Very glad youre still with it. thanks.by wvdriel - Grand Prix 3
Ok here we go. Lets see if this works. I hope you spot the differenceby wvdriel - Grand Prix 3
I have made some screenshots but I dont know how to get them into this post so if somebody could explain how to do that then I will put some screenshots in here.by wvdriel - Grand Prix 3
Its about the part that twitches left, right, left before you reach the top-hairpin. In 1995 they opened up the last lefttwitch so you had a more straight entrance to the hairpin. I only noticed it when I watched the 1995 race which I downloaded some time ago. Ill try to get an onboardlap from this race or some snapshots. Ive been trying to put a good 1994 and 1995 season together with all the stby wvdriel - Grand Prix 3
Actually this should be the 1994 version of ti aida because in 1995 they changed the pitentrance and moved it back to before the one-before-last corner (Sorry I dont know if that was good english). And they also made the brakingarea for the hairpin a bit wider. But anyway thanks for these corrections because also at aida the ai-cars move to the right in the middle of the straight. Maybe for the sby wvdriel - Grand Prix 3
Hey boys, If somebody has a good physics-file for the 1980 season could you please mail it to wvdriel@xs4all.nl. Just worked the nightshift and going to sleep now. So thanks in advance.by wvdriel - Grand Prix 3
Please tell us there is a solution to your problem, Your tracks are the best in the bussiness. I hope you can finish the project.by wvdriel - Grand Prix 3
That would be a very sad day. We have all these seasons incomplete. Your tracks are the best thing that happened to this game. Please tell us that this can be fixed. There was nothing wrong with all these tracks you released so far.by wvdriel - Grand Prix 3
You wanted a dutchman, here you go: Living in Almere, 20 km from Amsterdam, where I was born and raisedby wvdriel - Grand Prix 3
If you are too fast cant you just improve the ai grip and correct the laptime with timing finetune value. That should work I have a question about hotlaps. In another thread you said if you save youre hotlaps as a race you can watch them. How does this work? Could you explain a litlebit more. Thanks Youre tracks are incredible and Im always looking forward to the next release.by wvdriel - Grand Prix 3
Maybe you can capture them and upload them at a bittorrentsiteby wvdriel - F1
Ok this could be true. I think I will ask the autor himself. That is if Ill find him.by wvdriel - Grand Prix 3
Yes but in those perffiles the qualifying values are ok but the racevalues seem to have an error in the ranges. Am I wrong??by wvdriel - Grand Prix 3
Wich perfpack are you using. There arent that many perffiles of 1996 around. Im searching to.by wvdriel - Grand Prix 3
Looking forward to Monaco. Should be fantastic. Great work.by wvdriel - Grand Prix 3
Could you please send me a copy to? wvdriel@xs4all.nlby wvdriel - Grand Prix 3
To Belini The only thing that needs to be changed in order to adapt the other tracks to patch vs4 is the magicdata isnt it? Could you explain what to change more or less. With the old magicdata im to fastby wvdriel - Grand Prix 3
You can use the hockenheimtrack in the 2002 trackpack that one is ok. Otherwise theres belinis hockenheim. Those are the best tracks but may not work in Gp3 113by wvdriel - Grand Prix 3
yes I know this problem exists but a solution may be difficult.by wvdriel - Grand Prix 3
Actually there is another game. its called indycar series and it allows you to do the Indy 500 with apropriate regulations for qualifying etc. Its not a bad racing game, decent graphics and physics.by wvdriel - Grand Prix 3
Thanks anyway and again thanks for all those beautifull tracksby wvdriel - Grand Prix 3
to belini, I use the grippatch and its exelent. You have managed to create a new game. This also makes me wonder if it is possible to make this patch for gp3-113. I mean extend the patch you made with the features of the Gp32k-patch like pitstops and slipstreaming. I also would like to ask you if you could look into something That I think is missing in Gp3. Would it be possible to make a paby wvdriel - Grand Prix 3
Ok, The horsepower in the carset you use are normally accurate. I reckon the horsepower in 1975 should be right around 500 bhp. timingfactor finetune means that you can slow or speed up the lap to your liking It affects The AI and human cars in the same way. So basicly you can adapt the laptime to whatever they did in 1975.by wvdriel - Grand Prix 3
make sure that in the performancefile you have the horsepowersettings right for that year. than you go to your magicdata and find the line that says timingfactorfinetune and fidle with that untill youve got the laptime right for that specific year.by wvdriel - Grand Prix 3
In Belinis patch for gp3-2000 it says it improves pitstoptimes. This implies you can edit pitstoptimes. We could use a pitstop editor in order to fix the 2/3 stop difference. Maybe we could ask beliniby wvdriel - Grand Prix 3
If you run windows xp open up the taskmanager and start switching of processes you dont need or use. that frees up a lot of memory. I run an Athlon 1900+ and I get it to run fairly smooth.by wvdriel - Grand Prix 3
I guess when you have completed your mission you will have created not 1 but 6 new racing games. F1 1999 trough 2004. Thanks, incredible work!!by wvdriel - Grand Prix 3
I didnt know that gp3-2000 was european only. I do know that 1999 originally had 17 races. They just canceled the argentinian grand prix just before the season started. Anyway good luck with the mod it will be special anyway, Gp3 or Gp3-2000.by wvdriel - Grand Prix 3
You should consider making the mod for Gp3-2000. That way you can get all the different liveries in the game and use belinis tracks. they are the best in the bussiness. just a thoughtby wvdriel - Grand Prix 3
Ok those cockpits and wheels are incredible but where can we get them?by wvdriel - Grand Prix 3