Gusgus Wrote:
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> I played around 30 minutes and I found this
> conversion really great, even if it's not complete
> at the moment and difficult to run with high-res
> textures.
>
> BTW, I found the physics way too fast for Champ
> Cars (1:14.4 in race for Justin Wilson whereas the
> CCWS after-2003 pole lap record is around 1:19.0),
> and too esay to drive, even without Launch Control
> and Traction Control. But if you want, I have a
> Champ Car physics I made some time ago, which
> respect real laptimes (at least at Montreal), and
> that slide more without driving aids, without
> being to hard to control. I could adapt the perf
> file to this physics if needed. Let me know
forgot about you...
would have included you for beta testing.....
don;t forget....high res textures are 2048 x 2048
& car lod 0 is quite detailed..
helmet textures..steering wheel etc..all high & needs
something decent to run it......