jimbob1 Wrote:
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> my point....not everyone likes/dislikes the
> same things..have an option to switch certain
> things on/off....
Fair point (and I'd love it to be the same way), but if there's an feature which is a bit, lets say touch and go, it will inevitably be left out. The same will apply to most games, let alone in this genre.
Wearing a helmet everyday, I can quite confidently say you never notice a visor. Perhaps helmet dependant, but with the 2 makes I've had, you wouldn't be able to see a visor, as you're essentially looking down out of it, never straight.
I agree with your final point though. Dave and the crew might not be aware of it, but they'll likely be developing a game as they want it, while that view might not be what the majority want... knowing Dave well, and the community he's a part of, that's likely not the case, but they will need to take a step back once in a while and re-assess from the neutrals perspective. That's the stance I've tried to adopt. Not being a fan of the rF engine, perhaps I can see a certain angle the iDT crew might not, so if I see a fault, or something which I feel could be done better from an external point of view, I'll gladly point it out. I'll most likely be GPGs worst critic of this CC game, but as with everything else, I do it as a neutral and constructively, and not taking sides, which would be rather easy in this sort of instance.