hi, good to see there is still interest to make new tracks.
A while back i had an idea to simplify the editing for everyone without the need to learn deeply.
all the tracks share at least a 40% of the objects and texture. indeed don't they all have cranes, side adverts, marshals, pitboxes, stands, distance panels, tents, pins, start lights, trees, garages?
The idea was to create a standard track with all these objects already added and textured. jams ID will be standardized too so the IDs will be used only for that object.
the author only has to reshape this template track and create for the objects a new object definition for the different poses. the template track should come with a document to list all the objects so he can locate items.
a second idea was to create 2 empty tracks (1 for each pitlane side) with all the settings done and create separately a showcase with all the standardized models (3d objects in .gpo format) with instructions, in this way everyone can modify the model still using the same jams. the author only has to import the objects in the base track and continue like before creating the object definitions to place it here and there. this is the one i prefer more because more flexible and i planned it to make a flood of beta things.
same for the textures going around the track like guardrails, extentions, gravel trap, etc etc. and some other commands. it's possible to copypaste from a track to another. if you copy from a "catalogue" what you need you already have the most done. you already know about it with the belini genjams working for the entire pack.
it's not much but at least there will be animated tracks. the things to learn will be less.
i have to be idle for now so nothing is gonna happen from me but i'm using some spare time to update the tutorial, chrome anf ff can't load the images so i'm fixing also several concept errors.
i could spend some time to prepare some templates
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