chet Wrote:
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> OT - where were you karting if i may ask :p
The mad, mad Gateshead indoor track. Traditional Knockhill BTCC meet we have where the Saturday is taken up by fannying about doing something which inevitably ends up in bruises, pulled muscles or general ailments brought about by being too old or unfit. :P
I don't think Dave has been back since his first experience of the place either. :P
We prefer the outdoor track at Sunderland, especially in the forecast weather (rain), but it was unavailable.
chet Wrote:
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> GTR rain wasnt too good either for performance.
> Nor was F1c
Well F1C was the same era as GP4, give or take, so it's fair to say it was never going to live up to much. I can't even remember the GTR rain, and never played anything else with rain since GP4.
Rain is certainly possible, and physics wise, if the core physics model is decent, then adding rain to the mix ought to be relatively easy.
Graphically it ought to be piss simple as well (even GPL has had a fog option built in from the start), but making it work so it's at a level close to the rest of the game would be a nightmare without obliterating the frame-rate.
Look at recent games with large volumetric smoke (I used the example of World in Conflict demo benchmark at the weekend) where in an explosion, even a mass of smoke which takes up 1/3 of the screen simply kills the frame rate. To half-realistically render spray in a modern game, plus all the additional reflections and individual droplets, would be a massive challenge.
I know a lot were extremely annoyed at ISI for never implementing what was on the todo list (myself included), but now I sit down and think about it, I can't even understand how it made it onto such a list, regardless of intent. Dave might want correct me there as I've been rather out of touch with rF from near the beginning. Is it a possibility for rF2?
Edited 2 time(s). Last edit at 08/20/2008 05:47PM by gav.