Codemasters' F1 game discussion

Posted by Rodrigo007 
Re: Codemasters' F1 game discussion
Date: October 26, 2010 11:24PM
Posted by: harjinator
lol, sato was the first name that came to mind... i agree there are better examples! (I am a Sato fan after all!)

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Re: Codemasters' F1 game discussion
Date: October 27, 2010 07:10PM
Posted by: NeilPearson
yeah

iRacings FW31 @#$%& all over this

Re: Codemasters' F1 game discussion
Date: October 27, 2010 07:39PM
Posted by: chet
NeilPearson Wrote:
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> yeah
>
> iRacings FW31 @#$%& all over this


Well what were you expecting from a sim you spend that amount of money on, and a purpose made sim meant to simulate real handling qualities as close to reality as possible?






"Trulli was slowing down like he wanted to have a picnic" LOL
Re: Codemasters' F1 game discussion
Date: October 27, 2010 08:08PM
Posted by: Guimengo
So how much for the FW31? And for iRacing? And in what, 3 months you'll have paid more than the full price of the F1 game?

It's not a proper comparison, Neil.
Re: Codemasters' F1 game discussion
Date: October 27, 2010 10:08PM
Posted by: gav
Well the AI in iRacing is better as zero has got to be better than minus 11 billion.

Was intending to have a race around Korea earlier. Went into qualifying following Trulli around on a the out lap and first hot lap (just finding my bearings again). Started the hot lap a few tenths behind. Finished the hot lap a few tenths behind. My time a 1:43.something. Trulli's time a 1:47.something. What the @#$%&?
Re: Codemasters' F1 game discussion
Date: October 27, 2010 10:18PM
Posted by: DaveEllis
You didn't know? AI Lap times are fictional. That's been discussed to death. :p

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Re: Codemasters' F1 game discussion
Date: October 27, 2010 11:03PM
Posted by: salvasirignano
Okay, so I just did a race around Interlagos in the dry, legend AI.
I Qualified 8th with Kobayashi, with a 1:11.8, pole was a 1:10.8, and the Lotuses and Virgins got 1:13- 1:14s.
So far so good, ignoring the fake AI times!
On to the race, and I stayed out on the primes until two thirds of the way through, and was up to P3, lapping in the low 1:12s.
All of a sudden a car rocketed past me into turn 1.
It was Kovalainen! ;)
He carried on streaking away from me, posting lap after lap in the low 1:10s, at least three seconds quicker than his qualifying and half a second quicker than Webber! He eventually finished third, from 22nd on the grid, in a 20% race.
Oh dear..... ;)



Edited 1 time(s). Last edit at 10/27/2010 11:04PM by salvasirignano.
Re: Codemasters' F1 game discussion
Date: October 27, 2010 11:49PM
Posted by: Monza972
salvasirignano Wrote:
-------------------------------------------------------
> Okay, so I just did a race around Interlagos in
> the dry, legend AI.
> I Qualified 8th with Kobayashi, with a 1:11.8,
> pole was a 1:10.8, and the Lotuses and Virgins got
> 1:13- 1:14s.
> So far so good, ignoring the fake AI times!
> On to the race, and I stayed out on the primes
> until two thirds of the way through, and was up to
> P3, lapping in the low 1:12s.
> All of a sudden a car rocketed past me into turn
> 1.
> It was Kovalainen! ;)
> He carried on streaking away from me, posting lap
> after lap in the low 1:10s, at least three seconds
> quicker than his qualifying and half a second
> quicker than Webber! He eventually finished third,
> from 22nd on the grid, in a 20% race.
> Oh dear..... ;)


I've got AI as Pro and I did the same strategy with Primes on a 20% race. I was in such a good position before pitting and guess what; Puncture bug. Noice.
Re: Codemasters' F1 game discussion
Date: October 28, 2010 01:35AM
Posted by: matt3454
I had my own wtf moment the other day

. Car just appeared from nowhere!

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Re: Codemasters' F1 game discussion
Date: October 28, 2010 09:40AM
Posted by: DaveEllis
That;s the fake AI again. They race to check points, especially noticeable on laps they pit. If they spin or have an accident near the pit entrance they they just @#$%& teleport.

In terms of iRacings Williams FW31 v Codemasters F1, you can't really compare them. 2 completely different target audiences. If I had to compare them then I'd say iRacings is slightly better, just because of how properly @#$%& the Codemasters stuff is. Ignoring the blatant physics issues regarding wheel spin and kerb hopping, it's impossible to race AI this bad. iRacings drives much better than I expected, and the onboard adjustments are awesome. The downside is not being able to paint the car (officially), resulting in countless plain coloured cars and Williams standard liveries around. It looks pathetic, where as the Codemasters game looks the part.

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Re: Codemasters' F1 game discussion
Date: October 28, 2010 09:30PM
Posted by: Anonymous User
I think it's high time I did some investigative detective work into this iRacing bollocks. Is there a demo??
Re: Codemasters' F1 game discussion
Date: October 29, 2010 08:54AM
Posted by: DaveEllis
Answered in the iRacing thread, didn't want to hijack this more.

[www.grandprixgames.org]

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Re: Codemasters' F1 game discussion
Date: October 29, 2010 05:06PM
Posted by: Ho3n3r
Someone else(DaveEllis I think?) also mentioned this earlier in the thread: I looked at the F1 onboard of Korea on F1.com just now, and considering the track wasn't even close to finished when the game was made, it is pretty perfect in the game. Get the same feeling at each corner while watching the replay as I do in the game. Thumbs up from me!

Oh and the circuit isn't half bad either. Those final 2 corners are sensational and may still someday get mentioned in the same breath as those famous ones like Blanchimont, 130R, Parabolica etc.
Re: Codemasters' F1 game discussion
Date: October 29, 2010 05:31PM
Posted by: gav
The problem with the last corner is that it's easily flat in the dry in reality even with the slippery track. The 3 corners you mentioned all gained their reputation because they were fearsomely quick and certainly not flat-out.
Re: Codemasters' F1 game discussion
Date: October 29, 2010 09:43PM
Posted by: DaveEllis
Turns out the reason Korea, like most of the Tilke tracks, is perfect is because they had CAD data for it. Same reason the VR01 is much nicer than most other cars in the game.

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Re: Codemasters' F1 game discussion
Date: October 31, 2010 04:38AM
Posted by: NeilPearson
well according to all the codies fan boys they had CAD data for silverstone to :P

My annoyance right now with this game is, anthony davidson.

His prattling on about how they had to massivly dumb down the cars so normal people wouldnt jump in and spin all the time.

Well iRacing's version sends that theory to hell. Yes the car is very hard to drive on the ragged edge, No its not hard to drive at 8/10ths.

I have to say i havent touched this game in a while. i just get to frustrated with its auto correct and random kerb spinning. im going to wait till the patch and try again, but i havent got my hopes up

Re: Codemasters' F1 game discussion
Date: October 31, 2010 09:25AM
Posted by: Incident 2k9
Just had a shocker at Monza. The chicanes are a bitch, so I just lost the car everytime I touched the kerb. I subsequently got lapped :P



GPGSL: S6 - TafuroGP Tester (14th) /// S7 - ART Tester (6th) /// S8 - Demon Driver (13th) /// S9 - Demon/Snake Driver (13th) /// S10 - Snake Driver (???) ///]
"My ambition is handicapped by laziness" - Charles Bukowski
Re: Codemasters' F1 game discussion
Date: October 31, 2010 10:11AM
Posted by: mclarenaustralia
The patch is out on PS3. Still waiting on 360/PC :(.
Re: Codemasters' F1 game discussion
Date: October 31, 2010 10:42AM
Posted by: Robert
Yeah ps3 impressions here [community.codemasters.com] - shame about MS' slowness :(



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Re: Codemasters' F1 game discussion
Date: October 31, 2010 11:51AM
Posted by: SchueyFan
NeilPearson Wrote:
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> well according to all the codies fan boys they had
> CAD data for silverstone to :P

That's possible, but they obviously had the MotoGP version not the F1 version.





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