Hi all the GP4 men,
Here is time again for a new GP4Builder revision...yep, one more, but also maybe one of the last one.
Yep, you read me well, There's some time now I'm slowing down my work on GP4Builder. Not that I hate working on it and in fact I loved each and every hour (well, not each of them but nevermind
) passed programming on it but it's a 7 (seven!) years work now and a lot of reasons are there to make me stop (not playing game that much anymore, loosing faith and will, having a real life...you named them).
So things are on the way to finish.
Oh, there might be one or maybe two new revisions in future because I made some heavy internal changes for this version and thus bugs will surely rise up quite soon and need some fix but I'm not sure I will add any new feature now.
Even if it's not my last post here (of course it isn't), I wish to thank everyone around that played a role in bringing this tool to its actual modest level, from my initial professors who teached me all the basics needed to start with programming, to every guys around who reported bugs and of course to every modders who used it to bring a new life to GP4.
Thank you all.
Lo2k
Anyway, here's the traditional picture :
and the history log:
v1.305
New : Part Number in search list
New : Quick notes (internal notepad)
New : Global setting for Kerb external side height
New : Transparent shadows Display
Enhanced : Search type is now defined automaticaly
Enhanced : Textures are immediately refreshed when applying texture name changes
Enhanced : mouse wheel is now handled in Texture Renaming window
Enhanced : Axis locks are now better handled when entering/leaving local axis mode
Enhanced : Increased sun direction precision values to 3 digits
Enhanced : Better Jip mapping display for jips smaller than 32 pixels height
Enhanced : improved Jip mapping commands values naming
Enhanced : .gp4 selection is now coloured in wireframe mode
Enhanced : speeded up split lines display
Fixed : Search didn't lead to the right part if an object had several parts with the same texture
Fixed : Some objects were disapearing when rotated on Z axis (mostly trees)
Fixed : forced 1 axis object move if local axis mode wasn't disengaged before leaving vertice level
Fixed : Vertex V mapping texture coordinate information was not correct if changed
Fixed : error if a sector hosting a track camera was deleted
Fixed : vertice snapping was actived when repeating vertex move
Fixed : Path to .gp4 file was lost if GP4Builder cameras were saved in another folder
Fixed : Some .dat files can't be opened since v1.217
Fixed : -1 list index error when trying to edit default new scene object (since v1.217)
Fixed : speeded up some features needing to find latest created object (2 seconds to none)
Fixed : Speeded up .dat to .gp4 on the fly creation (10 seconds to none)
Fixed : Jip ID 915,940,941,942,943,944 were not displayed
Fixed : error when attempting to create a car object shadow
Edited 1 time(s). Last edit at 09/06/2009 03:07PM by Lo2k.