In case you didn't find yet, I have the carset which I believe is from season 1 - race 1 (Norisring, carset v1.2).by RRRReméééédiooo - Grand Prix 3
Quick google search led me to this link Still waiting for admin to activate my account, so I can test the downloads. It's indeed a nice game, just found my old cdby RRRReméééédiooo - Other Games
holemad Wrote: ------------------------------------------------------- > you have to look at the number on the back. > Its supposed to be 16,32,48,64 and so on. I think he's better looking at the track tree, Object Definitions where the object definitions are numbered one by one. If he looks in the number on the back, he'll need to find Object Offset 256.by RRRReméééédiooo - Grand Prix 3
SENNA0811 Wrote: ------------------------------------------------------- > I have it in 14, how can i put it back in 16 ? > > Thanks Object definitions 0-16 are used for GP3 Defined Objects (cars, arrows, marshalls, pit crews), so you better look into an original track and edit those object definitions to match those defined objects. If not, you may have bugs when some of thoseby RRRReméééédiooo - Grand Prix 3
In GP2, that marshall problem happens when an object definition is deleted and object definition 16 is not the Marshall with black/white flag. It should be the same in GP3 as in the original tracks object definition 16 is the Marshall with black/white flag.by RRRReméééédiooo - Grand Prix 3
I've just checked your convertion. The fences are too high becouse there's no fence extension in GP2, so we need to make it high and use transparencies to make catch fences and other effects. The ccline and/or track width didn't translate very well as I don't remember the ccline going so much into the kerbs and the ccline doesn't connect correctly at the end of the line.by RRRReméééédiooo - Grand Prix 3
Sorry, Antonio Pessoa AND rremedio's track Thanks for converting our track. If someone else with more GP3 track editing experience doesn't fix the track, we'll see if I can be of any help.by RRRReméééédiooo - Grand Prix 3
About Jacarepaguá, there's a GP2 version available for the shortened layout, made by Antonio Pessoa, in case someone wants to convert it. We have plans to add Velopark to GP2 too, but it's very low in the priority list.by RRRReméééédiooo - Grand Prix 3
@pirx: after installing your fantastic mod, the black screen problem in GP32K is gone!!!by RRRReméééédiooo - Grand Prix 3
I use Intel HD Graphics 3000. Thank you guys for the tips!by RRRReméééédiooo - Grand Prix 3
shlund Wrote: ------------------------------------------------------- > RRRReméééédiooo Wrote: > -------------------------------------------------- > ----- > > pirx Wrote: > > > -------------------------------------------------- > > > ----- > Now I can try to convert > > my GP2 tracks to GP3. > > > That sounds really great, lookby RRRReméééédiooo - Grand Prix 3
pirx Wrote: ------------------------------------------------------- > could it be that gp3 try to write something to HD > and has no admin-rights, or folders are > write-protected? Not in my case. I have checked that. But I'm happy for now, at least GP3 works and maybe the GP32K problem can still be fixed (I will be really happy if Belini tracks work with good performance,by RRRReméééédiooo - Grand Prix 3
I tried again. Uninstalled the graphic driver update and installed again and now GP3 works without any problems I could notice. GP32K works too, but if I press ESC during a race, the screen goes black (game is still running, I can hear the music). I have Win7 64bit Home Basic SP1, so maybe the problems other people have are with gfx drivers and not only Win7 fault.by RRRReméééédiooo - Grand Prix 3
Hi guys! Long time without posting at this forum... Sorry for adding a somewhat unrelated question on this thread, but it seems to be several threads about Win7 problems and I think if you can help me, is good to have the answer on the most popular topic. I have a new notebook for some months now. It uses an onboard graphics chip (Intel HD Graphics 3000) which is anything but a powerful chiby RRRReméééédiooo - Grand Prix 3
by RRRReméééédiooo - Grand Prix 3
Eu tenho layout e ccline prontos e apenas o começo do cenário, faz tempo q não mexo nela...qqer coisa mande um email para rrtracks04@yahoo.com.br Abraçoby RRRReméééédiooo - Grand Prix 3
I make tracks for GP2, you can use them if you want to. Actually I'm working on Potrero de Los Funes (Argentina), Curitiba, Brasilia and other brazilian tracks. There's also an unfinished Sudschleife and several unfinished fantasy tracks on my hd.by RRRReméééédiooo - Grand Prix 3
Always when I try to play GP3 everything is stuck in a black screen for the first time. Then I press crtl+alt+del, terminate GP3 (sometimes GPxPatch also, but sometimes it stays available and I don't need to terminate it to) and start it again. In the second time it always work.by RRRReméééédiooo - Grand Prix 3
It works hereby RRRReméééédiooo - Grand Prix 3
ro4die Wrote: ------------------------------------------------------- > hi, how to use this? > > cheers! There's a quick explanation on this topic.. R_Scandura Wrote: ------------------------------------------------------- > I would like to try it but excel has never been my > very best friend. I receive warnings about > disabled macros, protection levels,by RRRReméééédiooo - Grand Prix 3
Here's the new version. Regardsby RRRReméééédiooo - Grand Prix 3
ro4die Wrote: ------------------------------------------------------- > Remédio my name is Reinaldo, i don't know if you > remember me but i am a guy you asked for help on > editing tracks a time ago... i would like to test > his "application" but the PC that i'm using is not > able or rotate the GP2 even, in any case i am glad > that this novelty andby RRRReméééédiooo - Grand Prix 3
Hard and soft wet tyres are also inverted on all games. I'll fix it on monday.by RRRReméééédiooo - Grand Prix 3
Did anybody test it?by RRRReméééédiooo - Grand Prix 3
An error noticed by Lo2k: Hard and soft tyres are inverted for GP32K and GP4, so hards are softs and softs are hards.by RRRReméééédiooo - Grand Prix 3
Well, people interested on making better tyres take a look on the other thread about tyres. I hope you like the excel sheet.by RRRReméééédiooo - Grand Prix 3
Ok guys. There was no programmer interested on making an editor for this, so I've created a quick solution so you can test it at the same that all info needed to create a real application will be available on it. Is an excel sheet which can patch the game via VBA macro. The sheet works for GP3, GP32K and GP4. But it was not properly tested. Please, backup your game (gp3.exe, gp3_2000.exeby RRRReméééédiooo - Grand Prix 3
savinaclaudio Wrote: > A bit misunderstendig: of course the tyre wear > depends first of all by the tyre type (as i wrote: > soft tyres have a shorter life but allowe you to > have better lap time, as they have more grip). > CC tyre wear is affected only by the tyre choice: > yes (as i wrote: CC tyre wear is something > pre-determined, as CC adjust their setup to trby RRRReméééédiooo - Grand Prix 3
savinaclaudio Wrote: ------------------------------------------------------- > This is what i noticed about tyres. > - tyre wear value in the MD is only for human (of > course) > - soft tyres allow you to do better lap (at least > in qualifyng, and in general with 4 laps fuel > load) of about 0.500 of a second (when the combo > is 54/55 or 53/54 or 52/53 and so on...)by RRRReméééédiooo - Grand Prix 3
I've meant meant x drivers, but I think it's not possible anyway.by RRRReméééédiooo - Grand Prix 3