Thanks for the compliments guys, my sreens are from the GRID demo for the PC, which is the same demo as the Playstation one.by Turbo Lover - Grand Prix 4
30 is a good value for a nice slipstream effect.by Turbo Lover - Grand Prix 4
Thanks Laurent for the turbo fix.by Turbo Lover - Grand Prix 4
Thanks Jürgen.by Turbo Lover - Grand Prix 4
Thank you Dan for the fix, that particular folder seems like a left over or something.by Turbo Lover - Grand Prix 4
Craigo, i noticed that the rearlight isn't correctly mapped, cos it shows the brakedisc, or am i the only person where this happen?by Turbo Lover - Grand Prix 4
Where can i find the 2001 steering wheel with the high res arms and gloves included? I noticed that when i replaced the old low res helmets with the high res ones the helmets of both BAR drivers and the one of Alex Yoong from Minardi are still the low res ones ingame, how can i solve it? Thanks in advanceby Turbo Lover - Grand Prix 4
MarioB schreef: ------------------------------------------------------- > It's great a new f1 game will be developed, but i > prefered to see a f1 game from SimBin. Sorry to > say but the DTM serie was real crap, specially the > tracks. So let's hope they will do a better job > and maybe we will get a succesor for GP4. > > Grtz Agree, but a small devby Turbo Lover - Grand Prix 4
No, that wasn't the problem Laurent. When converting the track from dat, the last visible pitlane sector ingame was graphically messed up.by Turbo Lover - Grand Prix 4
Hi Laurent, Thanks once again for yet a more than great update of GP4Builder. Have you already looked to my pitlane end problem of Interlagos '79?by Turbo Lover - Grand Prix 4
kerleyf1 schreef: ------------------------------------------------------- > Thanks!!!! > > p.s: why we don't have the oil flag and red flag? > game limitations? I guess not, why place certain flags in the game without using them ingame? :' GP4 was never completely finished.by Turbo Lover - Grand Prix 4
Fantastic Tero, shame that you never see the red flag, the 'oil' flag and the blue flag in a race.by Turbo Lover - Grand Prix 4
Yep, that's right Dave, it's called 'X-tracks', you'll find it here:by Turbo Lover - Grand Prix 4
It's track related, normally you have to run GPx in debug mode to prevent crashing when hitting ESC, but the Foetus track was an exception on that rule. So to prevent crashing uncheck the box that let GPx run in debug mode and the track will not crash, but it will hitting ESC. A possible solution to this is to open the gp4 file together with the dat file, save the gp4 file without chaby Turbo Lover - Grand Prix 4
Rodrigo007 schreef: ------------------------------------------------------- > guys sorry to disturb you all but if im not > mistake you have to edit this line in f1 > graphics: > > > > " Animation rendering mode. (0 - cheap lighting, 1 > - proper lighting, 2 - VS) v2" > > > put it 0 or 1 and test using all the other higher > optionsby Turbo Lover - Grand Prix 4
Hello everybody, I have a strange problem when i let the f1graphics file control all settings (without any further modifications of the f1graphics file) the pitcrew and track marshalls are not visible anymore ingame. Is this a game related bug or can i solve it with a change somewhere in the f1graphics file? Thanks in advance and cheersby Turbo Lover - Grand Prix 4
You win Tero , anyway, a new standard is set with gp4 track editing, congratulations mate.by Turbo Lover - Grand Prix 4
Yeah, can't wait for the next car for the '93 mod.by Turbo Lover - Grand Prix 4
How does that feel?by Turbo Lover - Grand Prix 4
Open your f1config file with notepad and do this: 1 ; f1graphics.cfg controls all settings (default 0) 1440 ; Game 3D Horizontal Resolution 900 ; Game 3D Vertical Resolutionby Turbo Lover - Grand Prix 4
Don't forget that PC's back in the day were not so powerful as nowadays PC's.by Turbo Lover - Grand Prix 4
Some news about the old Österreichring, i've build the track for a second time, but now entirely from scratch, very smooth result. Also the original layout of the track without the chicane in T1 is build, a sneak preview: Cheersby Turbo Lover - Grand Prix 4
Amazing car, but i wonder how many cars are still left for a release, only the Benetton team?by Turbo Lover - Grand Prix 4
Lookin' 100% real Tero, hope you noticed that the high track fence is going through the stairs of the tower building.by Turbo Lover - Grand Prix 4
Sapo schreef: ------------------------------------------------------- > Is release 2007 mod???????? > > Dead links everywhere???? > > Me wants very like!!!!!!!! Are you from Brazil?by Turbo Lover - Grand Prix 4
Lo2k schreef: ------------------------------------------------------- > Displacement intervals are based on the altitude > of your viewpoint since very first version of the > tool (and it might be written somewhere in the > guide too), so just go closer to the track and you > will be able to displacement shadow more > precisely. But the best option is to change manby Turbo Lover - Grand Prix 4
Drivers art looks very good, i go for option 1, cos with option 2 you won't see the flag clear enough. Normals of the cars is right ingame.by Turbo Lover - Grand Prix 4
Top notch work Tero, like the detail of the red concrete wall and i presume that those podium flags are waving ingame. Two questions, are you planning (in a near future) to make the whole old oval and what about 3D guardrails?by Turbo Lover - Grand Prix 4
Te top of the airbox seems somewhat too flat, not round enough, or it looks like that due the angle of the render.by Turbo Lover - Grand Prix 4