visors for season 2009
requires belini GPxCinfo visor sets and wheel v3
enjoy
pk
by
belini
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GP3 Helmets belini 2009 hi-res helmets for gp32k
enjoy
pk
by
belini
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GP3 Helmets just uploaded a patch which roughly emulates 2010 running on full fuel
still needs some work as you still get and extra 2 laps of fuel at pit stop,
also reduced pit stop time, at the moment the patch only works if the
magic data is set to a one stop race
please uninstall the belini pit stop patch first
for gp32k only goto
belini_gp32k2010pf.rar
pk
by
belini
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Grand Prix 3 it all depends on how the tracks magic data is programmed
first suggestion is try running with exactly the same wing/gear settings as the ai
if that doesn't do the job, give yourself 16384 grip and the same bhp/wing/gears
as the pole sitter, do a few qualifying sessions reducing your grip until you
just get pole.
so for example you set pole with 2000 grip less than the 16384 defaul
by
belini
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Grand Prix 3 belini 2010 fuel pitstop patch
forces all cars to race with full fuel, pit stop time reduced to 4-5 sec
still needs more work, ie you still get 2 laps of fuel at pit stop
at the moment only works for 1 stop races
if you use belini pitstop patch, uninstall before patching 2010 patch
pk
by
belini
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GP3 Patches nvidia directx10 cards give hi po in xp
ideally you need 3ghz cpu to keep the po under 100 in the rain at race starts, on average I'm
getting around 20 to 40 in dry race, with a 2.3 amd you're going to struggle a little, turning
mirror detail off helps, also make sure you disable antialiasing/anisotropic filters and screen
refresh should be set to off
as for your game crashin
by
belini
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Grand Prix 3 Pedersen Wrote:
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> ATI Radeon HD 4830
>
> never had this problem before thoe....in the worst
> case i´d reinstall xp again....
so you still have the problem with the out of the box version of gp32k?
the ati card won't be causing problems as I've a 4850 and xp sp3
have you tried running gp32k with internet
by
belini
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Grand Prix 3 copy the original exe from the cd into your gp32k folder and run without gpxpatch
if the game runs then try the decrypted version of the exe and run without gpxpatch
what graphics card are you using?
pk
by
belini
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Grand Prix 3 belini tracks require the grip patch and physics for realistic performance
pk
center]
by
belini
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Grand Prix 3 St.Hubbins Wrote:
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> Yes, default carshape, not anything selected with
> GPxPatch.
have you tried without gpxpatch, or default carset
are your software jams numbered 820 to 823?
pk
by
belini
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Grand Prix 3 is this problem with standard carshape?
pk
by
belini
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Grand Prix 3 for windows xp sp3
it's the graphics card, nvidia cards (directx 10) higher than 7000's series give a hi po
only fix is to change card to 7000's series, not sure about ati but I have an ati directx10
4850, po only slightly higher than a directx9 card.
pk
by
belini
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Grand Prix 3 they're included in yasmarina
pk
yas marina
belini on youtube
by
belini
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Grand Prix 3 been a long time since I did this and it was for gp32k, but what I remember all wavs are mono 8bit/16bit and 11025/22050k
always replace the wav with the same format and I found for gp32k that it worked best for engine sounds by importing the
sound you want to replace and cut your new sound to the same legnth then paste over the imported wav, can be a bit tricky
for looping. gear change you c
by
belini
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Grand Prix 3 if you're tired of being asked to calibrate graphics everytime you launch gp3
download ati tools from 3d guru
select tweaks/advanced tweeks/compatibility tweeks and tick disable dual view
frame rate issues, set virtical sync to off, anistropic filtering/antialiasing to appllication controlled
pk
by
belini
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Grand Prix 3 pimpones1 Wrote:
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> bELINI..
>
> sorry if im bothering you with all those questions
> but im trying to learn more about it.
>
> Whats the difference between hex editing values (
> bhp) and use physic editor, change all the
> values and click on UPDATE GP4.EXE?
because the physics editor only patches t
by
belini
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Grand Prix 4 did you solve this erick?
yas marina
belini on youtube
by
belini
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Grand Prix 3 pimpones1 Wrote:
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> belini..
>
> those values are from original game uh!?
>
yes
> if so.. am i wrong to think something like this:
>
> all i have to do is create a perfset, changing the
> driver and team names, respecting the top original
> bhp numbers?( eg:860bhp williams qualy 855 race)
if yo
by
belini
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Grand Prix 4 pimpones1 Wrote:
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> Belini.. if we change the values of the physic
> file up to 855, the same to perfset.. maybe it
> wont work properly considering the torque curve is
> built to work with 804bhp.
>
> Al long as we use the original torque curve(855)
> and build everything around it.
>
> im too stupid to
by
belini
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Grand Prix 4 gp4 has 7 bhp values that need patching, 3 qualy, 3 race and 1 for torque.
physics editor only patches 2 of these, stick to 855bhp as a base bhp value
pk
yas marina
belini on youtube
by
belini
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Grand Prix 4 ErickVonDraxeler Wrote:
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> News about the pit building (and hotel) bug?
no, same explanation as earlier in the post
pk
by
belini
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Grand Prix 3 davidm Wrote:
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> Hi Paul
>
> I am just going to cause a little stir as its
> many, many months before the new Korea track.
many many many months as I haven't even got a half decent track map yet!!!!
> Brilliant that you have gone back to 1996 but do
> you think it would be interesting to see a more
>
by
belini
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Grand Prix 3