ralv585 Wrote:
-------------------------------------------------------
> @ Flincent
>
> With regards to that link, i think there could be
> a simple explanation for the time difference.
>
> When Webber starts the race from pole, he crosses
> the start/finish line travelling around 30mph or
> so from a standing start, by the time Kubica
> crosses the line, he could be doing 130mph or
> more, depending where he starts.
>
> Your lap time doesn't actually start until you
> cross the line, so it's natural for Kubica's lap
> to be faster than Webbers, because he crossed the
> line at a higher speed.
>
> If Kubica started 2nd then yeah, that would be a
> problem, but the OP doesn't say where he starts.
>
>
I understand what you're saying exactly
starting further back means that you'll be travelling faster when you go over the line. But both cars will start their timed lap at the same point, regardless of their speed. Because of that, for one car to overtake another it has to set a laptime that is the same as the car infront, minus the time gap between the two cars when they crossed the line. It therefore is physically impossible for me to drive a laptime that is (for example) two seconds slower than the car behind me, when they were only half a second behind at the start of the lap. I hope this makes sense, these matters can get very confusing sometimes!
Also even if that altered xml file fixes the rubber banding problem, aren't the cars still being controlled by the timing instead of the timing being controlled by the cars? That is the main problem after all, the cars being generated from the engine calculating times as opposed to what pretty much every other racing game does, where the car is its own entity and will set times depending on how it performs.
Circuit Thermalito
Liverpool Waterfront Circuit (WIP)
Edited 1 time(s). Last edit at 09/26/2010 01:26AM by Fincent.