; they can just focus on enjoying the close competition for which the V8 Supercar Series is famous.

Phillip Island Grand Prix Circuit

Tracing its roots back to a very dusty 10.6-kilometer course made up of dirt roads on an island 90 miles from Melbourne in the state of Victoria, the facility struggled financially and twice closed before finding sporting and economic stability in the 1980s. Today’s modern 4.5-kilometer (2.8-mile) 12-turn, asphalt-paved Phillip Island Grand Prix Circuit is one of Australia’s premier motorsport facilities and a favorite of Australian motorcycle and car racing fans.

In addition to the 500-kilometer L & H 500 endurance round of the V8 Supercar Championship Series, the track hosts the Australian Motorcycle Grand Prix, the Phillip Island Round of the Superbike World Championship, and numerous motorcycle and auto club events.

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Re: iRacing
Date: September 10, 2009 07:59PM
Posted by: smorr
Hmmm. Plotting!

I'm class D right now, have the Skippy and will race that when it gets to a track I have (My subs up in a week, and money is a wee bit tight (Not so much that I can't afford $20 though.) Promo's are at the end of October. Which, in theory will move me up to C, which should get me into the B classes once the ratings come up.

So actually, I'm not as far back as I feel I am. If anyone's on the fence still, just read my posts. It's intimidating, but ohhh so much fun once you finally give it a whirl.

Schweet! I loved the V8's in rF, wonder what they'll drive like in iR. Though, We all know they picked the wrong track ;) But hey, probably a reason behind that.


The Flanker is gone. :(




Edited 1 time(s). Last edit at 09/10/2009 08:00PM by smorr.
Re: iRacing
Date: September 10, 2009 08:26PM
Posted by: SchueyFan
Great news! This game is certainly looking more and more enticing all the time!

As soon as they got Ambrose onboard I thought they might go down this path, and its good that they have announced it now, and Phillip Island is also a great track - probably one of the top 3 in Australia. If they could ever do Bathurst, it would be incredible!





My GP4 Downloads, Twitter (@ed24f1)
Re: iRacing
Date: September 10, 2009 11:05PM
Posted by: smorr
No, no Bathurst the more I think of it. I'd shat my pants coming down the mountain ;) It's scary enough in rF, don't need the whole frustration that comes with iR when you wad it up to add on to that.


The Flanker is gone. :(
Re: iRacing
Date: September 14, 2009 05:06PM
Posted by: Joe_Satriani
Is there a lot of setup work in iRacing? Or at least, is it intuitive to make setups? I've been playing rFactor wiht a wheel finally, and the worst part is definately doing setups. They throw a bunch of parameters at you, and don't explain anything at all.
Re: iRacing
Date: September 14, 2009 05:36PM
Posted by: DaveEllis
It isn't the games job to explain things to you. Just download setups. There are thousands of them.

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Re: iRacing
Date: September 14, 2009 07:15PM
Posted by: Joe_Satriani
I think that's a bit of a narrow view of things. A game should give you all the information you need to enjoy it fully, not 50%. When you buy Flight Simulator for instance, they give you a fairly large manual and several tutorials on learning to fly, what each thing does etc. Grand Prix 4 has an explanation for each parameter in the car setup screen. And other games do the same. A game that expects you to learn things another way isn't a great game IMO.

And anyway, downloading setups is a bit of hit and miss. I downloaded a setup for CTPD 2005 that seems work great on all tracks. I've set competitive times on about 6 tracks with it. But the one I downloaded for CTPD 2006 specifically for Monza doesn't seem to work at all :p
Re: iRacing
Date: September 14, 2009 07:18PM
Posted by: Guimengo
I don't know about a manual for iRacing, like one GP2 or GPL had, but I guess you'd have to search online for something listing the parameters. I recall reading one written for GTR 2 that was pretty nice.
Re: iRacing
Date: September 14, 2009 07:27PM
Posted by: Nickv
Joe_Satriani schreef:
-------------------------------------------------------
> I think that's a bit of a narrow view of things. A
> game should give you all the information you need
> to enjoy it fully, not 50%. When you buy Flight
> Simulator for instance, they give you a fairly
> large manual and several tutorials on learning to
> fly, what each thing does etc. Grand Prix 4 has an
> explanation for each parameter in the car setup
> screen. And other games do the same. A game that
> expects you to learn things another way isn't a
> great game IMO.
>
> And anyway, downloading setups is a bit of hit and
> miss. I downloaded a setup for CTPD 2005 that
> seems work great on all tracks. I've set
> competitive times on about 6 tracks with it. But
> the one I downloaded for CTPD 2006 specifically
> for Monza doesn't seem to work at all :p

Frankly, if you're struggling to understand setups, I think something like iRacing isn't the thing for you. iRacing is for the true hardcore simracer. They know how setups work, they don't need to get it explained.

Also, other games are all different to eachother. In racing games, a spring does the same thing in GPL and iRacing. But a simple Google search will give you heaps and heaps of information, sheets and what not.
Re: iRacing
Date: September 14, 2009 07:32PM
Posted by: Joe_Satriani
I was just curious really. I don't have the time to invest in this...at least not at the moment anyway. I guess I'm more frustrated with rFactor setups than anything else, heh.
Re: iRacing
Date: September 14, 2009 07:48PM
Posted by: DaveEllis
Grand Prix 4 has an explanation for each parameter in the car setup screen.

GP4 was a very simple game with a very simple physics engine. iRacing, like other Papyrus games, is not. Changing a spring and making it softer doesn't just do one thing, it effects many things and many situations. So a little tooltip system that GP4 had is worthless. A Tooltip system won't tell you that you want to raise the nose and get the rear end down to get the spoiler out of the air at Daytona.

There are hundreds upon thousands of setups available for iRacing. You don't have to know anything about cars to run them.

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Re: iRacing
Date: September 14, 2009 08:15PM
Posted by: gav
It's odd. In GPx I always made my own setups. In GPL I nearly always use an existing setup (unless it's an unusual track). In GTP VTR always made our own setups (either Rich or myself, and usually both doing 2 different ones, then other team-members basing theirs off of ours). In iRacing I don't think I've done one yet (save for new tracks or cars where none have been released other than the base setups included).

I don't mind the technicals too much on iRacing - my setups in GPL rely more on feel and confidence than what might be the optimal setup, and I gain more that way, especially on the longer, more challenging tracks such as Watkins Glen 48, whereas in GTP it's the other way around - I would sit and hone a setup over many days and even weeks before the event until every parameter was technically as perfect as I/we could make it.

In the case of GPL, the basics would apply to me. Using Dave's analogy, if I stiffened the rear suspension, I wouldn't be too bothered that the spoiler was sticking up in the air a bit more, as I might be aiming solely for the sharper turn-in and generally more responsive and sensitive rear end, and the side-affects wouldn't concern me much.

In GTP that would do my head in, and I'd have to sit and think long and hard about a setup from scratch based on pure theory, then continually tweak that until it works on the track, down to the smallest point of tyre pressure and camber adjustment.

The GPL approach would work in iRacing too if that's what you wanted - if you read a guide for GPL or even GPx, then the settings would yield basically similar results in iRacing (but as Dave says, might affect countless other things to a lesser degree)... but it's usually better to let the likes of Volker Hackman do the majority of setup work for you, and just tweak his settings until you're happy.
Re: iRacing
Date: September 14, 2009 08:21PM
Posted by: DaveEllis
Thing is, iRacing requires almost no setup work.

For the road side (which I'm assuming this is mainly about) then use this guide

If you want a stable setup - Download Ian Lakes
If you want an insane alien setup - Download Volker Hackmanns
If you want somewhere in between, but leaning towards alien - Download Shawn Purdys

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Re: iRacing
Date: October 03, 2009 03:03AM
Posted by: smorr
DaveEllis Wrote:
-------------------------------------------------------
> Thing is, iRacing requires almost no setup work.
>
> For the road side (which I'm assuming this is
> mainly about) then use this guide
>
> If you want a stable setup - Download Ian Lakes
> If you want an insane alien setup - Download
> Volker Hackmanns
> If you want somewhere in between, but leaning
> towards alien - Download Shawn Purdys


So true. I've always taken the stance that using someone else's setup is perfectly fine and not wimping out, but understanding them is VERY helpful, make changes to suit.

Just had a pretty fun race in the Skippy @ Laguna, and I swore I recognized a name, Neil Pearson. I must thank you, as chasing you down made me go faster than what I should've ;) That is until I spun out in Rainey when I was about a second behind you. DOH!


The Flanker is gone. :(
Re: iRacing
Date: October 04, 2009 02:38PM
Posted by: DaveEllis

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Awesome fun. I'm the #1

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Re: iRacing
Date: October 04, 2009 06:43PM
Posted by: smorr
My god where did the rest of the field go? You and the other guy just vanished into thin air!


The Flanker is gone. :(
Re: iRacing
Date: October 05, 2009 06:12PM
Posted by: msater
Anyone think the iRacing guys should get the F1 license?

I'm not saying it will, (quite the opposite) but it would be totally amazing if they did!



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