Codemasters' F1 game discussion

Posted by Rodrigo007 
Re: Codemasters' F1 game discussion
Date: September 25, 2010 11:37PM
Posted by: _tux_
give this a try and see if it improves things for you guys.

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Edited 1 time(s). Last edit at 09/25/2010 11:41PM by _tux_.
Re: Codemasters' F1 game discussion
Date: September 25, 2010 11:41PM
Posted by: msater
F1 2010: The Game is a disgrace. The cars are not lapping around the track, they just pop up when you get within a certain range. This means that they are not recording laps, which means all AI laps are fake, which makes the game unplayable.

^ What I put on Facebook.



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Re: Codemasters' F1 game discussion
Date: September 26, 2010 12:24AM
Posted by: RenaultFan
Hey guys

I have a question that I wonder If somebody might know. When I go to a grand prix i'm able to adjust the throttle mapping between Standard,Fast and Cruise but when I go to a race in my career I dont have this option? would anybody be able to tell me why. Im on the PS3 also :)

Thanks guys

Jeremy
Re: Codemasters' F1 game discussion
Date: September 26, 2010 12:30AM
Posted by: maes
The included screenshot cleary shows a timing bug inside the game. Now, this raises the question wether or not the AI is "phony" or "fake", or that there's a timing bug inside the game that influences the AI when they arent shown realtime on your screen.
Either way, when the AI is "fake", it isnt that easy to solve, because it's a game fundamental thing. When the timing code is incorrect or bugged, it is repairable with a patch...

[omenanraato.1g.fi]

ooh, and still one thing. Why would they implement a "fake" AI, when the ghost car is lapping correct times?

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Edited 2 time(s). Last edit at 09/26/2010 12:37AM by maes.
Re: Codemasters' F1 game discussion
Date: September 26, 2010 12:59AM
Posted by: FRESCO
I've just finished a race with the AI and I'm not convinced that the AI is phoney tbh. I was having a good battle with De La Rosa for the first part of the race and his laptimes corresponded pretty well compared to mine with the visual gap from me to him. For example, I had a bad lap and dropped to about a second behind him and paid attention to his laptime, and sure enough it was a second faster than me.

I may have missed the point as I'm tired and can't get my head round the idea of 'phoney AI' atm, but from what I've played I don't think it exists in races.

Other bugs that stood out in this race was Hulkenburg driving through me on entering the pitlane and the ridiculous angles the cars drive into pit boxes, in Turkey at least.

_____________________________________________________________________________

Re: Codemasters' F1 game discussion
Date: September 26, 2010 01:00AM
Posted by: y2cwr2005
RenaultFan Wrote:
-------------------------------------------------------
> Hey guys
>
> I have a question that I wonder If somebody might
> know. When I go to a grand prix i'm able to adjust
> the throttle mapping between Standard,Fast and
> Cruise but when I go to a race in my career I dont
> have this option? would anybody be able to tell me
> why. Im on the PS3 also :)
>
> Thanks guys
>
> Jeremy

You'll get it after a few races as an upgrade when you do the challenges the team set you during practise sessions.

Re: Codemasters' F1 game discussion
Date: September 26, 2010 01:02AM
Posted by: Slash
Go Alesi Wrote:
-------------------------------------------------------
> Post on the Coddies forum from Steven Hood about
> the rubberbanding:
>

> For example - During a race, if the lead car has a
> big lead, he'll start to drive a little slower to
> conserve his car & maintain his pace.

big lead to whom?, are they using the player as the reference point?

what's the point in conserving the car if there are no engine failures?
Re: Codemasters' F1 game discussion
Date: September 26, 2010 01:07AM
Posted by: Twigster151
Slash Wrote:
-------------------------------------------------------
> Go Alesi Wrote:
> --------------------------------------------------
> -----
> > Post on the Coddies forum from Steven Hood
> about
> > the rubberbanding:
> >
>
> > For example - During a race, if the lead car has
> a
> > big lead, he'll start to drive a little slower
> to
> > conserve his car & maintain his pace.
>
> big lead to whom?, are they using the player as
> the reference point?
>
> what's the point in conserving the car if there
> are no engine failures?

The more worn you engine is the less power it will give.

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Re: Codemasters' F1 game discussion
Date: September 26, 2010 01:12AM
Posted by: Robert
FRESCO Wrote:
-------------------------------------------------------
> I've just finished a race with the AI and I'm not
> convinced that the AI is phoney tbh. I was having
> a good battle with De La Rosa for the first part
> of the race and his laptimes corresponded pretty
> well compared to mine with the visual gap from me
> to him. For example, I had a bad lap and dropped
> to about a second behind him and paid attention to
> his laptime, and sure enough it was a second
> faster than me.
>
> I may have missed the point as I'm tired and can't
> get my head round the idea of 'phoney AI' atm, but
> from what I've played I don't think it exists in
> races.
>
> Other bugs that stood out in this race was
> Hulkenburg driving through me on entering the
> pitlane and the ridiculous angles the cars drive
> into pit boxes, in Turkey at least.

It seems to me that the AI in races is real, but in quali and practice the times are randomnly generated and have no relation to the cars you see on track (other than if they crash the lap is not completed etc.).
However in the race AI catchup is enabled (which messes up the race when people are on different stratagies) and the AI also don't seem to have fuel consumption on either.
Rather disappointing really, but if you download the catchup disabled file at the top of this thread page and turn off fuel simulation you may get a decent race.



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Re: Codemasters' F1 game discussion
Date: September 26, 2010 01:21AM
Posted by: Anonymous User
Sorry guys, the AI in races is totally fake too. I can't believe they would actually implement this and think "oh - we'll leave the timing data off, they'll never know ;)".

This explains some issues I have had in races with AI not pitting, or gaining huge advantages out of nowhere (see previous pages).

Absolute killer IMO. No excuse whatsoever. I'm just really angry that they thought they were giving us a decent F1 game when really all we have is hotlapping with racing-line blockers - because that is all the AI are. Obviously it knows when you pass somebody, as I have just clearly found by passing two people on the last corner and winning.
Re: Codemasters' F1 game discussion
Date: September 26, 2010 01:24AM
Posted by: Fincent
ralv585 Wrote:
-------------------------------------------------------
> @ Flincent
>
> With regards to that link, i think there could be
> a simple explanation for the time difference.
>
> When Webber starts the race from pole, he crosses
> the start/finish line travelling around 30mph or
> so from a standing start, by the time Kubica
> crosses the line, he could be doing 130mph or
> more, depending where he starts.
>
> Your lap time doesn't actually start until you
> cross the line, so it's natural for Kubica's lap
> to be faster than Webbers, because he crossed the
> line at a higher speed.
>
> If Kubica started 2nd then yeah, that would be a
> problem, but the OP doesn't say where he starts.
>
>

I understand what you're saying exactly :) starting further back means that you'll be travelling faster when you go over the line. But both cars will start their timed lap at the same point, regardless of their speed. Because of that, for one car to overtake another it has to set a laptime that is the same as the car infront, minus the time gap between the two cars when they crossed the line. It therefore is physically impossible for me to drive a laptime that is (for example) two seconds slower than the car behind me, when they were only half a second behind at the start of the lap. I hope this makes sense, these matters can get very confusing sometimes!

Also even if that altered xml file fixes the rubber banding problem, aren't the cars still being controlled by the timing instead of the timing being controlled by the cars? That is the main problem after all, the cars being generated from the engine calculating times as opposed to what pretty much every other racing game does, where the car is its own entity and will set times depending on how it performs.



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Edited 1 time(s). Last edit at 09/26/2010 01:26AM by Fincent.
Re: Codemasters' F1 game discussion
Date: September 26, 2010 02:38AM
Posted by: Guimengo
Re: Codemasters' F1 game discussion
Date: September 26, 2010 03:56AM
Posted by: adamdavies_8
It seems the ps3, toshiba tv and driving force gt is a well used set up!
Re: Codemasters' F1 game discussion
Date: September 26, 2010 04:58AM
Posted by: ROBITUSSIN JR.
loque Wrote:
-------------------------------------------------------
> Sorry guys, the AI in races is totally fake too.
> I can't believe they would actually implement this
> and think "oh - we'll leave the timing data off,
> they'll never know ;)".
>
> This explains some issues I have had in races with
> AI not pitting, or gaining huge advantages out of
> nowhere (see previous pages).
>
> Absolute killer IMO. No excuse whatsoever. I'm
> just really angry that they thought they were
> giving us a decent F1 game when really all we have
> is hotlapping with racing-line blockers - because
> that is all the AI are. Obviously it knows when
> you pass somebody, as I have just clearly found by
> passing two people on the last corner and winning.

Exactly this problem is specially obvious in full races where after the pack settles the A.I. suddenly goes turbo and vanishes, there's some serious s@#t wrong in this game. If codies has any decency they will address the timing problem, the bad news is codies have no decency. They already have our money and it's a shame really because the driving is actually fun.



Edited 1 time(s). Last edit at 09/26/2010 04:59AM by ROBITUSSIN JR..
Re: Codemasters' F1 game discussion
Date: September 26, 2010 05:21AM
Posted by: Guimengo
adamdavies_8 Wrote:
-------------------------------------------------------
> It seems the ps3, toshiba tv and driving force gt
> is a well used set up!


Samsung ;). It's a nice poor man's cockpit however very restrictive if you're tall with thick thighs, I find myself lifting the table often haha. I turned a faster lap in Monaco with the controller than I did with the wheel simply because the table was not stable with me :P.
Re: Codemasters' F1 game discussion
Date: September 26, 2010 06:01AM
Posted by: casabonka
Thats it, I've had it with this game..
I can handle the firth 3 races (at 100%) as mentioned that the AI cars vanish, as if they have 3 laps of fuel to last a race, but in China, after my SEVENTH puncture of the weekend, which came with 4 laps to go, my pit crew just stood there looking at me... can I retire? of course not, Im expected to do the whole 56 laps again.

Codemasters really have put the F in Fail, apart from time trial, this game is pointless and a great way to blow $100 bucks...




2013 - Nando must come through..




Edited 1 time(s). Last edit at 09/26/2010 06:05AM by casabonka.
Re: Codemasters' F1 game discussion
Date: September 26, 2010 08:34AM
Posted by: DaveEllis
The included screenshot cleary shows a timing bug inside the game. Now, this raises the question wether or not the AI is "phony" or "fake", or that there's a timing bug inside the game that influences the AI when they arent shown realtime on your screen.


It's been confirmed that the AI times are completely fictional for a few days now.

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Re: Codemasters' F1 game discussion
Date: September 26, 2010 11:51AM
Posted by: kaid
I dont know about the puncture bug, i have the game for 4/5 days and havent experienced a puncture yet. But this game is not ment for racing grand prix, its just to buggy for that. The only good part is the time trial, just going flat and racing against yourself. Thats the only fun you can gain out of this game.

Re: Codemasters' F1 game discussion
Date: September 26, 2010 11:52AM
Posted by: maes
DaveEllis Schreef:
-------------------------------------------------------
> The included screenshot cleary shows a timing bug
> inside the game. Now, this raises the question
> wether or not the AI is "phony" or "fake", or that
> there's a timing bug inside the game that
> influences the AI when they arent shown realtime
> on your screen.
>
>
> It's been confirmed that the AI times are
> completely fictional for a few days now.


You clearly do not understand what I'm trying to say. MAYBE the AI is incorrect due to an incorrect written piece of code or bugged code that is related to the timing of the game. When solved the AI is still "fake" but at least they lap correct times. Ofcourse the AI times are fictional when there's a bug in the timing of the game. I hope you understand my point now.

_____________________________________________________________
Backshift!
Re: Codemasters' F1 game discussion
Date: September 26, 2010 01:25PM
Posted by: Anonymous User
I've only ever had 1 puncture, and I hit the wall pretty hard. I'm racing at China now. strange much?
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