Thanks for the reply, it's a big help. So, I assume the data to go into the dat happens via the magic data value. If I open the dat in gp4 builder, will I be able to see where the pit lane fence begin/ends are placed? Can they be moved and how? Thank youby RHill - Grand Prix 4
I had a thought, how far up the pit lane entry and exit can the pit limiter mark be set? Using the magic data valuesby RHill - Grand Prix 4
That setting I have all sorted with equal values for each driver, it’s the entry into the pits before the limiter and after I’m looking at. Does anyone else notice that the player attacks the pit lane better than the ai sometimes? Carrying more speed. It’s here I’m trying to make things even. If I could drive the cc line like they do for example or set a pre speed for myself or somethingby RHill - Grand Prix 4
Hi all, So lately I have setup my mods so the pit stops are consistent across both the player and cc cars. My question, is what things should I make sure are in place to have consistency between player and cc cars during pit entry and pit exit? I'm thinking things like pit entry pre speed, pit cc line, pit lane start and end etc. Basically I want the entries and exits to be fairly eby RHill - Grand Prix 4
Hi guys, My cc cars always seem to enter the box normally, get tyres and fuel no problem, but then exit the box whilst the front jack man is still in the way (drive through him). I then noticed that the length of stop recorded is shorter than what is set in the tweaker file. I then tried the same thing and when I waited until the jack man animation had finished and moved, the timing of the stoby RHill - Grand Prix 4
Hi guys, I have an issue which may or may not be related to this topic. My cc cars always seem to enter the box normally, get tyres and fuel no problem, but then exit the box whilst the front jack man is still in the way (drive through him). I then noticed that the length of stop recorded is shorter than what is set in the tweaker file. I then tried the same thing and when I waited until tby RHill - Grand Prix 4
All sorted thanks!by RHill - Grand Prix 4
Hi mate, there seems to be a virus with the latest file or it's corrupted. Can't seem to download in either chrome or explorerby RHill - Grand Prix 4
Excellent! Thank youby RHill - Grand Prix 4
Hi all, I've got some nice settings in my damage ini that I like, but is there a way to make the likelihood of the front wing breaking being high than the suspension? For example making the wing weaker than wheels. I would be grateful if anyone could share their damage settings because I'm trying to ensure more accidents that require a wing change rather than a race ending wheel aby RHill - Grand Prix 4
Hi all, So I'm looking to start a new CSM season, question is which one?! There are so many great seasons created by some really talented people, but I wondered if anyone wanted to name their favourite gp4 seasons / mods and why? Perhaps it's a combination of a great season in real life and a great mod or something else. Look forward to hearing your stories Richby RHill - Grand Prix 4
Hi Tom, Sorry to hijack this thread somewhat but I really could use your help. I'm trying to make the ai change for wet tyres earlier within your magic data files but the 'helps decide when tyre....' value doesn't seem to give a noticeable change. Could you let me know how I make the ai switch to wets earlier? Thanks Richby RHill - Grand Prix 4
Ok Ive done some reading and I know what the values do. Can anyone share a good magic data value for 'helps decide if tyres need changing from wet to dry'. Basically the crossover value? I'm trying to get something that's quite quickly reactive. Thanksby RHill - Grand Prix 4
Can someone help me understand the values in magic data that refer to switching from wet tyres to dry or dry to wet for the ai? For example if I needed to make the ai change to wets earlier what would I do with the value in magic data? Increase or decrease? Thanksby RHill - Grand Prix 4
Any tips for how I should go about taking an installed mod on the gp4 game files and converting to CSM? I'm sure it can be done through CSM menu and some kind of build? Thanks Richby RHill - Grand Prix 4
Hi everyone, When in a race where it starts to rain or is wet and then stops raining, I was wondering if there is a certain length of time for when the track gets wet or starts to show a drying line. For example is it generally a few laps to dry line after no rain etc. I sometimes find predicting if the track will change condition difficult. Thanks!!by RHill - Grand Prix 4
Hi all, I've started to really quite like the look of the Baku track after last year thinking it was a bit dull. Does anyone know of a released version? Thank youby RHill - Grand Prix 4
Hi guys, I've figured out recently that the rain probability percentage means the likelihood of rain at any one point in the weekend and not the likelihood of a rain event that might change. Basically that 100% rain means the whole event will be wet and never dry up. My question is, what percentage will give a mix of dry, wet, but also changeable conditions in the race (wet to dry or dby RHill - Grand Prix 4
Just in case someone might follow this thread in the future (and so I can give something back to the community)...the issue was resolved by changing the lod 0 / 1 / 2 / 3 texture sizes to match those of the existing mod. In my case... 2048 x 512 - lod0 1024 x 256 - lod1 512 x 128 - lod2 256 x 64 - lod 3 Applying the lod0 sized texture to all lods caused a mismatch in mapping when viby RHill - Grand Prix 4
okay so its something to do with the lower lods because when I insert the tga file for lod0 and not 1 / 2/ 3 in TexResizer the original helmet shows fine in TV mode and the new helmet fine in T Cam. But what do I do different!?by RHill - Grand Prix 4
I'm taking the lod and copying it to create car_helmet_00 / 01 / 02 / 03 I thought this was the lower lods being the same as the main lod then, so a different shape isn't used. The original mod has 4 lodsby RHill - Grand Prix 4
This one is driving me crazy, someone must know how to correctly edit the 2016 CSM mod by phantaman with the GP4 forever helmets? I have tried so many combinations of lod / texture flipping and still the T-Cam is perfect and the TV camera all black! Really struggling with this one, any help appreciated Richby RHill - Grand Prix 4
This is my issue above. I'm using TexResizer because Slimtex won't work! (error saying Can't initialise D3D). Is there a way to do the same thing in TexResizer or do you know how to get Slimtex working? Do you thing this could be the issue? Thanks for the help...so frustratedby RHill - Grand Prix 4
Hi all, So I'm trying to install 2017 helmet textures into phantamans 2016 CSM mod, but really struggling with the folder structure and installation. I have taken the schuberth shape from jvinu2000 and renamed the lod file and placed in the helmet folder of the mod, making 4 copies as with the original mod. I think this therefore changes the shape correctly. I then take the helmet tgaby RHill - Grand Prix 4
Hey Excalibur, Okay, but where are the RT mode coordinates found so I can make a note of them and transfer to tweaker.ini?by RHill - Grand Prix 4
This one is going to be a massive bump!! I'm trying to get some steering wheel and helmet position coordinates after editing them in real time within the game. I came across this method and it looks to be what I need. The problem is I can change the positions to what I need but can't seem to find the new coordinates anywhere. I'm using a CSM mod and the tweaker merge data forby RHill - Grand Prix 4
Ooo nice! Is that gp4? Testament to the graphics I can't tell if it's AC or not. Also where can these wider tyres be found?by RHill - Grand Prix 4