Willb Wrote:
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> Daniel Knott Wrote:
> --------------------------------------------------
> -----
> > Racing games actually require a hell of a lot
> less
> > processing and graphical power compared to fast
> > paced fps or 3rd person action games. Racing
> games
> > have a lot less going on (and most of the time
> > there are a lot fewer than 22 cars on screen)
> -
> > even if there are 22, that is no real problem,
> > especially with lods. There is significantly
> less
> > to process. Why do you think that gt4 had such
> > nice graphics for a ps2 game? And even more so
> in
> > photo mode.
> > Racing games can be run at a much lower fps
> than
> > fps games and still appear smooth, as the
> motion
> > is very consistent and flowing compared to an
> fps
> > where everything is very hectic and jerks
> around
> > unpredictably a lot.
>
> Sorry mate, but I don't agree with you at all
> here. You have 22 cars being monitored all the
> time, just because the cars aren't in view doesn't
> mean hundreds of calculations per second are going
> on. Look at Forza 2 for example, each car on track
> has approx 360 calculations per second being
> performed on it soley for the handling. Have a
> grid of 22 cars that's 7920 calculations for
> handling physics per second. (I read somewhere
> that each tyre contact point has about 7000
> calculations per second somewhere (thought it was
> in the Forza 2 limited edition book thing, but I
> can't find any evidence for this now, and it does
> seem a little impossible!)
>
> Also, the fps does make a difference, hence why it
> was important for Forza 2 and 3 to run at a solid
> 60 fps to appear perfectly smooth and real. Don't
> get me wrong, FPS's can have much going on too,
> but racing games certainly aren't much easier on
> the hardware by any means.
Now this is where you're being silly - the cars will not have to be rendered, that is where the majority of the hit on resources comes.
There is also the fact that this will be an arcade game and it will certainly not have many calculations at all - this is not forza 2 and is a simplistic arcade game, it is silly to treat it as such.
Also, when off screen (and sometimes even when on screen in really crap games), the actual physics of the ai are either not used (in games where you can only view the player in a replay) or simplified. This requires an even fewer amount of variables to be stored.
In all honesty though, the amount of calculations for the physics even of an advanced game is a tiny strain on resources compared to rendering something.
And dave being as obtuse as ever -
In terms of resources, see above. The screenshots were posted just to show that the wii is capable of something nice looking.
That does not make the gt4 example the worst example at all - you are missing the point. It just shows what the console is capable of and it was a racing game too. For non racing games there are plenty of others, mgs games for a start or would you like me to list every game that looked reasonably good for a ps2 game...
And the thing is, this should not even be being debated.
The hilarious fact is that you feel the wii cannot do better than a psp and that it is not capable of better than this:
That is quite blatantly psp quality and hardly cutting edge psp quality at that.
GP4 even looks better than this game and that is ancient. It's almost worse than gp3 - although at least it has individual car models.
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