GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: May 17, 2013 07:53PM
Posted by: cleberpister
Hello!
The tracks are original and if I installed and played via TSM/CSM.
I did not do the test in the original game, but in the case of the photo, the mod is 2002 and montreal is in place, ie, slot 8.

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: May 17, 2013 10:19PM
Posted by: addie
cleberpister Wrote:
-------------------------------------------------------
> Hello!
> The tracks are original and if I installed and
> played via TSM/CSM.
> I did not do the test in the original game, but in
> the case of the photo, the mod is 2002 and
> montreal is in place, ie, slot 8.

OK, thanks

but there the mechanics showed up, and now they dont ?

- - - - - - - - - - - -
please no PMs; but you're welcome at: [addie3 at waa63 dot ch] and [www.waa63.ch]
Re: GP4 Track Editing - new new thread
Date: May 18, 2013 05:09PM
Posted by: Lo2k
Also check this line in f1graphics.cfg :
11 ; [MAIN VIEW] Draw X objects in pit lane (0 => off, else max number of 'teams' to draw)

objects = team mechanics





Edited 1 time(s). Last edit at 05/18/2013 05:12PM by Lo2k.
Re: GP4 Track Editing - new new thread
Date: May 20, 2013 01:47PM
Posted by: cleberpister
addie:
but there the mechanics showed up, and now they dont ? NO :(

Lo2k:
Also check this line in f1graphics.cfg :
11 ; [MAIN VIEW] Draw X objects in pit lane (0 => off, else max number of 'teams' to draw)
OK

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: May 21, 2013 06:08PM
Posted by: truecrysis
I'm having far more simpler issues then you guys, but i can't get tga aerial pictures into gp4builder anymore...

I'm trying with two different pictures. The first i know works as i used it a while back, but now when i add it to the texture list i get the error message: "Violation d'accès à l'adresse 6D3D70E5 dans le module 'glu32.dll'. Lecture de l'adresse 123B4000". After that it can't be added again as its "already in the list", but isn't anywhere... I've searched the glu32 error here, but klausfeldmann's issue was very specific to ATI, i'm using Nvidia.

The second picture instantly crashed GP4Builder as soon as i try to add it.

Any help is welcome :)

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]
Re: GP4 Track Editing - new new thread
Date: May 21, 2013 07:18PM
Posted by: cleberpister
I have a problem: (I can not test it now because I'm at work). (H)

In 1993 and 1997 mods via CSM / TSM, Montreal is the seventh race, but the mechanics do not appear in the correct position, stand next to the car when going out to the track in the classification.

I tested the mod 1994 and Magny-Cours is as same problem, ie, there is something with the slot 7 (Monaco).
But only the animation mechanic is in the wrong.
Does the problem is in the file .ANM?
If I put the file montreal2001.ANM and put inside the folder of the track I need to configure the settings.ini? Thanks...

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 03:00PM
Posted by: neldav03
Could someone identify the 'wrong flag' again for me and correct it? [dl.dropboxusercontent.com]

It is definitely the .dat file as the .wad works as intended with the original Monza dat.

Have a feeling it is - again - the pit exit, but changing it and it still crashes as soon as you click Play. Any help is appreciated. :)
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 03:50PM
Posted by: Kimi-The-Champ
what the community think about it? :)
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 04:01PM
Posted by: klausfeldmann
Kimi-The-Champ schrieb:
-------------------------------------------------------
> what the community think about it? :)
> [s7.directupload.net]
> hfqq.jpg

The MotoGP-track.
Nice (Y)!
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 04:07PM
Posted by: Kimi-The-Champ
klausfeldmann schrieb:
-------------------------------------------------------
> Kimi-The-Champ schrieb:
> --------------------------------------------------
> -----
> > what the community think about it? :)
> >
> [s7.directupload.net]
>
> > hfqq.jpg
>
> The MotoGP-track.
> Nice (Y)!
thanks, but it's in the original gp4 direction (f1 layout)
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 04:38PM
Posted by: klausfeldmann
Could the 'Action' --> 'Reverse Track'-feature in the Builder help?

That feature destroys some settings and flags, but its surely better than recreating the whole track ;-).
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 04:42PM
Posted by: SDI
The .anm will be loaded by gpxtrack 4.x if put along the .DAT file.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 04:50PM
Posted by: Kimi-The-Champ
klausfeldmann schrieb:
-------------------------------------------------------
> Could the 'Action' --> 'Reverse Track'-feature in
> the Builder help?
>
> That feature destroys some settings and flags, but
> its surely better than recreating the whole track
> ;-).

nice feature. don't know about that. thank you. but the feature is reverse the bank description an other things too :(
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 05:08PM
Posted by: cleberpister
But how to get the file .ANM inside the folder track? montreal2001?
Need to set the settings.ini? Grateful

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 05:30PM
Posted by: SDI
Just put it there with explorer. No settings needed.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 07:12PM
Posted by: cleberpister
Just get the file within the file montreal2001.anm n anim.wad and put on the track of the track?
Tomorrow I'll post pictures of my problem.
grateful

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 07:19PM
Posted by: kedy89
Kimi-The-Champ schrieb:
-------------------------------------------------------
> what the community think about it? :)
> [s7.directupload.net]
> hfqq.jpg


Nice one, I like it :)




Some F1 CSM mods
1996 | 2000 | 2002 | 2007 | 2011 | 2013 | 2015 | 2018
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 07:49PM
Posted by: SDI
Yes, you can extract the .anm file from anim.wad and put it in the track folder. The name is not important, can be the same as the .wad.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GP4 Track Editing - new new thread
Date: May 27, 2013 10:48PM
Posted by: klausfeldmann
After I edited a track it looks horrible: Most of the objects are invisible...
- in onboard-cams and there
- only in about half of the track sectors.

In the trackside cams everythings looks always fine. In onboard cams, it looks fine in certain sectors only.



What had I edit before?
- new camset
- cc-line
- loading screen
- cmagic

The issue might be wad-related. At least the original DAT gives the same result: Most of the track-objects are invisible in-game.


Can anyone help me, please?
Thanks in advance!



Edited 1 time(s). Last edit at 05/27/2013 10:49PM by klausfeldmann.
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 12:30PM
Posted by: klausfeldmann
No answer so far :(. That's no good omen :(.

I made a video for this bug. Maybe someone is able to remember already having solved such a problem in the past:





If your plugins also are disabled at the moment, here is another link to the video:
Video

Can anyone help me please?



Edited 1 time(s). Last edit at 05/28/2013 06:47PM by klausfeldmann.
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