St.Hubbins Wrote:
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> Okay, I just tried a basic test - Season physics,
> default grip, ie. not changed with the human grip
> util, Belini grip patch, Ace skill level, relevent
> perf file and track etc, keyboard control, track
> dependent setups....
>
> I ran a 60 minute qualy session with no players
> selected:
> Imola 2004, Pole - M. Schumacher 1m 19.184s
> Imola 2005, Pole - Alonso 1m 19.868s
>
> Then into free practice using the car that
> qualified on pole, my times after only 3 hotlaps
> on each track:
> Imola 2004, 1m 17.363
> Imola 2005, 1m 17.801
>
> Now, if I understand correctly I should adjust the
> player grip so that I am matching the cc pole
> time. But that is a long way to go, 1.8 - 2.0s. I
> can't help but feel that I will need to reduce the
> grip so much that cc's will kill me in the slower
> turns. I'd rather not adjust the cc grip as it is
> nice to have realistic(ish) laptimes.
is that with 12deg lock too, I just did a couple of laps at imola 2004 and
could only manage a 78.096, mind you I do have my ff cracked up full,
which makes those kerbs a handful, that's my excuse anyway
I think everyone's getting too hung up on the default 16384 figure as this
figure is only relative to the value of track grip and ai grip.
before I released the player grip util I used to hard patch the player grip
value @ 15360, driving with less grip isn't that noticeable you just get
a slight effect of understeer, and this is only really noticeable when driving
a minardi.
another thing I forgot to mention was cpu occupancy, this can also make a big
difference in lap times, in free practice I get peaks around 50% and this is
still a little too high once you get all the cars on tracks and realistic
weather.
you should find that the ai won't slaughter you in slow turns, you just won't
have an advantage that maybe you're used to, makes overtaking a lot harder.
also the whole point of the grip patch is so you can experience driving cars
that you're not going to win with, eventually it will all work with belini
gp3 career, but I've found a big error with the mid-season grip calculation
that's going to take some fixing
btw all the tracks should be setup for player grip using the 2001 version or
the alternate track versions mentioned in the grip calc sheet, as the magic
magic fine tune is set to zero the player grip that you arrive at will work
on all the relevant versions, v4 tracks only.
all I can say is try setting up a track for your level of play and then
pick a handful of chassis and do a few laps in each, the effect is quite
subtle even between team mates.
if you don't like it go back to what you're used to, but give it a chance.
it's a bit like when I was setting up the cockpit view, at first I really
hated it, but it transforms the experience and now I wouldn't even consider
going back to the original view.
have fun and let me know how you get on
pk
[www.belini.fsnet.co.uk]