GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: April 14, 2008 06:01PM
Posted by: SAMF1
do anyone know where can i found barcelona 2007 track with the new corner?



Re: GP4 Track Editing - new new thread
Date: April 15, 2008 10:19AM
Posted by: SchueyFan
gp4italia for the original version i believe, or you can use an updated version in my trackpack if you wish





X (@ed24f1)
Re: GP4 Track Editing - new new thread
Date: April 15, 2008 11:57AM
Posted by: Rot Teufel
Lo2k Wrote:
-------------------------------------------------------

> Skids at will, track tarmac particularities, every
> lines you ever dreamt to add...Everything is
> possible this way, in hiqh quality and with no
> fade out/blurry effect with distance.
> ps : oh and any color can be used...yellow, reb,
> blue...whatever.

so with this feature a Canberra V1.1 will be more nearest than i think?

Great job. And for free. Not as Bob's track bulder (u've to pay it).

As always one of the most complete modding tool!

My workthread with all RELEASED and WIP stuff


Re: GP4 Track Editing - new new thread
Date: April 15, 2008 07:31PM
Posted by: Ruboy
SilverBlaze Wrote:
-------------------------------------------------------
> paranoik0 Wrote:
> --------------------------------------------------
> -----
> > You must have done something wrong the second
> > time, because that's the method that I use the
> > most, and it works fine. I group several trees
> > into an object and then duplicate it.
>
> Sure, cause I have no idea how it works, it was
> just pure luck with first try...


That's also an option...so you have to options:

If you have many trees as single objects it's helpful to group them...let's say 10 trees together. This way you can reduce the amount of objects in your scene...it makes the work easier...and of course you can move the ten trees at the same time.

If you have only one tree object, then you go into the object and then you see its parts. A single tree normally has only one part...now you duplicate this part let's say 9 times so that you have 10 parts...now you can move each single part (tree). So now your one object also consits of ten parts (trees) which can be move at the same time.


I used that method for tracks with many trees or bushes...I duplicated one object with many parts and then moved it to another place...then I opened the object and could adjust the positions of each part seperately to place them where I want.

Re: GP4 Track Editing - new new thread
Date: April 15, 2008 08:26PM
Posted by: SilverBlaze
Ruboy Wrote:
-------------------------------------------------------
> SilverBlaze Wrote:
> --------------------------------------------------
> -----
> > paranoik0 Wrote:
> >
> --------------------------------------------------
>
> > -----
> > > You must have done something wrong the second
> > > time, because that's the method that I use
> the
> > > most, and it works fine. I group several
> trees
> > > into an object and then duplicate it.
> >
> > Sure, cause I have no idea how it works, it was
> > just pure luck with first try...
>
>
> That's also an option...so you have to options:
>
> If you have many trees as single objects it's
> helpful to group them...let's say 10 trees
> together. This way you can reduce the amount of
> objects in your scene...it makes the work
> easier...and of course you can move the ten trees
> at the same time.
>
> If you have only one tree object, then you go into
> the object and then you see its parts. A single
> tree normally has only one part...now you
> duplicate this part let's say 9 times so that you
> have 10 parts...now you can move each single part
> (tree). So now your one object also consits of ten
> parts (trees) which can be move at the same time.
>
>
> I used that method for tracks with many trees or
> bushes...I duplicated one object with many parts
> and then moved it to another place...then I opened
> the object and could adjust the positions of each
> part seperately to place them where I want.

Yeh, I believe I master it now, thanks anyway.



HD SUZUKA - MENU ADDONS - ONBOARD CAMERAS - VIDS
Re: GP4 Track Editing - new new thread
Date: April 16, 2008 01:58PM
Posted by: paranoik0
I'm still trying to add shadows to my track.. now i finally managed to make them appear in-game, however i can't place them correctly. It's either floating a little bit too much above the track, or buried below it. When I move it with the move tool in GP4Builder it goes in intervals of 0.117m, but I want to raise it only 0.05m, for example. I've tried changing the values manually in the Z-coordinate of the object, but it doesn't seem to make any difference in the GP4Builder GUI.

This is just for a bridge.. adding shadows to fences for example seems to be harder, because there's loads of elevation changes, and GP4Builder seems to create flat shadows. I can't get the transparency of the fence shadows right neither.



Edited 2 time(s). Last edit at 04/16/2008 02:05PM by paranoik0.
Re: GP4 Track Editing - new new thread
Date: April 16, 2008 10:53PM
Posted by: Lo2k
Displacement intervals are based on the altitude of your viewpoint since very first version of the tool (and it might be written somewhere in the guide too), so just go closer to the track and you will be able to displace shadows more precisely.

Yep, fence shadows could be harder if you set a track with much bank elevations.

Shadow transparency is set by shadow texture alpha map, as for every texture.





Edited 1 time(s). Last edit at 04/17/2008 05:05PM by Lo2k.
Re: GP4 Track Editing - new new thread
Date: April 16, 2008 11:18PM
Posted by: paranoik0
Ok, thanks.
Re: GP4 Track Editing - new new thread
Date: April 17, 2008 04:02PM
Posted by: Turbo Lover
Lo2k schreef:
-------------------------------------------------------
> Displacement intervals are based on the altitude
> of your viewpoint since very first version of the
> tool (and it might be written somewhere in the
> guide too), so just go closer to the track and you
> will be able to displacement shadow more
> precisely.



But the best option is to change manually the Z-coordinates of the vertices of a shadow object.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: April 18, 2008 07:33AM
Posted by: super__alonso
I don't know where to put this but it is about Adelaide:

In Blender 2.43 (great program), when I export to .3ds and try to import into GP4Builder, it shows an error in French and then an object with no faces. How can I get them to work??
Re: GP4 Track Editing - new new thread
Date: April 18, 2008 10:36AM
Posted by: Lo2k
I'm busy these days but you can send me your .3ds file and I will check it asap.

Re: GP4 Track Editing - new new thread
Date: April 18, 2008 11:09AM
Posted by: paranoik0
I've tried Blender a couple months ago and never managed to get it to work, apparently it saves .3ds files badly or in some weird format. I think the .3ds files it created couldn't be even loaded in 3dsMax.
Re: GP4 Track Editing - new new thread
Date: April 18, 2008 06:17PM
Posted by: Racervieh13
When you save things as .3ds files the normals mostly look just horrible. That happens at all programs like ZModeler, 3ds Max etc. I don't know what's the reason for this



CTDP 3D-Artist


Re: GP4 Track Editing - new new thread
Date: April 18, 2008 06:49PM
Posted by: Lo2k
Reason is that .3ds file format does not save normals but smoothing groups and that GP4Builder can't deal with smoothing groups.

Re: GP4 Track Editing - new new thread
Date: April 18, 2008 09:21PM
Posted by: zeppelin101
I think Me and Oggo found a workaround for it I'm sure not so long back but can't remember for the life of me what it was, I'll have a chat with him next time he's on.
Re: GP4 Track Editing - new new thread
Date: April 19, 2008 07:15AM
Posted by: super__alonso
That would me much appreciated if you could find out how to do that. There are some excellent buildings for Adelaide at Google 3D warehouse made by this person who lives in Adelaide (like me) so if I can get it to work, the city buildings for my track will be superb.
Re: GP4 Track Editing - new new thread
Date: April 19, 2008 06:36PM
Posted by: paranoik0
I think I have a bug in my .gp4 file, when opening it with Gp4Builder, the list of useless textures only shows textures that I actually need. I searched for this problem here in these forums and apparently this used to happen a long time ago with a previous version of Gp4Builder, maybe Lo2K removed this fix by mistake?

Another bug is that my .dat file seems to get corrupted whenever I do any change at all - but only after TSM messes with it, in original GP4 it loads fine. I think it has something do with having renamed the files from Hungaroring/s1ct13 to Hockenheim/s1ct12, but I'm not sure. I'll try to undo all the renaming.
Re: GP4 Track Editing - new new thread
Date: April 19, 2008 08:36PM
Posted by: paranoik0
Well, apparently I can't rename my stuff back to Hungaroring since it crashes at the middle at the loading bar. So I won't be able to do any changes on my .dat anymore.
Re: GP4 Track Editing - new new thread
Date: April 19, 2008 08:52PM
Posted by: Lo2k
Useless texture list works fine with some of the latest edited tracks I have...

Re: GP4 Track Editing - new new thread
Date: April 30, 2008 02:21AM
Posted by: super__alonso
I am working on land im Zmod 2 and when I export it to old z3d, open in zmod 1 and import into gp4 editor, there is a wierd error.

Can zmod 2 export to .gp4 files. Is there an add-on??

EDIT: Fixed the issue, but when I import the files, they are not lined up with the original track.



Edited 1 time(s). Last edit at 05/01/2008 12:55AM by super__alonso.
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