GPGSL S7-2011 RulesRules are subject to amendment by the GPGSL
Rule changes are highlighted in red1) Shapesa) You can choose between two shapes: the
SMD ZG-01 or the SMD ZG-02 by Snake Motorsports. Download links can be found at the top of this page.
b) The helmet shape is the
Arai GP-5 RC 2008 shape by MDB_Snake. Download links can be found at the top of this page.
2) TyresTeams can choose from two suppliers: Bridgestone &
Pirelli.3) Team transfers and/or salesa) Teams may
NOT be sold off, given away or ownership transferred by any means at any time throughout the series.
b)
When one existing team leaves the series, the next team entering the grid will always be considered a new team. No selling or transferring teams is allowed any longer.c) There is a waiting list for people who want to become a team boss. The first person on the list will get the chance to fill an open grid slot whenever such a situation occurs.
d) Teams are to be sold to the first person on the waiting list. If this person rejects the offer, the team is offered to the second person etc.
e) Jumping the queue is disallowed in any situation. If the GPGSL are of the opinion that someone has jumped the queue, we will forbid that transaction.
f) The GPGSL will deny any joint ownership team name change. Full joint ownership of a team will be denied by the GPGSL.
g) The GPGSL will allow an existing team owner to appoint a temporary team manager for the duration and or remainder of one season only. At the close of the season, the team owner is to resume responsibility for the team. If the team owner does not resume responsibility for the team, the team is effectively wound up and the grid entry is made available to the next team on the grid entry list.
4) New teamsa) All new team entries will use the base perf:
[Team #00]
Name=*************
Performance=780,800,800
5) Team ownershipa) A team owner may not race for his/her own team.
b) A team owner may not race for another team.
c) A team owner may test for his/her own team.
d) A team owner may test for another team.
e) A team owner can rename an existing team. The race-director is to be advised of any change one race in advance.
f) Teams and drivers must supply the GPGSL a livery and helmet. Pit box, pit crew and garage are optional, but encouraged.
g) If a team owner does not meet the Activity Rules and receives three warnings, the GPGSL will hand the ownership of the team to the No. 1 driver of the team for the remainder of the season. At close of season, the grid slot is then given to the next team owner on the grid entry waiting list. The GPGSL recommends that the existing drivers of the now defunct team be given preference for seats.
6) Drivers and transfersa) New drivers will use the base perf:
First Driver=21,Driver ******,16020,600,16050,600
b) Transfers can only be completed if both parties (team and driver) agree.
c) The Race Director and Race Steward require notification one race in advance of any driver transfers and changes. Driver changes should be sent to the race diector (
Stoopid). If you don't do that, it's your own fault if your driver changes aren't implemented for the next race.
d) Drivers must supply the Race Director with their helmet. Helmet updates are permitted throughout the season. Game ready files must be send to
Stoopid.
e) Teams are allowed a total of three driver changes throughout a season.
f) It is prohibited for two team bosses to drive in the same team.
7) Engine Rulesa) Any real or fictional engine manufacturer may be used.
b) Engine BHP is capped at 810Q, 830R
c) New team entries will use 780,800,800 which is the base perf.
d) Using team bhp boost, a team can exceed the engine cap limit.
8) Livery and advertisinga) Tobacco advertising is not permitted. Some European countries do not allow the uploading of images containing tobacco advertising.
b) Livery updates are at the discretion of the Race Director. Livery updates must also have a one race notice. Game ready files must be send to
Stoopid.
9) Car numbers & Pit garagesa) Cars are numbered as in F1
Team 1 = no's 1* and 2
Team 2 = no's 3 and 4
*No.1 car is reserved for the previous drivers championship winner. No.2 for his team mate.
b) There is no number 13 car.
c) All cars must display their numbers, on the car nose and on the rear wing end-plates.
d) Deletede) A new team that enters after the season has started with be allocated 24 and 25. If those numbers have been taken, then it will be 26 and 27 and so on.
f) Pit-lane slots are decided by the Constructors Championship.
g) Team owners are encouraged to supply pit-crew, garage and pit box for inclusion in the series.
10) Race lengtha) Race is set at
a number of rounds reflecting 40 minutes of time, including ONE mandatory pit-stop.b) Qualifying session:
As per 2003 F1 qualifying rules. Each car has one quick lap for qualifying. The run order is random. Gpxset is used.c) The length of free practice is 30 minutes. Test sessions are run at the discretion of the RD, screens optional.
The GPGSL occasionally runs NO POINTS feature events at the discretion of the Race Directors.
11) No unfair advantage rulea) To ensure that no cars have an unfair advantage, all teams have the same pit stop strategy, which will be set in the track magic data.
b) The pit stop strategy is determined by GPGSLRS before the SEASON. All cars are required to make
1 pit stop in every race of season 8.
c) When a driver fails to complete the required number of two stops within a race, he/she will receive a 12,5 second time penalty which will be added to the driver's final end of race time in all weather conditions.
d) If the RD has set magic data (e.g. number of stops) incorrectly, RD has an option of a rerun prior to posting the race online. Otherwise time penalties will be applied to anyone that stopped only once.
RD does not have to avoid one stopper with a rerun, if MD has been set correctly.
Race classifications and the perf points will be adjusted to reflect the time penalty.
[RD = Race Director MD= Magic Data]
e) Any additional pit stop for changing the tyres will not be seen as unfair advantage as long as the magic data for pit stops is set correctly.
12) Qualifying rulea) If a race has to be repeated due to rules of article 11 or if its length is set incorrectly, and qualifying has already taken place, the qualifying results will be declared as valid. The race performance file is edited using Custom Grid Tool to place the drivers in qualifying order for the race.
13) Weathera)
With the exception of desert races (e.g. Dubai) - which will always have a 0 % rain chance - and usually wet tracks (like Spa or Silverstone) - which will have 75 % rain chances, the usual chance of rain value is 19 % for all other races. The value is set up at the discretion of the GPGSL.14) ActivityThe spirit of the GPGSL is, that this series and thread is active and fun. Ideally not made out of "ghost" drivers or team owners. Therefore the following rules regarding activity were made. In the following rules, 'activity' is regarded as making a post. This can be done with a PR release, press conference, giving an interview or a simple comment. The sky is the limit, be creative.
a) General
Every
fourteen days, the whole members list will be checked for activity. If a member of GPGSL has not been active for a significant time (
fourteen days or more), a warning will be issued. Both team bosses and drivers will be checked for inactivity. All warnings will be erased after the season ends.
b) Drivers
When a driver receives a warning, the team boss will be notified by the GPGSL. He will need to make sure his driver is active in the series, it is his responsibility.
Warnings have the following consequences:
- First warning: only a 20 point perf penalty
- Second warning: a 20 point perf penalty + demoted to tester if racer for 2 races
- Third warning: a 20 point perf penalty + forced retirement from the series for the remainder of the season
Forcing the inactive driver out of the series prevents the team owner from keeping on an inactive driver for perf purposes. If a driver receives a third warning, the driver leaves the series, whether he had a valid reason in retrospect or not. If the driver has a valid reason to be inactive, it’s up to the team boss to decide whether to let him back into the series in his old position or not.
c) Team bosses
ca)All team bosses are checked for activity. From the commencement of Season 7, team owners that are inactive will receive the following penalties. First inactive penalty: a 10 point constructors title reduction. Second inactive penalty: a 15 point constructors title reduction. Third inactive penalty: Team forfeiture. The team will be passed intact to the number 1 race driver for management till the end of the season, whereupon it will then be passed to the first on the team waiting list.
cb) In the event of the team boss being removed from the series, either by penalty or by any other means, the GPGSL will pass the team management to the first driver on that team for the remainder of the season. At the close of the season, the team slot will be allocated to the next person on the team waiting list.
d) Prior notices
A team boss or driver can give prior notices for inactivity, for example a holiday or a known loss of internet connections. In such a case a driver or team boss will not receive warnings. The notices have to be given by the team boss or driver himself, others cannot do that for him/her!
Also absences need to be reasonable in time and reason!e) Off season
In the off season, activity is not checked. We feel that in the off season, not much happens and therefore you shouldn't be forced to post. After the last race, activity checks cease. The first check of the new season will be one week after the first race.
f) Errors
fa) When a driver receives a warning, but has a valid reason that caused him not to be able to post in the thread, the warning and the perf deduction will be erased.
fb) When the GPGSL has given a driver a warning, but shouldn't have, the penalty will be erased and a boost will be added for next race.
Example: Driver A says in the thread that he will be on holiday for two weeks. For whatever reason, that hasn't been considered by the activity checker and Driver A gets a warning. Along with the warning, he receives a perf penalty of 20. He races one race with the penalty before the mistake is spotted. This has given this driver an unfair disadvantage. To make up for this, Driver A will have an additional 20 boost at the next race. Obviously, his warning will be erased.
Why does the driver get a 20 boost at fa) but not at fb)? At fa) it's the GPGSL fault for giving out a warning that shouldn't have been issued. At fb) it's the drivers fault. He should have mentioned that he was away. Of course, it is not always the drivers fault. Internet can break down. But we can't cover those things as well. We only cover those things that are specifically our fault.
Additional Amendment: Drivers and team owners should notify 'in-thread' (as well as by pm service to the GPGSL), notification of future inactivity during an activity check period.
15) Drivers championship points system:a)
Position/Championship/Driver Perf
1st / 30pts / 15.0pts
2nd / 25pts / 12.5pts
3rd / 20pts / 10.0pts
4th / 19pts / 9.5pts
5th / 18pts / 9.0pts
6th / 17pts / 8.5pts
7th / 16pts / 8.0pts
8th / 15pts / 7.5pts
9th / 14pts / 7.0pts
10th / 13pts / 6.5pts
11th / 12pts / 6.0pts
12th / 11pts / 5.5pts
13th / 10pts / 5.0pts
14th / 9pts / 4.5pts
15th / 8pts / 4.0pts
16th / 7pts / 3.5pts
17th / 6pts / 3.0pts
18th / 5pts / 2.5pts
19th / 4pts / 2.0pts
20th / 3pts / 1.5pts
21st / 2pts / 1.0pts
22nd / 1pts / 0.5ptsFastest lap – 1 pt
Pole position – 1 pt
Most places gained - 1 pt
b) If two drivers gain the same amount of places, the driver who finished the race in the highest position will win the point.
c) Points are only allocated to those drivers which GP4 classifies as having finished.
d) On DNF, drivers are not eligible for points based on the finishing position or the point for most places gained.
e) A point for Pole position and/or fastest lap is still awarded after a DNF.
f) In the Friday Free Practise the following points system is used:
Qualifying/Race
Position/Championship/Qualifying perf points/Race perf points
1st / 30pts / 15.0pts / 12 pts
2nd / 25pts / 12.5pts / 11 pts
3rd / 20pts / 10.0pts / 10 pts
4th / 19pts / 9.5pts / 9.5 pts
5th / 18pts / 9.0pts / 9.0 pts
6th / 17pts / 8.5pts / 8.5 pts
7th / 16pts / 8.0pts / 8,0 pts
8th / 15pts / 7.5pts / 7.5 pts
9th / 14pts / 7.0pts / 7.0 pts
10th / 13pts / 6.5pts / 6.5 pts
11th / 12pts / 6.0pts / 6.0 pts
12th / 11pts / 5.5pts / 5.5 pts
13th / 10pts / 5.0pts / 5.0 pts
14th / 9pts / 4.5pts / 4.5 pts
15th / 8pts / 4.0pts / 4.0 pts
16th / 7pts / 3.5pts / 3.5 pts
17th / 6pts / 3.0pts / 3.0 pts
18th / 5pts / 2.5pts / 2.5 pts
19th / 4pts / 2.0pts / 2.0 pts
20th / 3pts / 1.5pts / 1.5 pts
21st / 2pts / 1.0pts / 1.0 pts
22nd / 1pts / 0.5pts / 0.5 ptsOnly testers will be allocated points. So if a racer ends 6th, he won't get his 17 points. The tester who ends 7th will get 16 points, not the 17 of the racer.
16) Perfsa)Drivers points are added to the performance and subtracted from the variance eg: If a driver scores 10 points his performance shall differ from 16020,600,16050,600 to 16030(+10), 590(-10), 16060(+10), 590(-10)
b) Perf system for teams
Total driver points are subtracted from the variance.
Total driver points are divided by six, then added to the BHP. When the outcome has a decimal, the whole number will be added to the BHP, the decimal will be saved until another whole number is reached.
Example: A team scores 10 points. 14/6=2.3333. 780+2=782. The .3333 will be saved until the team gets the remaining 0.6667 to make a whole number.
Example: The team scores 11 points. 11/6=1.8333. 1.8333+0.3333=2.1667. 782+2=784. The .1667 will be saved.
ba) No further points are added to the BHP once the engine cap is reached.
Engine BHP is capped at 810Q, 830R
bb) There will now be a driver cap of 16150 for the race perf and 16180 for qualifying. If a driver reaches a race perf of 16150, but has a qualy perf of 16170, only his race perf will be capped. His qualy perf will be allowed to improve to 16180. Perfs will still be calculated beyond the cap, just not added until after the last race for the following season's starter perf.The 2010 GPGSL Starter perf for new drivers & teams:
[Team #00]
Name=XXXXXXXXXXX
Performance=780,800,600
First Driver=21,Driver XXX,16020,600,16050,600
Second Driver=22,Driver YYY,16020,600,16050,600
c) Carrying over of perfs to the next season for drivers
At the end of the season:
All existing teams variance numbers are reset to 800
All existing driver variance numbers are reset to 600
Season 3 starter performance file (on page one) becomes the default for next year when it comes to drivers. Like Season 4 starter perf will be the default for Season 5 and so on. All drivers gained performance points in this season divided by three(so called formulated perf points) , will be added to starter season 2 performance file.
Let's say Janis E. scores 100 race performance points, and 121 qualy perf points this season.
First Driver=5,Janis E,16051,600,16081,600 is his Season 2 starter perf, so
Janis E.16051+100/3, 16081+120/3, =16084,600,16121,600 will be his Season 3 starter performance file (and also default for season 4 where formulated perf points gained from season 3 will be added.)
The divided number must be over 0,5 to get whole 1 point.
27,5=27
27,8=28
Last year we divided drivers perf points (of course from races within no unfair advantage) at the end of the season with 2, because we had 10 races, this year we have 16, so we divide it by three. If we will
have 20 races in calendar we will divide it by four.
Cca 10 races=divide by 2
Cca 15races=divide by 3
Cca 20 races=divide by 4
cb) No driver will have a starter perf that is 10 points higher than the next driver down after the end of season adjustment. The higher driver's perf will be reduced to 10 points more than the lower driver. This rule has been applied to season 8's starter perfs.d) Carrying over of perfs to the next season for teams.
Team's gained BHP however will be added to 780,800,800 formula, and all gained(although unused because of the cap) BHP this year divided by number of races (16 or less, if there are in breach of no unfair advantage rule). Previous season's BHP are scrapped.
So in theory differences between teams will be 7 bhp ( to team 807 and last 800 at the start of every season.) The divided number has to be over 0,5 to get 1 BHP and so on.
If a driver who has participated in season 1 does not get a seat in season 2 f.e. and since there is a Friday test »series« in season 2, but he consciously decides that he will not be a part of it, then there is no excuses.
He'll take season 2 starter perf file in possible season 3.
If he somehow misses it due to no fault of his own or there isn't a test series in season down the line, the factor that multiples his previous season efforts is his average.
Driver x,16038,600,16038,600 , his season 2 starter, so he scored 18 formulated perf points in season 1, so another 18 would be counted in for season 3.
We implement the average in it.
16038,600,16058,600 +18=16056,600,16076 would be his starter season 3 formula.
Team's BHP are divided by number of races (that are within the no unfair advantage) rule. So if a team gains 39 BHP in the season/divided by 10 races is 3,9, thus to the closest whole number 4, which is added to the default 780,800,800. It goes from 780,800 to 784,804. for next season.
The divided number has to be over 0,5 to get 1 BHP and so on.
e) Team Boost
Team boosts are allocated to the teams in regards to their championship position in BHP points
Team 1 +12 BHP
Team 2 +14 BHP
Team 3 +16 BHP
Team 4 +18 BHP
Team 5 +20 BHP
Team 6 +22 BHP
Team 7 +24 BHP
Team 8 +26 BHP
Team 9 +28 BHP
Team 10 +30 BHP
Team 11 +32 BHP
. These boosts will be used in every session of a weekend. The boost will increase the teams speed, but also decreases the reliability. Team owners are in control of their own boost strategy, so only the teamowner can send in the boost application unless special permission for one of the drivers has been granted by that teamboss, only in case the teamboss can't send it in himself for different possible reasons, i.e. on vacation, sick.
By using a bhp boost a team can exceed the set engine cap limit.
Boost for Round 2 can be submitted after Round 1 Friday Practice.
Boost for Round 3 can be submitted after Round 2 Friday Practice etc.
Deadlines will be posted for Boost submissions as usual by Stu.
f) Boost Spread
Teams can spread the boosts over the season in the way they prefer. There is no minimum or maximum of boost BHPs that have to be used (but it can’t exceed 24 obviously).
The corresponding failure rates are:
29-32=8000
25-28=700021-24=6000
17-20=5000
15-16=4000
12-14=3500
11=3000
10=2500
9=2000
8=1700
7=1500
6=1300
5=1200
4=1100
3=1000
2=900
1=800
g) New teams, those that aren't bought/taken over, that enter the series after the season started will not be allocated their full BHP boost. They will be allocated boosts according to the following formula:
(Amount of events passed / total amount of events on the calendar - 1)*24.
h) Driver Boost
Drivers will receive 50 extra performance points for six race weekends they can choose themselves, the boost will be sent in by PM to GPGSL acount and in advance, before the deadline, of the coming race. Info on which drivers have boost will be posted together with the performance for that race by Stu (Stoopid). Boost will affect both qualy & race points. No boost is permitted for Round 1.
If a driver enters the series after the 3rd race, the driver will get 5x50 points to set.
If a driver enters the series after the 6th race, the driver will get 4x50 points to set.
If a driver enters the series after the 9th race, the driver will get 3x50 points to set.
If a driver enters the series after the 12th race, the driver will get 2x50 points to set.
If a driver enters the series after the 15th race, the driver will get 1x50 points to set.
Minimum or maximum boost at once is always 50 points.
If a test driver becomes race driver, he/she does not get any new boost, the boost will just be used in qualy/race instead of free practice.
Boost for Round 2 can be submitted after Round 1 Friday Practice.
Boost for Round 3 can be submitted after Round 2 Friday Practice etc.
Deadlines will be posted for Boost submissions as usual by
Stoopid.
17) Protests:a) Teams and drivers have 24 hours after the race results have been posted to notify the race director of any dispute or protest.
18) Bugsa) A known AI issue is two drivers from the same team pitting at the same time. This may result in one or both drivers of the team being prevented from finishing the race. In this instance half of the points are awarded by the race director based on the drivers positions before the first pit stop of the race or at their last known positions prior to the first pit stop.
19) Helmetsa) Race and test drivers require a helmet prior to the start of a season.
b) Submit helmet files (tga format please) download link to
Stoopid.
c) Updates are permitted throughout the season.
20) Entriesa) All new entries, (teams, test and race drivers) are to be approved by the GPGSL before they can sign on to the series.
b) The GPGSL governing body reserves the right to deny entry without explanation.
c) This rule does not affect current teams, test and race drivers already on series participation contracts.
21) Calendara) The calendar has 17 tracks. The following 7 tracks are always on the calendar: Interlagos, Melbourne, Monza, Spa-Francorchamps, Montreal, Silverstone and Suzuka. For the remaining 10 venues all participants of the GPGSL can vote with a top ten of their choice. The 10 tracks with the most votes will end up on the calendar. Melbourne is Round 1, Silverstone is Round 17, the remaining venues are chosen at random. Oval tracks and tracks with known bugs will be excluded from the calendar.
22) Driver contracts22) Driver contracts
Contracts are defined as unwritten agreements between parties. As such they are a Gentleman's Agreement and therefore binding. The GPGSL will, if asked to do so, mediate on contract disagreements.Note: The following rules have been defined to allow all parties entering into contracts to be aware of their obligations and to uphold their agreements in the spirit of the GPGSL series.
a) Duration of any contract is by agreement of all parties.
b) Contracts are valid and binding as soon as both parties have agreed to it. Contracts do not have to be announced immediately, but teams must announce their driver lineup prior to the first
race of the season and are requested to do so as soon as possible to avoid confusion for other team managers and to allow sufficient time for the GPGSL to build the mod.
c) Once a driver has entered a contract to drive for a team for any duration, that driver cannot drive for another team during the specified contract duration without approval from their team owner.
d) If a driver breaks off a contract and drives for another team without the agreement of the team owner, that driver will receive a 40 point qualifying and race performance penalty.
e) If a team owner breaks a contract and dismisses a driver without the agreement of the driver, the team will receive a 20 championship point penalty. Exception for inactivity on behalf of the driver.
f) Team owners are not permitted to poach drivers directly. Poaching of drivers will incur a 20 point championship penalty.
g) The duration of driver loans and swaps is to be clearly defined in any contractual agreement between teams and drivers. Teams removing drivers, or drivers exiting from loan or swap prior to the end of a contract without agreement from all parties will incur a team or driver penalty.
h) The GPGSL is to be given one round notification of driver loans and swaps to allow time for mod and perf changes to be performed.
i) The GPGSL will impose contract breach penalties when a clear case of a breach can be proved.
j) A contract between a team and driver is null and void when the GPGSL or a team owner removes a driver from the series for inactivity.
h) Penalties are defined as 20 championship points for teams and 40 perf points for drivers.
NOTESReading the rules is everybody's responsibility. Not having read the rules is no excuse in disagreements.
When you have updates to your team, want to add a flag to your name for your nationality or anything else, send a PM to a person of the GPGSLRS. The GPGSL account isn't checked for PMs much. Sending a PM to a person (mortal,
Stoopid, JohnMaverick or MDBSnake) will get things done more quickly.

Edited 6 time(s). Last edit at 05/25/2013 01:22AM by mortal.