loque Schreef:
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> Not convinced on the handling though. Although
> Anthony Davidson did have input, how much input I
> don't know.
That doesn't mean anything. They always do that. They call lots of (ex) drivers and invite them over.
Anthony gave it a try and might have said "the handling is shite!" codies told their crew "ok change the settings to something less 'shite'"
Now the game features input from a real F1 driver :P
> Edit: Not that they would say any different, but
> Codies have this to say:
>
> "F1 2010 will also feature a highly advanced
> damage model, fully dynamic weather system and
> extensive competitive multiplayer options."
>
Next week they might drop the damage model all together and this will be why:
We decided to drop the damage model as it doesn't really add anything to the racing experience.
Why would we put a lot of effort into something you want to avoid all the time? The goal is accurate racing and crashing is not a part of it.
It's a sim. For instance; The successful Flight Simulator series also doesn't focus on crashes. Why? It's a sim, that's why.
So ehm, did I somewhat temper your expectations?
I'd rather have a bottle in front of me than a frontal lobotomy