GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: August 02, 2008 09:08PM
Posted by: kerleyf1
Another stuip question by me:

I'm editing the width of the Aida circuit (bacause I think that's to large), like the picture:



but in game that no result..... track continues the same width.... how can I put this changes on game?

p.s: I save the file before exit gp4builder....:-)

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Re: GP4 Track Editing - new new thread
Date: August 02, 2008 09:11PM
Posted by: Rot Teufel
need to finish the .col (from gp4) and some sponsors, adding a new scene 'cause some object disappers.

here the pics






My workthread with all RELEASED and WIP stuff


Re: GP4 Track Editing - new new thread
Date: August 02, 2008 09:16PM
Posted by: n00binio
@ kerleyf1: you´re only editing the physical part of the track. to see the changes you´ll need to create new objects for track, walls and banks
Re: GP4 Track Editing - new new thread
Date: August 02, 2008 10:23PM
Posted by: Turbo Lover
Rot Teufel, did you placed a chicance before the original Ostkurve?



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Re: GP4 Track Editing - new new thread
Date: August 02, 2008 11:26PM
Posted by: Rot Teufel
Re: GP4 Track Editing - new new thread
Date: August 03, 2008 12:16AM
Posted by: Turbo Lover
Could you post a top view of it?

Just curious. :)



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Re: GP4 Track Editing - new new thread
Date: August 03, 2008 08:33AM
Posted by: super__alonso
kerleyf1 Wrote:
-------------------------------------------------------
> Another stuip question by me:
>
> I'm editing the width of the Aida circuit (bacause
> I think that's to large), like the picture:
>
> [img108.imageshack.us]
> idthmm5.th.jpg
>
> but in game that no result..... track continues
> the same width.... how can I put this changes on
> game?
>
> p.s: I save the file before exit gp4builder....:-)

Check you bins and cols.

Tell me what you're trying to do as I don't understand.
Re: GP4 Track Editing - new new thread
Date: August 03, 2008 12:45PM
Posted by: SchueyFan
hockenheim looks good, but you might want to have a look at the grass, gravel and tarmac textures





X (@ed24f1)
Re: GP4 Track Editing - new new thread
Date: August 03, 2008 01:04PM
Posted by: Turbo Lover
kerleyf1 schreef:
-------------------------------------------------------
> Another stuip question by me:
>
> I'm editing the width of the Aida circuit (bacause
> I think that's to large), like the picture:
>
> [img108.imageshack.us]
> idthmm5.th.jpg
>
> but in game that no result..... track continues
> the same width.... how can I put this changes on
> game?
>
> p.s: I save the file before exit gp4builder....:-)



Convert the dat file to gp4 and create new bin and col files.



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Re: GP4 Track Editing - new new thread
Date: August 03, 2008 01:34PM
Posted by: kerleyf1
Thanks all!!


Super Alonso, I'm trying do to this:



and make a better TI Aida track, because the actual is too large.....

I know that you make tracks, if you want to help me, we can built a new one.

What you think?

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Re: GP4 Track Editing - new new thread
Date: August 03, 2008 04:14PM
Posted by: Rot Teufel
here... any comment if it's right or not is welecome



i know that original gp4 textures have their time... howewer cause i'm a rookie any help is welecome (both textures and the track)

My workthread with all RELEASED and WIP stuff


Re: GP4 Track Editing - new new thread
Date: August 03, 2008 05:28PM
Posted by: Turbo Lover
Hard to judge, can you post the entire layout (dat file) of the track? :)



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Re: GP4 Track Editing - new new thread
Date: August 03, 2008 08:05PM
Posted by: Rot Teufel
page 99, when i ask how to solve incorrects flag values.

On sectors 688, 689, 690 simply add kerbs feeling and all gone well

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Re: GP4 Track Editing - new new thread
Date: August 04, 2008 07:09AM
Posted by: super__alonso
Personally I think that chicane sucks. The kerbs are too big and there is a tyre wall close to the right hand part.
Re: GP4 Track Editing - new new thread
Date: August 04, 2008 09:00AM
Posted by: Lo2k
@Rot teufel : from the screen, we can also see that banks and verges are overlapping each others.
It would be really more advisable to not overlap banks and edges tweaking banks angle for every sector of the chicane.

Re: GP4 Track Editing - new new thread
Date: August 04, 2008 03:27PM
Posted by: Turbo Lover
Rot Teufel schreef:
-------------------------------------------------------
> page 99, when i ask how to solve incorrects flag
> values.
>
> On sectors 688, 689, 690 simply add kerbs feeling
> and all gone well



My bad Rot Teufel, just overlooked it.

The chicane at the Ostkurve must begin a lot earlier and the Ostkurve should be completely round.

A tip, in the gp4 file the original Ostkurve is still visible, just follow it.



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Re: GP4 Track Editing - new new thread
Date: August 04, 2008 03:38PM
Posted by: Rot Teufel
thx all for tips and comments
Someone has a flying wiev of this track? Just be sure where i have to put it and don't overlapping verges and bank.

PS: i'm not bad, i'm a rookie :P

My workthread with all RELEASED and WIP stuff


Re: GP4 Track Editing - new new thread
Date: August 04, 2008 04:04PM
Posted by: Turbo Lover


Hope it helps.

Why not line up the banks and rails as in the original 2001 track?



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Re: GP4 Track Editing - new new thread
Date: August 06, 2008 07:54PM
Posted by: airefresco
I need help again.

I thought I would try to improve Jimbobs Cannon circuit thingy, for personal use. Anyway, I have completely redone the pitlane and a few minor tweaks to banks and verges, but the orignal CC-line is screwed up (I assume as it was done on older version 3deditor by Jimbob?) So I have redone a new CC-Line. I get an immediate CTD when I hit drive, So I deleted the my new cc-line and the track loads, but all the cars are on their sides in the garages. I mean literally the cars are on two wheels. I soon as they try to drive they crash. I´ve made another new cc-line (and made sure it was different to the last one) but it still CTD´s. Any ideas on why, and does the cars being on their sides relate?
Re: GP4 Track Editing - new new thread
Date: August 06, 2008 08:14PM
Posted by: SchueyFan
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