GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 01:01PM
Posted by: klausfeldmann
Update:

The GP4-file might be the one who screws it up: Original wad with new GP4-file gives the same bad results :(.
What do you suggest now?


Udate 2:

When I recreate the track from DAT it's visible. But the trackside objects are still invisible most of the time in onboard cams.



Edited 1 time(s). Last edit at 05/28/2013 01:18PM by klausfeldmann.
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 02:12PM
Posted by: Prblanco
Hi Klaus, I suspect it's related to the new camera set. When you changed it, did you add or remove cameras?

If you have the old camera set exported to a .tcm file (or if you have the .dat with the old camera set, export it), try reimporting it and see if the bug persists.

With the new cameras, check the Visibility Sets section on the .gp4 file. There is some attribute there that should be equal to the number of cameras in the .dat file.

If that still doesn't work, there is a "camera" attribute on each object of the .gp4 file. See what's different between the objects created from .dat and the others that do not show up properly.


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 05:23PM
Posted by: klausfeldmann
Prblanco schrieb:
-------------------------------------------------------
> Hi Klaus, I suspect it's related to the new camera
> set. When you changed it, did you add or remove
> cameras?


Yes I added 1 cam.

> If you have the old camera set exported to a .tcm
> file (or if you have the .dat with the old camera
> set, export it), try reimporting it and see if the
> bug persists.
> With the new cameras, check the Visibility Sets
> section on the .gp4 file. There is some attribute
> there that should be equal to the number of
> cameras in the .dat file.


I imported the old camset and corrected the visibillity set-value down to 17 cams.
Interesting: Original track contains 17 cams, but visibillity setting is 18...


> If that still doesn't work, there is a "camera"
> attribute on each object of the .gp4 file. See
> what's different between the objects created from
> .dat and the others that do not show up properly.


All objects in the GP4 do have camera-setting 18, equal to whether they are displayed properly or not.
Objects created from DAT do have camera-setting 0.

I gave some of the existing - not being displayed properly - objects the camera setting 0 as well. Now they are shown fine in-game,

but

1. why aren't 95% of the objects not being displayed correctly any more, after I edited a simple camset?

and

2. the track contains about 3000 objects. Changing the camera setting for every single object one by one is endless work.
So, if we won't be able to get a better solution this project will be cancelled. :(
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 05:50PM
Posted by: cleberpister
This is my problem with all mod's on the tracks that are in slot 7.

EXAMPLE:
In 1997 mod via CSM/TSM, Montreal is the seventh race, but the mechanics do not appear in the correct position, stand next to the car when going out to the track in the classification.
I tested the mod 1994 and Magny-Cours is as same problem, ie, there is something with the slot 7 (Monaco).
But only the animation mechanic is in the wrong.
Does the problem is in the file .ANM? Thanks...

WRONG


WRONG


CORRECT mod 2002 Monaco which is in slot 7 and slot 8 is Montreal.


AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 06:15PM
Posted by: Prblanco
klausfeldmann Wrote:
-------------------------------------------------------
> I imported the old camset and corrected the
> visibillity set-value down to 17 cams.
> Interesting: Original track contains 17 cams, but
> visibillity setting is 18...

Ah, then I guess it's the original camera count + 1. Try changing it to 19 to see how it goes.

klausfeldmann Wrote:
-------------------------------------------------------
> 1. why aren't 95% of the objects not being
> displayed correctly any more, after I edited a
> simple camset?

Because of this "camera" setting, and it seems GP4 is very sensitive about that. That's why we weren't allowed to add cameras in GP4Builder, in versions before this camera attribute was found.

If nothing works, I recommend you stick to the original number of cameras (17). Easier than editing 3000 objects.

And don't worry. If we canceled every track that went crazy while building it, we wouldn't have finished any ;-)


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com



Edited 1 time(s). Last edit at 05/28/2013 06:26PM by Prblanco.
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 06:39PM
Posted by: klausfeldmann
Prblanco schrieb:
-------------------------------------------------------
> Ah, then I guess it's the original camera count +
> 1. Try changing it to 19 to see how it goes.
>
> Because of this "camera" setting, and it seems GP4
> is very sensitive about that. That's why we
> weren't allowed to add cameras in GP4Builder, in
> versions before this camera attribute was found.
>
> If nothing works, I recommend you stick to the
> original number of cameras (17). Easier than
> editing 3000 objects.


I'm not sure you really understood the problem ;-).
I tried new + old camset with visibillity set 17, 18 and 19, but nothing works so far.

Only solutions are so far:
- using original track (dat AND wad) --> lol
- changing all camera settings to 0 --> super-lol

The crazy thing is, that I modified the files and everything is broken now. I can reconstruct the whole changes back to that point where everything was fine for the last time, but also this reconstructed file doesn't work any more. I've played lots of games, but no source code was that stupid as GP4's one.


> And don't worry. If we canceled every track that
> went crazy while building it, we wouldn't have
> finished any ;-)


Thanks for your encouragement :-).



Edited 1 time(s). Last edit at 05/28/2013 06:41PM by klausfeldmann.
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 06:52PM
Posted by: SDI
If you use GPxTrack properly, the slot you use should not matter. You need to put all the relevant files in the track folder. See the Pau track by addie for how to make use of GPxTrack to be totally slot independent. See also the GPxTrack documentation.

René Smit, Independent Software Developer.
Download my GPx tools here.



Edited 1 time(s). Last edit at 05/28/2013 06:55PM by SDI.
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 07:10PM
Posted by: neldav03
neldav03 Wrote:
-------------------------------------------------------
> Could someone identify the 'wrong flag' again for
> me and correct it?
> [dl.dropboxusercontent.com]
>
> It is definitely the .dat file as the .wad works
> as intended with the original Monza dat.
>
> Have a feeling it is - again - the pit exit, but
> changing it and it still crashes as soon as you
> click Play. Any help is appreciated. :)


Any ideas? Continued to try and edit it by adjusting the pit exit sector multiple times, but keeps crashing despite the fact it was working initially. Here is the log:

Starting log
GPxPatch version: 4.10
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows 8 build 9200
Total physical memory: 3985 MB (free: 1853 MB)
Debugging gp4.exe
Process created:
Process ID = 0x00000cfc
Process handle = 0x00000270
Main thread ID = 0x00001f30
Main thread handle = 0x00000264
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00001f30
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
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base 0x76630000
Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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base 0x00b60000
Debug event: LOAD_DLL_DEBUG_EVENT
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>> SHIMVIEW: ShimInfo(Complete)

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Setting breakpoint on entry point (0x005ddec6)
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Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x00250000...
Injection succesful
Setting instruction pointer to injected code (0x00250000)
Debug event: LOAD_DLL_DEBUG_EVENT
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Thread ID = 0x00001f30
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>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\igdumd32.dll
base 0x721a0000
size 11049472
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
base 0x721a0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\mscat32.dll
base 0x5e740000
size 10752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\WINTRUST.dll
base 0x769a0000
size 265216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\CRYPT32.dll
base 0x76340000
size 1591808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\MSASN1.dll
base 0x768a0000
size 57344
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011b8
Thread handle = 0x000003c4
Start address = 0x7637fecd
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\bcrypt.dll
base 0x67d50000
size 96256
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000005ac
Thread handle = 0x000003cc
Start address = 0x773b50a7
Thread local base = 0x7feac000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\ncrypt.dll
base 0x675b0000
size 88576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\NTASN1.dll
base 0x67580000
size 149504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\gpapi.dll
base 0x67560000
size 95232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\cryptnet.dll
base 0x67540000
size 109056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\WLDAP32.dll
base 0x77030000
size 338944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a04
Thread handle = 0x000003d4
Start address = 0x773b50a7
Thread local base = 0x7fea9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000110c
Thread handle = 0x000003d8
Start address = 0x773b50a7
Thread local base = 0x7fea6000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
base 0x5e740000
>> igdumd32.dll>>
>> Intel(R) HD Graphics>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\mscat32.dll
base 0x5e740000
size 10752
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
base 0x5e740000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\igdumd32.dll
base 0x721a0000
size 11049472
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
base 0x721a0000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\igdumd32.dll
base 0x721a0000
size 11049472
>> D3DDevice created = >> HAL (hw vp): Intel(R) HD Graphics>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\HID.DLL
base 0x72e10000
size 24576
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Program Files (x86)\GP4\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 25600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\imagehlp.dll
base 0x75e60000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
base 0x75e60000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Program Files (x86)\GP4\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 22016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\imagehlp.dll
base 0x75e60000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
base 0x75e60000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Program Files (x86)\GP4\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 43008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\imagehlp.dll
base 0x75e60000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
base 0x75e60000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Program Files (x86)\GP4\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 62976
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\imagehlp.dll
base 0x75e60000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
base 0x75e60000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Windows\SysWOW64\MMDevApi.dll
base 0x71b90000
size 307192
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b24
Thread handle = 0x000001f8
Start address = 0x6cdf268d
Thread local base = 0x7fea3000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b24
path C:\Windows\SysWOW64\AUDIOSES.DLL
base 0x719c0000
size 324368
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001f04
Thread handle = 0x000001ec
Start address = 0x7739df08
Thread local base = 0x7fea0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000920
Thread handle = 0x000001e8
Start address = 0x6cdf268d
Thread local base = 0x7fe9d000
>> Bink init completed
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001f30
First chance exception
Exception address: 0x75ef4b32
Module name: 'C:\Windows\SysWOW64\KERNELBASE.dll' (base 0x75ee0000, size 665600)
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
base 0x038c0000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001f30
First chance exception
Exception address: 0x75ef4b32
Module name: 'C:\Windows\SysWOW64\KERNELBASE.dll' (base 0x75ee0000, size 665600)
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001c68
Thread handle = 0x000001e4
Start address = 0x7436d97d
Thread local base = 0x7fe9a000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001f30
path C:\Program Files (x86)\GP4\Grand Prix 4\gpxpdata\dx\gpxpdx8.dll
base 0x05e20000
size 532548
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b0c
Thread handle = 0x000001e0
Start address = 0x5e7a937c
Thread local base = 0x7fe97000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f60
Thread handle = 0x000001d8
Start address = 0x773a4ba2
Thread local base = 0x7fe94000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000af8
Thread handle = 0x000001d4
Start address = 0x6ce0f0b7
Thread local base = 0x7fe91000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000af8
path C:\Windows\SysWOW64\avrt.dll
base 0x741d0000
size 23656
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001280
Thread handle = 0x000001cc
Start address = 0x773b50a7
Thread local base = 0x7fe8e000
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ddc
Thread handle = 0x000001c8
Start address = 0x3000d780
Thread local base = 0x7fe8b000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ddc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001bd0
Thread handle = 0x000001c4
Start address = 0x3000d780
Thread local base = 0x7fe8b000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001f04
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001f30
First chance exception
Exception address: 0x0043f7d8
Exception flags: 0x00000000
Exception code: 0xc0000094
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001f30
Unhandled exception
Exception address: 0x0043f7d8
Exception flags: 0x00000000
Exception code: 0xc0000094
Stack trace:
0043F7D8: Program Files (x86)\GP4\Grand Prix 4\GPxPatch.exe! <no symbol>
0043FAA9: Program Files (x86)\GP4\Grand Prix 4\GPxPatch.exe! <no symbol>
Registers:
EAX=00000000 ECX=00000001 ESI=00000000
EBX=00000000 EDX=00000000 EDI=008A2EC0
CS:EIP=0023:0043F7D8
SS:ESP=002B:0018FA20 EBP=00000080
DS=002B ES=002B FS=0053 GS=002B
Flags=00010246
Stack dump:
0018fa20: 008a2ec0 007da8f8 00000080 0018fa40 '......}.....@...'
0018fa30: 0060399c fffffaf6 00000000 00000000 '.9`.............'
0018fa40: 0043faa9 008ce3c0 007da8f8 00000080 '..C.......}.....'
0018fa50: 0018fa64 0060399c 000000bf 000002a3 'd....9`.........'
0018fa60: 00000000 0043fc1c 008ce260 007da8f8 '......C.`.....}.'
0018fa70: 00000080 0018fa88 0060399c 00000000 '.........9`.....'
0018fa80: 00000014 00000044 0040ce48 00000889 '....D...H.@.....'
0018fa90: 008ce260 007da8f8 00000001 0018fab0 '`.....}.........'
0018faa0: 008943a0 fffcbf40 00000000 007da8f8 '.C..@.........}.'
0018fab0: 005545ec 00553f25 00000200 00511031 '.EU.%?U.....1.Q.'
0018fac0: 00512659 0051e500 0053742d 766552a8 'Y&Q...Q.-tS..Rev'
0018fad0: 767a3524 00400000 0018faec 00000000 '$5zv..@.........'
0018fae0: 00000000 75ef6687 00001f30 005089c8 '.....f.u0.....P.'
0018faf0: 00000000 00000000 0018ff84 00bb0000 '................'
0018fb00: 00000018 00000138 00bb0ae8 00000120 '....8....... ...'
0018fb10: 00bb0000 1800fb64 00bb0ae0 50000163 '....d.......c..P'
0018fb20: 7746ce9a bdb201bd 00000000 00000089 '..Fw............'
0018fb30: 00c10000 00c10000 7747e02c 00c322b8 '........,.Gw."..'
0018fb40: 00000000 00c31e70 01bb0260 0018fb24 '....p...`...$...'
0018fb50: 000000f4 0018fc00 77395191 ca972471 '.........Q9wq$..'
0018fb60: fffffffe 7746ce9a 774185ff 00c31e68 '......Fw..Awh...'
0018fb70: 502c0163 773e591e bdb206c9 00000000 'c.,P.Y>w........'
0018fb80: 00c10000 00000440 00bb0000 0018fbc0 '....@...........'
0018fb90: bdb20175 0018fa80 0000007f 0018fc84 'u...............'
0018fba0: 77395191 ca9726d9 fffffffe 773f99c3 '.Q9w.&........?w'
0018fbb0: 773f980d 00bb0ae8 00000120 00000000 '..?w.... .......'
0018fbc0: 00bb0000 773f9832 00000818 773bc59f '....2.?w......;w'
0018fbd0: 00bb0ae8 00000000 50000163 00000120 '........c..P ...'
0018fbe0: 00000000 00bb0ae8 00000000 000000ce '................'
0018fbf0: 00000000 009ed59d 00000000 0018fc68 '............h...'
0018fc00: 00000110 00bb0ae0 77450902 00bb0bf8 '..........Ew....'
0018fc10: 77450968 00000008 0018fc48 7746c187 'h.Ew....H.....Fw'
0018fc20: 00bb0000 00000000 00bb0ae8 00bb0000 '................'
0018fc30: 00000000 00bb0000 00000000 00bb0ae8 '................'
0018fc40: 00000000 00bb0000 0018fc94 7746d7f6 '..............Fw'
0018fc50: 00bb0248 7746d7d7 bdb2064d 00bb0000 'H.....FwM.......'
0018fc60: 00bb0ae0 00000000 00bb0000 75ef667b '............{f.u'
0018fc70: 00bb0ae8 00000000 01eee9b2 0018fc58 '............X...'
0018fc80: bf02ffcf 0018fdc8 77395191 ca972591 '.........Q9w.%..'
0018fc90: fffffffe 7746d7d7 7741c67c 00bb0c10 '......Fw|.Aw....'
0018fca0: 50000163 773e2a3a 773f99c3 bdb20701 'c..P:*>w..?w....'
0018fcb0: 00bb0000 00bb0ae8 00000000 00601204 '..............`.'
0018fcc0: 7ffde000 4a6dd410 00400000 00752000 '......mJ..@.. u.'
0018fcd0: 01000000 008a0088 0018fcdc 0044005c '............\.D.'
0018fce0: 00000000 00630069 005c0065 00610048 '....i.c.e.\.H.a.'
0018fcf0: 00640072 00690064 006b0073 006f0056 'r.d.d.i.s.k.V.o.'
0018fd00: 00000000 00bb0000 005c0034 00720050 '........4.\.P.r.'
0018fd10: 0067006f 00610072 0020006d 00690046 'o.g.r.a.m. .F.i.'
0018fd20: 0065006c 00200073 00bb0000 00360038 'l.e.s. .....8.6.'
0018fd30: 005c0029 00bb0ae8 00000120 00bb0000 ';).\..... .......'
0018fd40: 00000061 00bb0ae0 40000062 00780069 'a.......b..@i.x.'
0018fd50: 00340020 0047005c 00340050 0065002e ' .4.\.G.P.4...e.'
0018fd60: 00650078 00bb0000 5000016b 773e591e 'x.e.....k..P.Y>w'
0018fd70: bdb204d1 00000000 00bb0000 00000800 '................'
0018fd80: 00c131f8 00c132a8 00000000 00000000 '.1...2..........'
0018fd90: 00000000 00bb0000 00000000 00000001 '................'
0018fda0: 00000000 00c10000 0018fdf0 7746d13a '............:.Fw'
0018fdb0: 5f9b8530 76630000 00000000 bdb20701 '0.._..cv........'
0018fdc0: 0018fcac 00000000 0018feb8 77395191 '.............Q9w'
0018fdd0: ca9726d9 fffffffe 773f99c3 00000120 '.&........?w ...'
0018fde0: 00000120 00bb0ae0 77450902 00bb0c08 ' .........Ew....'
0018fdf0: 77450968 00000008 00bb0ae0 00bb0ae8 'h.Ew............'
0018fe00: 00bb0000 0018fe24 774219ff 00000008 '....$.....Bw....'
0018fe10: 00bb0ae0 00bb0000 00bb0ae8 00bb0ae8 '................'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001658
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001f30
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001784
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b24
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000011b8
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000005ac
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000920
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a04
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000110c
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001c68
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b0c
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f60
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000af8
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001280
Thread exit code = -1073741676
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00001bd0
Process exit code = -1073741676

I wish I knew which bit was relevant and how I could find out which bit is causing the problem :/



Edited 1 time(s). Last edit at 05/28/2013 07:11PM by neldav03.
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 07:28PM
Posted by: SDI
It's a division by zero related to the cc line (length I think).

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 07:35PM
Posted by: neldav03
Okay, will recreate the CC line and see what happens.
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 08:52PM
Posted by: Lo2k
@Klausfeldmann :
1. why aren't 95% of the objects not being displayed correctly any more, after I edited a simple camset?
I don't know. It's the first time I hear about such a dramatic change for a new camera...

2. the track contains about 3000 objects. Changing the camera setting for every single object one by one is endless work.
That's why there's a batch editing feature in GP4 Builder. Look in the Search Tab for the "Batch Edit" button and choose 0 as camera setting.
The only tricky part is that it will apply this change to all the objects from the search list. So actualy, as most names are using vowels, you can cover almost all objects by searching for each vowel one after the other and apply the camera (0) setting to objects. Thats only 6 steps, not a endless work. By the way in next revision you will be able to use * to search for all objects for such cases.

Re: GP4 Track Editing - new new thread
Date: May 28, 2013 08:52PM
Posted by: neldav03
Recreated CC line, still crashing as soon as I click play. I've no idea what's happened, given that I initially didn't change any flags from the file that another member generated for me a few weeks back.
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 08:53PM
Posted by: truecrysis
Any chance i could get some help on this: I'm having far more simpler issues then you guys, but i can't get tga aerial pictures into gp4builder anymore...

I'm trying with two different pictures. The first i know works as i used it a while back, but now when i add it to the texture list i get the error message: "Violation d'accès à l'adresse 6D3D70E5 dans le module 'glu32.dll'. Lecture de l'adresse 123B4000". After that it can't be added again as its "already in the list", but isn't anywhere... I've searched the glu32 error here, but klausfeldmann's issue was very specific to ATI, i'm using Nvidia.

The second picture instantly crashed GP4Builder as soon as i try to add it.

Any help is welcome

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 10:53PM
Posted by: klausfeldmann
Lo2k schrieb:
-------------------------------------------------------
> That's why there's a batch editing feature in GP4
> Builder. Look in the Search Tab for the "Batch
> Edit" button and choose 0 as camera setting.
> The only tricky part is that it will apply this
> change to all the objects from the search list. So
> actualy, as most names are using vowels, you can
> cover almost all objects by searching for each
> vowel one after the other and apply the camera (0)
> setting to objects. Thats only 6 steps, not a
> endless work. By the way in next revision you will
> be able to use * to search for all objects for
> such cases.

Laurent, I don't know what to say... Your "Batch Edit"-button saved my project and avoided many wasted houres for me (Y). Thanks for all your great work (Y).

I just made a short test: It seems as if the a-e-i-o-u-search covered the complete object-list. So I'm very happy, that all the objects are visible again and work can continue now :-).
Release: next weekend! I hope there won't appear a new bug now until then :-D.


@ neldav03, @ truecrysis:
I hope you'll also find a solution for your problems ;-).

To be honest I'm not sure, whether we'll get neldav's DAT 100% working correctly, because it looks really freaky. Not sure, whether GP4 can handle this...

And glu32.dll seems to bring even more headache to us... For me it was a corrupted driver update, what screwed it up. Maybe it'll help you as well to install an older driver like me (current driver must be uninstalled completely before a re-installation of an older driver), even if you use a Nvidia-card ;-).
Re: GP4 Track Editing - new new thread
Date: May 28, 2013 11:06PM
Posted by: Lo2k
glu32 is an opengl dll.
It doesn't mean your opengl files are wrong (moreover if you use an Nvidia card, as I use an NVidia too for all my tests) but that some opengl function is not working.
It could also come from the file format of your tga (yep, there are several, despite the .tga extension).
Or from your tga dimensions (please try to keep power of two dimension : 256, 512, 1024...)
Be also sure to use a 32bit tga (with an alpha layer)...

Just some ideas though...





Edited 1 time(s). Last edit at 05/28/2013 11:06PM by Lo2k.
Re: GP4 Track Editing - new new thread
Date: May 29, 2013 12:44AM
Posted by: cleberpister
What does this mean in Default.tmd?

Box Position=0
Garage Car Distance from pitlane=1814
Garage Car Distance from pitlane2=896
Garage Car orientation=0

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: May 29, 2013 07:48AM
Posted by: addie
hi

neldav03 Wrote:
-------------------------------------------------------
> Could someone identify the 'wrong flag' again for
> me and correct it?
> [dl.dropboxusercontent.com]

nice layout, urban circuit ? I downloaded that .dat and had a look at it ...



neldav03 Wrote:
-------------------------------------------------------
> Recreated CC line, still crashing as soon as I
> click play. I've no idea what's happened, given
> that I initially didn't change any flags from the
> file that another member generated for me a few
> weeks back.

I deleted the cc-line and then it loaded. from now you may want to create the cc-line sector by sector and always check whether it still loads. or go reverse, dont delete the cc-line, then delete the last sector and look whether it now loads, if not, go on with deleting one by one the last sector ...

I hope it helps
addie

- - - - - - - - - - - -
please no PMs; but you're welcome at: [addie3 at waa63 dot ch] and [www.waa63.ch]



Edited 1 time(s). Last edit at 05/29/2013 07:50AM by addie.
Re: GP4 Track Editing - new new thread
Date: May 29, 2013 03:47PM
Posted by: neldav03
Got rid of half the CC line, and it works - so now need to find the exact point its crashing. Thanks :)
Re: GP4 Track Editing - new new thread
Date: May 29, 2013 04:14PM
Posted by: neldav03
Found the sector:



No idea what GP4 considers wrong with that sector, I thought the issue may lie elsewhere myself!
Re: GP4 Track Editing - new new thread
Date: May 29, 2013 04:26PM
Posted by: neldav03
Hmmm, even changing that sector to 1 and straight, it crashes... that doesn't look good. :/
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