GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: February 11, 2007 03:41PM
Posted by: gildoorf
Hi there

Sorry to ask, but:

How do I solve these

1. A tiny line on tga file

2. Tgas darker than each other...

Thanks a lot in advance



Re: GP4 Track Editing - new new thread
Date: February 11, 2007 03:52PM
Posted by: Turbo Lover
About that thin line, it's a mapping issue.

It's the mapping value of V 1.00, try to change that to 0.99 or lower until the line disappears.


About darker tga's, have you tried 'compute normals', 'fix green object' or 'unify ground normals'?



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: February 11, 2007 03:58PM
Posted by: gildoorf
Hi Turbo

Thanks!

For point 1, it solved

For point 2, nothing happens :(

Please, HELP

hehehe

Cheers!

Re: GP4 Track Editing - new new thread
Date: February 11, 2007 04:23PM
Posted by: Turbo Lover
Hmmm... maybe it's related to the sun position?

With my Zandvoort track numerous sides of objects are also darker due the direction of the sun rays.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: February 11, 2007 04:29PM
Posted by: gildoorf
Hmmmm

I donĀ“t think so...

Anyway, faces keep in dark appeal

Re: GP4 Track Editing - new new thread
Date: February 11, 2007 04:49PM
Posted by: Prblanco
Gildoorf

Is that track "A" which I gave you or is it track "B" which you've been showing me these last days? ;-)


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: GP4 Track Editing - new new thread
Date: February 11, 2007 04:59PM
Posted by: gildoorf
Hehehe, track B.

This message will disappear in ten seconds.

Hey, any ideas?

Cheers

Re: GP4 Track Editing - new new thread
Date: February 11, 2007 05:11PM
Posted by: Prblanco
Maybe Z-normals? I haven't a clear idea of what may be going on, really :(


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: GP4 Track Editing - new new thread
Date: February 11, 2007 05:52PM
Posted by: Anonymous User
@gildoorf....there is an answer to this question..it was answered by ruboy..
find solution here >>>>

[makephpbb.com]
Re: GP4 Track Editing - new new thread
Date: February 11, 2007 06:07PM
Posted by: gildoorf
Oh, thanks!!!!!

Re: GP4 Track Editing - new new thread
Date: February 11, 2007 06:43PM
Posted by: TTM
Problem 1: Edit texture alpha channel and make bottom line transparent. :)



Edited 1 time(s). Last edit at 02/11/2007 06:45PM by TTM.
Re: GP4 Track Editing - new new thread
Date: February 11, 2007 07:41PM
Posted by: Lo2k
1- Yep, you have at least two solution : change V mapping values to avoid 0.0 or 1.0 (use 0.01 or 0.99) as said Turbo Lover or use a pure transparent line at the bottom of your tga file as said TTM.

2- Check Normals because it comes from there. check that this plate has normals facing the same way than other plates. If so you might need to average normals for each 4 vertice with the same vertice of neighbour faces.
basically, you can add normals coordinates (X1+X2, Y1+Y2 and Z1+Z2) and divide by 2 to get final unique normal to apply to vertice of this plate and also to vertice of neighbour face. (I hope the above is understandable, I'm not sure it is).

Another try to explain:
Take one vertice of the plate, if it's normal is different than the same vertice belonging to neighbour face, then you need to average both normals coordinates and set the new average values to both vertice. And this for all 4 vertice.

Re: GP4 Track Editing - new new thread
Date: February 13, 2007 10:48AM
Posted by: cleberpister
My problem:



This only happens in the new archives that I mattered, and only when it rains. What to make for correction? I moved for MISCTSO, but he did not function. Grateful

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: February 13, 2007 02:23PM
Posted by: TTM
I had same problems with brigdes in my Monza'06 update. Try to change Object's Attributes/Flag value from 64 to 0.
Re: GP4 Track Editing - new new thread
Date: February 13, 2007 07:55PM
Posted by: cleberpister
Ok, thanks...

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: February 14, 2007 10:36AM
Posted by: cleberpister
I obtained to decide my problem... It was to modify the values of FLAG (FLAG/UNK1/UNK2/UNK3), 0 for 64 and only functioned... Grateful and thanks.

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: February 18, 2007 01:36PM
Posted by: Zjokke
Ok, here is a 3D studio max question:

Can any1 tell me how I merge 2 objects into 1 object in 3D studio max?

I exported the dat to 3ds and imported it together with the landscape.
I made changes to the track, so now I have to update the land to the new track
To make both the track and landscape fit correctly they should be 1 object in 3ds max (editting an object only works for 1 object at the same time.
Re: GP4 Track Editing - new new thread
Date: February 18, 2007 05:43PM
Posted by: Lo2k
you can choose in the new object panel to create a boolean, select the two objects and choose union as operation.
Then, choose the edit panel, select vertice level, select all vertice and weld vertices within a thin margin (like 0.10m).

Anyway, later in GP4Builder you will need to have both objects separated again to be able to apply different textures on different parts of the track...

Re: GP4 Track Editing - new new thread
Date: February 20, 2007 06:32PM
Posted by: b-tone
It might be common knowledge but I think tracks crashing on exit is due to the bin not matching the track objects. One cause anyway.

____
Tony

Re: GP4 Track Editing - new new thread
Date: February 23, 2007 03:43PM
Posted by: cleberpister
As to decide this problem in Bahrain: In the camera of TV or camera behind the car the walls of boxes (garages) do not appear, but in cameras of cockpit and front of the car they are certain. Grateful





AYRTON SENNA FOREVER!
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