GP4 was fine for it's time, but it was also never a proper simulation. What GP4 is brilliant at is bridging the gap between arcade and simulation. It handles approximately like what a racing car should handle like, but without all the depth and details which really make a simulation. It isn't an arcade game, but by no standards (even in 2001) can it be called a proper simulation.
GP4 came 3 years later than Grand Prix Legends, which was first released in 1998. Whilst it is finally beginning to show its age, that is still considered one of the best simulations around, and certainly one of the best of all time.
There is nothing wrong with treating GP4 for what it is. Semi-sim, that does what you'd expect a racing car to do, without being overly difficult and excluding it from the wider audience.
This Codemasters game. Anyone who expects realism is either quite gullible, or killing themselves IMO. Of course it'll be an arcade game. The point is, as long as its a FUN arcade game, then there is nothing wrong with it. Arcade games can be awesome (Flatout, F1 97), just as well as rubbish (F1 98). I'd love them to go out and produce the best simulation ever made, but I certainly don't expect them to. Being arcade doesn't make it a bad game, being a bad game makes it a bad game. The Wii version was always going to be the "worst" of the 3, for reasons we've already gone over in this thread. I'm surprised they even bothered with a Wii version when the target audience is PS3 and 360. Modern Warfare 2 and GTA4 have proven you don't need the Wii to bring in the sales.
Edit: My GPL reference was more to do with the assumption that I wanted arcade racing games, despite not having posted an opinion on those. As someone with a negative GPL Rank, a rFactor mod out and a Pro License in iRacing, I think it is safe to say, I prefer my simulations.
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theRacingLine.netSportsCarArchives.comEdited 1 time(s). Last edit at 12/21/2009 04:12PM by DaveEllis.