GPGSL S5-10 RulesRules are subject to amendment by the GPGSL
1)
Shapesa) You can choose between two shapes: the SMD-300 and the SMD-ZG01 by Snake Motorsports. Download links can be found at the top of this page.
b) The helmet shape is the Arai 2005 shape by Eugénio Faria. Download links can be found at the top of this page.
2)
TyresTeams can choose from two suppliers: Dunlop and Bridgestone.
3)
Team transfers and/or salesa) Teams may be sold off, given away or ownership transferred by any means at any time throughout the series.
b) An existing team that has been sold off, given away or transferred at any time by any means is not considered a new team when it re-enters either series after a livery and/or name change and may therefore keep its original performance.
c) There is a waiting list for people who want to become a team boss. The first person on the list will get the chance to buy a new team or fill an open grid slot whenever such a situation occurs.
d) Teams are to be sold to the first person on the waiting list. If this person rejects the offer, the team is offered to the second person etc.
e) Terms for selling teams are allowed, but have to be reasonable. If a person on the waiting list feels that the seller has unreasonable terms, he/she can complain to the GPGSL and we'll look into it.
f) Jumping the queue is disallowed in any situation. If the GPGSL are of the opinion that someone has jumped the queue, we will forbid that transaction.
g) The GPGSL will deny any joint ownership team name change. Full joint ownership of a team will be denied by the GPGSL.
h) The GPGSL will allow an existing team owner to appoint a temporary team manager for the duration and or remainder of one season only. At the close of the season, the team owner is to resume responsibility for the team. If the team owner does not resume responsibility for the team, the team is effectively wound up and the grid entry is made available to the next team on the grid entry list.
i) The definition selling is used to describe the handover/transfer of a team to another active member of this site. No money actually changes hands.
4)
New teamsa) All new team entries will use the base perf:
[Team #00]
Name=*************
Performance=780,800,800
5)
Team ownershipa) A team owner may
not race for his/her own team.
b) A team owner may
not drive for another team.
c) A team owner may test for his/her own team.
d) A team owner may test for another team.
e) A team owner can rename an existing team. The race-director is to be advised of any change one race in advance.
f) Teams and drivers must supply the GPGSL a livery and helmet. Pit box, pit crew and garage are optional, but encouraged.
g) If a team owner does not meet the Activity Rules and receives three warnings, the GPGSL will hand the ownership of the team to the No. 1 driver of the team for the remainder of the season. At close of season, the grid slot is then given to the next team owner on the grid entry waiting list. The GPGSL recommends that the existing drivers of the now defunct team be given preference for seats.
6)
Drivers and transfersa) New drivers will use the base perf:
First Driver=21,Driver ******,16020,600,16050,600
b) Transfers can only be completed if both parties (team and driver) agree.
c) The Race Director and Race Steward require notification one race in advance of any driver transfers and changes. Driver changes should be sent to the race diector (
Stoopid). If you don't do that, it's your own fault if your driver changes aren't implemented for the next race.
d) Drivers must supply the Race Director with their helmet. Helmet updates are permitted throughout the season. Game ready files to mortal.
e) Teams are allowed a total of three driver changes throughout a season.
7)
Engine Rulesa) Any real or fictional engine manufacturer may be used.
b) Engine BHP is capped at 810Q, 830R
c) New team entries will use 780,800,800 which is the base perf.
d) Using team bhp boost, a team can exceed the engine cap limit.
8)
Livery and advertisinga) Tobacco advertising is not permitted. Some European countries do not allow the uploading of images containing tobacco advertising.
b) Livery updates are at the discretion of the Race Director. Livery updates must also have a one race notice. Game ready files to mortal please.
9)
Car numbers & Pit garagesa) Cars are numbered as in F1
Team 1 = no's 1* and 2
Team 2 = no's 3 and 4
*No.1 car is reserved for the previous drivers championship winner. No.2 for his team mate.
b) There is no number 13 car.
c) All cars must display their numbers, on the car nose and on the rear wing end-plates.
d) A team that has been taken over will keep its current numbers.
e) A new team that enters after the season has started with be allocated 24 and 25. If those numbers have been taken, then it will be 26 and 27 and so on.
f) Pit-lane slots are decided by the Constructors Championship.
g) Team owners are encouraged to supply pit-crew, garage and pit box for inclusion in the series.
10)
Race lengtha) Race is set at GPGSL 100% distance of 40 laps
b) Qualifying session: 40 minutes with all (22) cars lapping at once having 4 laps of fuel on board and unlimited laps (gpxset set to 30 laps).
c) The length of free practice is 30 minutes. Test sessions are run at the discretion of the RD, screens optional.
The GPGSL occasionally runs NO POINTS feature events at the discretion of the Race Directors.
11)
No unfair advantage rulea) To ensure that no cars have an unfair advantage, all teams have the same pit stop strategy, which will be set in the track magic data.
b) The pit stop strategy is determined by GPGSLRS before the SEASON. All cars are required to make 2 pit stops in every race of season 5.
c)
When a driver fails to complete the required number of two stops within a race, he/she will receive a 12,5 second time penalty which will be added to the driver's final end of race time in all weather conditions.d) If the RD has set magic data (e.g. number of stops) incorrectly, RD has an option of a rerun prior to posting the race online. Otherwise time penalties will be applied to anyone that stopped only once.
RD does not have to avoid one stopper with a rerun, if MD has been set correctly.
Race classifications and the perf points will be adjusted to reflect the time penalty.
[RD = Race Director MD= Magic Data]
12)
Qualifying rulea) If a race has to be repeated due to rules of article 11 or if its length is set incorrectly, and qualifying has already taken place, the qualifying results will be declared as valid. The race performance file is edited using Custom Grid Tool to place the drivers in qualifying order for the race.
13)
Weathera) The chances of rain are set as follows:
8 races are 0%
5 races 25 %
1 race 50%
2 races 75%
b) Any additional pit stop for changing the tyres will not be seen as unfair advantage as long as the magic data for pit stops is set correctly.
14)
ActivityThe spirit of the GPGSL is, that this series and thread is active and fun. Ideally not made out of "ghost" drivers or team owners. Therefore the following rules regarding activity were made. In the following rules, 'activity' is regarded as making a post. This can be done with a PR release, press conference, giving an interview or a simple comment. The sky is the limit, be creative.
a)
GeneralEvery ten days, the whole members list will be checked for activity. If a member of GPGSL has not been active for a significant time (ten days or more), a warning will be issued. Both team bosses and drivers will be checked for inactivity. All warnings will be erased after the season ends.
b)
DriversWhen a driver receives a warning, the team boss will be notified by the GPGSL. He will need to make sure his driver is active in the series, it is his responsibility.
Warnings have the following consequences:
- First warning: only a 20 point perf penalty
- Second warning: a 20 point perf penalty + demoted to tester if racer
- Third warning: a 20 point perf penalty + forced retirement from the series for the remainder of the season
Forcing the inactive driver out of the series prevents the team owner from keeping on an inactive driver for perf purposes. If a driver receives a third warning, the driver leaves the series, whether he had a valid reason in retrospect or not. If the driver has a valid reason to be inactive, it’s up to the team boss to decide whether to let him back into the series in his old position or not.
c)
Team bossesca)All team bosses are checked for activity. The same rules apply: three warnings means a forced exit. It is the GPGSLRS’ responsibility to keep team owners active.
cb) In the event of the team boss being removed from the series, the GPGSL will pass the team management to the first driver on that team for the remainder of S3. At the close of S3, the team slot will be allocated to the next person on the team waiting list.
d)
Prior noticesA team boss or driver can give prior notices for inactivity, for example a holiday or a known loss of internet connections. In such a case a driver or team boss will not receive warnings. The notices have to be given by the team boss or driver himself, others cannot do that for him/her!
e)
Off seasonIn the off season, activity is not checked. We feel that in the off season, not much happens and therefore you shouldn't be forced to post. After the last race, activity checks cease. The first check of the new season will be one week after the first race.
f)
Errorsfa) When a driver receives a warning, but has a valid reason that caused him not to be able to post in the thread, the warning and the perf deduction will be erased.
fb) When the GPGSL has given a driver a warning, but shouldn't have, the penalty will be erased and a boost will be added for next race.
Example: Driver A says in the thread that he will be on holiday for two weeks. For whatever reason, that hasn't been considered by the activity checker and Driver A gets a warning. Along with the warning, he receives a perf penalty of 20. He races one race with the penalty before the mistake is spotted. This has given this driver an unfair disadvantage. To make up for this, Driver A will have an additional 20 boost at the next race. Obviously, his warning will be erased.
Why does the driver get a 20 boost at fa) but not at fb)? At fa) it's the GPGSL fault for giving out a warning that shouldn't have been issued. At fb) it's the drivers fault. He should have mentioned that he was away. Of course, it is not always the drivers fault. Internet can break down. But we can't cover those things as well. We only cover those things that are specifically our fault.
Additional Amendment: Drivers and team owners should notify 'in-thread' (as well as by pm service to the GPGSL), notification of future inactivity during an activity check period.
15)
Drivers championship points system:a)
1st – 15 pts
2nd – 12 pts
3rd – 10 pts
4th – 9 pts
5th – 8 pts
6th – 7 pts
7th – 6 pts
8th – 5 pts
9th – 4 pts
10th – 3 pts
11th – 2 pts
12th – 1 pt
Fastest lap – 1 pt
Pole position – 1 pt
Most places gained - 1 pt
b) If two drivers gain the same amount of places, the driver who finished the race in the highest position will win the point.
c) If more than 10 drivers retire from a race, points are only allocated to those drivers which GP4 classifies as having finished.
d) On DNF, drivers are not eligible for points based on the finishing position or the point for most places gained.
e) A point for Pole position and/or fastest lap is still awarded after a DNF.
f) In the Friday Free Practise the following points system is used:
Qualifying/Race
1. 15/12
2. 12/11
3. 10/10
4. 9/9
5. 8/8
6. 7/7
7. 6/6
8. 5/5
9. 4/4
10. 3/3
11. 2/2
12. 1/1
Only testers will be allocated points. So if a racer ends 6th, he won't get his 7 points. The tester who ends 7th will get 6 points,
not the 7 of the racer.
16)
Perfsa)Drivers points are added to the performance and subtracted from the variance eg: If a driver scores 10 points his performance shall differ from 16020,600,16050,600 to 16030(+10), 590(-10), 16060(+10), 590(-10)
b)
Perf system for teamsTotal driver points are subtracted from the variance.
Total driver points are divided by six, then added to the BHP. When the outcome has a decimal, the whole number will be added to the BHP, the decimal will be saved until another whole number is reached.
Example: A team scores 10 points. 14/6=2.3333. 780+2=782. The .3333 will be saved until the team gets the remaining 0.6667 to make a whole number.
Example: The team scores 11 points. 11/6=1.8333. 1.8333+0.3333=2.1667. 782+2=784. The .1667 will be saved.
No further points are added to the BHP once the engine cap is reached.
Engine BHP is capped at 810Q, 830R
The 2010 GPGSL Starter perf for new drivers & teams:
[Team #00]
Name=XXXXXXXXXXX
Performance=780,800,600
First Driver=21,Driver XXX,16020,600,16050,600
Second Driver=22,Driver YYY,16020,600,16050,600
c)
Carrying over of perfs to the next season for driversAt the end of the season:
All existing teams variance numbers are reset to 800
All existing driver variance numbers are reset to 600
Season 3 starter performance file (on page one) becomes the default for next year when it comes to drivers. Like Season 4 starter perf will be the default for Season 5 and so on. All drivers gained performance points in this season divided by three(so called formulated perf points) , will be added to starter season 2 performance file.
Let's say Janis E. scores 100 race performance points, and 121 qualy perf points this season.
First Driver=5,Janis E,16051,600,16081,600 is his Season 2 starter perf, so
Janis E.16051+100/3, 16081+120/3, =16084,600,16121,600 will be his Season 3 starter performance file (and also default for season 4 where formulated perf points gained from season 3 will be added.)
The divided number must be over 0,5 to get whole 1 point.
27,5=27
27,8=28
Last year we divided drivers perf points (of course from races within no unfair advantage) at the end of the season with 2, because we had 10 races, this year we have 16, so we divide it by three. If we will
have 20 races in calendar we will divide it by four.
Cca 10 races=divide by 2
Cca 15races=divide by 3
Cca 20 races=divide by 4
d)
Carrying over of perfs to the next season for teams.Team's gained BHP however will be added to 780,800,800 formula, and all gained(although unused because of the cap) BHP this year divided by number of races (16 or less, if there are in breach of no unfair advantage rule). Previous season's BHP are scrapped.
So in theory differences between teams will be 7 bhp ( to team 807 and last 800 at the start of every season.) The divided number has to be over 0,5 to get 1 BHP and so on.
If a driver who has participated in season 1 does not get a seat in season 2 f.e. and since there is a Friday test »series« in season 2, but he consciously decides that he will not be a part of it, then there is no excuses.
He'll take season 2 starter perf file in possible season 3.
If he somehow misses it due to no fault of his own or there isn't a test series in season down the line, the factor that multiples his previous season efforts is his average.
Driver x,16038,600,16038,600 , his season 2 starter, so he scored 18 formulated perf points in season 1, so another 18 would be counted in for season 3.
We implement the average in it.
16038,600,16058,600 +18=16056,600,16076 would be his starter season 3 formula.
Team's BHP are divided by number of races (that are within the no unfair advantage) rule. So if a team gains 39 BHP in the season/divided by 10 races is 3,9, thus to the closest whole number 4, which is added to the default 780,800,800. It goes from 780,800 to 784,804. for next season.
The divided number has to be over 0,5 to get 1 BHP and so on.
e)
Team BoostEvery team is given 24 boost BHPs. These boosts will be used in every session of a weekend. The boost will increase the teams speed, but also decreases the reliability. Team owners are in control of their own boost strategy, so only the teamowner can send in the boost application unless special permission for one of the drivers has been granted by that teamboss, only in case the teamboss can't send it in himself for different possible reasons, i.e. on vacation, sick.
By using a bhp boost a team can exceed the set engine cap limit.
Boost for Round 2 can be submitted after Round 1 Friday Practice.
Boost for Round 3 can be submitted after Round 2 Friday Practice etc.
Deadlines will be posted for Boost submissions as usual by Stu.f)
Boost SpreadTeams can spread the boosts over the season in the way they prefer. There is no minimum or maximum of boost BHPs that have to be used (but it can’t exceed 24 obviously).
The corresponding failure rates are:
21-24=6000
17-20=5000
15-16=4000
12-14=3500
11=3000
10=2500
9=2000
8=1700
7=1500
6=1300
5=1200
4=1100
3=1000
2=900
1=800
g) Teams that are taken over during the season will not be allocated the full +24 BHP boost. The existing boost held by the team will be transferred.
New teams, those that aren't bought/taken over, that enter the series after the season started will not be allocated the full +24 BHP boost. They will be allocated boosts according to the following formula:
(Amount of events passed / total amount of events on the calendar - 1)*24.
h)
Driver BoostDrivers will receive 50 extra performance points for six race weekends they can choose themselves, the boost will be sent in by PM to GPGSL acount and in advance, before the deadline, of the coming race. Info on which drivers have boost will be posted together with the performance for that race by Stu (Stoopid). Boost will affect both qualy & race points. No boost is permitted for Round 1.
If a driver enters the series after the 3rd race, the driver will get 5x50 points to set.
If a driver enters the series after the 6th race, the driver will get 4x50 points to set.
If a driver enters the series after the 9th race, the driver will get 3x50 points to set.
If a driver enters the series after the 12th race, the driver will get 2x50 points to set.
If a driver enters the series after the 15th race, the driver will get 1x50 points to set.
Minimum or maximum boost at once is always 50 points.
If a test driver becomes race driver, he/she does not get any new boost, the boost will just be used in qualy/race instead of free practice.
Boost for Round 2 can be submitted after Round 1 Friday Practice.
Boost for Round 3 can be submitted after Round 2 Friday Practice etc.
Deadlines will be posted for Boost submissions as usual by Stu.17)
Protests:a) Teams and drivers have 24 hours after the race results have been posted to notify the race director of any dispute or protest.
18)
Bugsa) A known AI issue is two drivers from the same team pitting at the same time. This may result in one or both drivers of the team being prevented from finishing the race. In this instance half of the points are awarded by the race director based on the drivers positions before the first pit stop of the race or at their last known positions prior to the first pit stop.
19)
Helmetsa) Race and test drivers require a helmet prior to the start of a season.
b) Submit helmet files (tex format please) download link to mortal and Stoopid.
c) Updates are permitted throughout the season.
20)
Entriesa) All new entries, (teams, test and race drivers) are to be approved by the GPGSL before they can sign on to the series.
b) The GPGSL governing body reserves the right to deny entry without explanation.
c) This rule does not affect current teams, test and race drivers already on series participation contracts.
21)
Calendara) Every season a new calendar will be used. The tracks on the calendar will be chosen by votes from everybody in the GPGSL. Specific rules on the voting process will be made public at the time.
S2 thread
4012 posts
S3 thread
3488 posts
S4 thread
3,563 posts
NOTESReading the rules is everybody's responsibility. Not having read the rules is no excuse in disagreements.
When you have updates to your team, want to add a flag to your name for your nationality or anything else, send a PM to a person of the GPGSLRS. The GPGSL account isn't checked for PMs much. Sending a PM to a person (mortal, Stoopid, BAR#10 or MDBSnake) will get things done more quickly.
Edited 11 time(s). Last edit at 03/05/2011 09:23PM by GPGSL.