Thank you so much Laurent. Ja, it´s been many years now and you are still giving to the community the greatest tools ever! Thank you a lot ! matt.by schroeder - Grand Prix 4
sad to see you leaving alex, but time and life goes on... thanks for all your work ! cheers mate matt.by schroeder - Grand Prix 4
you always make me smile with a new release. thank you laurent. matt.by schroeder - Grand Prix 4
Turbo Lover Wrote: ------------------------------------------------------- > This year I will celebrate that Zandvoort '67 is > 10 years in development. damn, and i thought i hold the record with 7 years williams fw29 and 6 years valencia street circuit. matt.by schroeder - Grand Prix 4
use it since gpxpatch 3.34 back in 2003... matt.by schroeder - Grand Prix 4
wow, stunning work, bernard ! thank you very much. i´d wish to have some more time to do some things again for gp4, but... matt.by schroeder - Grand Prix 4
well, the car was shaped pretty much after pictures and regulations of that year. and you can´t compare the front wings like you do. the are totally different. you should drop your red line to the lowest part of the front wing and thats the middle. the wing is more v-style than the flat ones of the other cars. most of the 2006 cars had been in that v-style. if you want to have that differenby schroeder - Grand Prix 4
gp4 editing is not dead thank you very much laurent. matt.by schroeder - Grand Prix 4
thank you so much gildoorf. this is one of the tracks was still missing for gp4. (another one is on my hdd ) matt.by schroeder - Grand Prix 4
you can get out the ingame-changes. they get stored in the gp4tweak.bin file. after ending the game open the tweaker gui and export the data. then put them into your *.ini file. it´s because the parameters stored in the .bin file get overwritten of the *ini file at the next game-start. but i don´t know if this is working with csm. mattby schroeder - Grand Prix 4
i like that williams carshape... good work mate, keep it on ! matt.by schroeder - Grand Prix 4
this is caused by tweaker. sets the cam to zero when real time editing is enabled... mattby schroeder - Grand Prix 4
desc93 is for the garage car angle desc90 is for the garage car "depth" (how deep the car will be in the garage) (as far i can remember...or the other way around... ) for desc51 i found out, that if you set it on 0, the ai-cars will drive fast times from the beginnig of a session (training,quali). with higher values they will drive their fastest times towards the end of a sessioby schroeder - Grand Prix 4
thank you so much, again, rené ! i really like to see you working on gpxpatch again. mattby schroeder - Grand Prix 4
well, as far i understood the topic, crammond should not give the code away, he should get paid to work on it. could be an interesting idea ! somewhere i read that he feels like there is some unfinished buisiness with gp4/5... if crammond could be convinced to update the code to the recent regulations/physics we could get the best simulation ever. if we don´t need all this fancy grafix there arby schroeder - Grand Prix 4
finally we should come to this conclusion. count me in. i always thought about the permission question in that way, an easy and fair way ! mattby schroeder - Grand Prix 4
here i post a cmagic4.ini file for the lines laurent mentioned (angle and position). around there are some more new and unk values. maybe someone can hopefully find out some more secrets. matt. desc1=fw ai dry desc2=rw desc3=1st desc4=2nd desc5=3rd desc6=4th desc7=5th desc8=6th desc9=fw ai wet desc10=rw desc11=1st desc12=2nd desc13=3rd desc14=4th desc15=5th desc16=6tby schroeder - Grand Prix 4
i do know, that the position of the cars depends on the pits start cmd. i do know that you can alter the orientation of the car (right angle to pitlane or not. compare standard tracks to the default monaco) with magic data. and i do know that you can alter the distance of the car to the pitlane (how deep the car will be in the garage) with magic data. maybe there are some more values within tby schroeder - Grand Prix 4
waiting is finally over... great work! congratulations to all involved. mattby schroeder - Grand Prix 4
merry christmas for all of you and a nice 2011 ! mattby schroeder - Grand Prix 4
are you placing this as cockpit_wheel.gp4 ? i tried this before, but it will look still 2d since it is not shaded properly... try moving all this little objects with good old zmodeler, it´s working... mattby schroeder - Grand Prix 4
gildoorf Wrote: ------------------------------------------------------- > My point is: > > GP4 is GP4. > > It has its own idiossincratic features, bugs, > qualities, and most important: a compromised and > productive living community, great talents on 3d > making, graphical art and F1 expertise, and one of > the most impressive track making tool of > simby schroeder - Grand Prix 4
fantastic, work !! mattby schroeder - Grand Prix 4
here we go: i put an example c-magic file from me here... if somebody knows more or something different please correct/comment/change. it´s time to bring all we know about c-magic values together . like i said before to make this sim even more a sim, and leave the codeblasters behind... matt 16 ; fw ai dry 14 ; rw 20 ; 1st 28 ; 2nd 35 ; 3rd 42 ; 4th 49 ; 5th 56 ; 6th 18 ; fwby schroeder - Grand Prix 4
that´s interesting, cyberacer ! is there any chance to find out if there is a way of changing the grip level outside the cc-line? maybe some of that "unused" values in c-magic-datas ? it could give a bit more reality into this simulation. especially for sandy tracks like bahrain, etc. where the grip-level aside the bestline is really bad... i know about that value in c-magic data,by schroeder - Grand Prix 4
well, i don´t know anything about f1 2010 (or 2009). i have just seen some video´s. but from all i learned in the recent years it´s all about money !! so, f1 2010 will be a good game, to make the racers buying it and to motivate the arcadis. but it will be a GAME ! because they have to sell many copies, bernie was very expensive. and it will be unmoddable, or let´s say there is no need for modby schroeder - Grand Prix 4
wow, how the time is passing... congratulations ! and like gildoorf said, it is/was great to meet so many new people and friends here, to mention all their names would take very long. matt btw: come on geoff, you should congratulate too. we are a bunch of crazy people still like and play your games...by schroeder - Grand Prix 4
this one... unreleased, but it will come... matt btw: yes it´s a track-camera-thing...by schroeder - Grand Prix 4
outstanding !! diego, my friend, you always impress me with your work. mattby schroeder - Grand Prix 4