GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: March 19, 2013 11:59AM
Posted by: Turbo Lover
A quicker and better solution; set the mapping value of V from 1 to 0,99 at both sides of the plane.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: March 19, 2013 02:15PM
Posted by: Duffer
oups sorry, i miss some word, I thought it was for clipping of your landscape.

The solution of turbo lover is the best.

--------------------------------------------

Re: GP4 Track Editing - new new thread
Date: March 19, 2013 05:21PM
Posted by: salvasirignano
Thanks for your replies Duffer, Turbo Lover, I'll give that a try! :)
Re: GP4 Track Editing - new new thread
Date: March 22, 2013 05:59PM
Posted by: cleberpister
Hi! I use CSM/TSM.

My trackpacks are strategies for racing with 100% of the laps.

Is it possible to keep the file Default (100%) and create a Default (50%) being decided in the CSM menu, for example equal to TEAM 11.

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: March 22, 2013 10:13PM
Posted by: salvasirignano
salvasirignano Wrote:
-------------------------------------------------------
> Thanks for your replies Duffer, Turbo Lover, I'll
> give that a try! :)

Thanks guys, that solved it! :)
Re: GP4 Track Editing - new new thread
Date: April 08, 2013 05:50PM
Posted by: klausfeldmann
A question @ Laurent or anyone who knows:

How huge can a picture in maximum be, so that it is displayed in the Builder? I have a picture with 6000 x 7000 pixels and when I add an object in the gp4-file having this texture it is shown completely in white.
Re: GP4 Track Editing - new new thread
Date: April 08, 2013 06:47PM
Posted by: Lo2k
Hmm, my 140MB 6000x6000px background for Monaco is working fine...

Re: GP4 Track Editing - new new thread
Date: April 08, 2013 07:36PM
Posted by: klausfeldmann
Hm, the thumbnail looks fine, but in 3D view it looks just white.



When I decrease the resolution by 50% it works well, but I would be happier to have a better resolution.
Re: GP4 Track Editing - new new thread
Date: May 02, 2013 06:42PM
Posted by: ramf1v
I know I posted this before but I can't find the thread/post, what is the vert / polygon limit for tracks ?

thx

F1Dev




Edited 1 time(s). Last edit at 05/02/2013 06:42PM by ramf1v.
Re: GP4 Track Editing - new new thread
Date: May 02, 2013 06:52PM
Posted by: Prblanco
There is a limit of 65,536 vertices/faces in each scene, but I don't know how many scenes are allowed.


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: GP4 Track Editing - new new thread
Date: May 02, 2013 08:03PM
Posted by: Lo2k
@Klausfeldmann : weird, something with the alpha ? and why is there no part name in the left list ? Can you send me your tga file (compressed) ?

@Ramf1v: I heard it could be around 300 000 faces or vertice overall but I never reached this level myself.

Re: GP4 Track Editing - new new thread
Date: May 02, 2013 08:35PM
Posted by: ramf1v
Thx guys it helps to work out the spread of polys....

F1Dev
Re: GP4 Track Editing - new new thread
Date: May 04, 2013 07:06PM
Posted by: Lo2k
@Klausfeldmann : It's maybe a limitation from your graphical card. Here I can load your .tga and see it clearly.
You can also try to save it as a 4096*4096 tga file and check if it displays in GP4B. If it's ok, try by converting it again to 8192*8192 and check in GP4B again.

Re: GP4 Track Editing - new new thread
Date: May 04, 2013 07:48PM
Posted by: klausfeldmann
4096*4096 works fine. I cannot test 8192*8192, because my image-program (Paint.NET) crashes when I try to increase images to such a resolution.

Your speculation, it could be related to my graphical card/drivers might be right. I remember an old issue, which had nearly finished my track editing career. At least my graphical card and the Builder are known as not beeing best friends ;).

So, I think I have to accept everything as it is now, because newer drivers lead the Builder to crash on my computer. Well, I mean 4096*4096-images aren't that bad ;-).
Re: GP4 Track Editing - new new thread
Date: May 06, 2013 06:26PM
Posted by: salvasirignano
I'm very close to being able to release my track but there are a few issues which have left me a bit stumped :(
Could anyone help me with the following?

The first is that in wet weather two small sections of track are always dry.

I can see all my terrain/land through the wet track sections in wet weather, is there a way I can make it opaque? I built the track on top of my land, rather than build the land around the Track.

Thanks guys :)



Edited 2 time(s). Last edit at 05/06/2013 06:27PM by salvasirignano.
Re: GP4 Track Editing - new new thread
Date: May 06, 2013 09:59PM
Posted by: Lo2k
@Klausfeldmann : It's better than no image for sure :)

@Salvasirignano :
1. You have to check in your GP4 folder for MAPS folder and then in the folder of the track your track is "replacing". Then edit the .bin file for the track selecting light grey faces and changing them to dark grey with Edit\Invert\Exposed area.
2. Yep, under rain, game engine can use two kind of "reflections for objects" : a computed reflexion of the object or a real object displayed trough the tarmac.
If you don't want to see some objects trought the tarmac, be sure to change their class from REFLECT to anything else FSTAND for example and uncheck wet reflection from the object's attribute windows. And yes it has to be done for each object one by one.

Re: GP4 Track Editing - new new thread
Date: May 07, 2013 09:18PM
Posted by: salvasirignano
Lo2k Wrote:
-------------------------------------------------------
> @Klausfeldmann : It's better than no image for
> sure :)
>
> @Salvasirignano :
> 1. You have to check in your GP4 folder for MAPS
> folder and then in the folder of the track your
> track is "replacing". Then edit the .bin file for
> the track selecting light grey faces and changing
> them to dark grey with Edit\Invert\Exposed area.
> 2. Yep, under rain, game engine can use two kind
> of "reflections for objects" : a computed
> reflexion of the object or a real object displayed
> trough the tarmac.
> If you don't want to see some objects trought the
> tarmac, be sure to change their class from REFLECT
> to anything else FSTAND for example and uncheck
> wet reflection from the object's attribute
> windows. And yes it has to be done for each object
> one by one.

Thanks very much! :)
Re: GP4 Track Editing - new new thread
Date: May 07, 2013 09:56PM
Posted by: klausfeldmann
Hey all,

is there any way to uncouple the kerbs from the sector directions like we can do it with the arm directions for the run-offs?

Here is, what the problem is about:



Thanks in advance.
Re: GP4 Track Editing - new new thread
Date: May 08, 2013 12:33AM
Posted by: Lo2k
No but in this case, it's far more sane to re-orientate your sectors to have a more progressive direction change instead of this snail layout. You might need to re-adapt the width of the tarmac on left and right sides but kerbs (and ingame track) will really work better at the end.

Re: GP4 Track Editing - new new thread
Date: May 08, 2013 11:44AM
Posted by: klausfeldmann
Thanks for your answer, Laurent ;-).
First of all I'll try to delete the worst kerbs and see, whether it works ;-).
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